Hi,
i just noticed that if u have no CollisionComp set via defaultprops or a other than the SkelComp that has the Bone, the editor wont match the bonename to the SkelComp?
This means we can only attach Actors to a bone of a other Actor if the target Actor has the SkelComp set as CollisionComp?
Like i noted in the other post, it would be more reasonable to search for a meatching SkelComp, instead on relying on the CollisionCompRef. In my case the CollisionComp is set at runtime and not via defaultprops, also if a Attachee don't has any collision at all or uses a different CollisionComp like a Box, the editor also wont allow attachment.
Thx Andy



Reply With Quote

Bookmarks