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  1. #1
    Prisoner 849
    Join Date
    Apr 2010
    Posts
    891

    Default Way to visualize a "DrawXYComponent" ingame?

    Hi,

    for some reason i'm not able to bring UDK to render those "DrawXYComponent" for the game or editorgame.
    I use some of those to setup ranges + angles and i want to run some simple tests if all works. So having those render there wireframe meshes would come in handy, but im not able too?

    i tried those and the various console "show ...":
    Code:
    bHidden=false
    HiddenGame=false
    Any tip or are DrawComponents handled special that they never can be rendered?

    Whats also strange is that the "ArrowComponent" for example is always visible in the editor, even if the actor is not selected, while using the same setting the DrawCone..Component is always hidden and only shown on select?
    Is there a way to get the component to render its wireframe mesh also always like the ArrowComponent?

    Thx Andy
    Last edited by AndyPandy; 03-17-2011 at 09:12 AM.

  2. #2
    Redeemer
    Join Date
    Dec 2008
    Location
    Germany
    Posts
    1,231

    Default

    Well, as far as I know you should be able to visualize them...
    What I found in SOME of those DrawComponents, not in every DC:
    Code:
    bDrawWireXY
    DrawCone is one of the classes that doesn't have a bDrawWireCone...

    Also, those classes are native, so there might be more to it that we can't see


 

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