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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    216

    Default Is there a poly-limit for UE3?

    Hi!

    I recently tried to get some highpoly models into UDK (2011 January and March Beta) and got faulty models in UDK. I tried the simple method and only raised the turbosmooth iterations within 3DMax.

    Is there a real limit for single models or maybe other restrictions/things I should be aware of? I used FBX-Export, which works fine with that specific model. Only the very highpoly versions did not work.

    It was around 130k. Its just for testing purposes, I know I wouldn't need that much polys normaly.

  2. #2
    Iron Guard
    Join Date
    Aug 2010
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    stoke.u.k
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    627
    Gamer IDs

    Gamertag: gaz661

    Default

    skeletal meshes are limited to 65,000.dont know about static meshes.

  3. #3
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,655

    Default

    I've seen that depending on your system it can be difficult if not impossible to import single large objects to UDK. You just need to make sure to separate things out into smaller parts.

    As far as UDK itself, you can pretty much have as much stuff as your hardware can handle.

  4. #4
    Redeemer
    Join Date
    Dec 2008
    Location
    Germany
    Posts
    1,250

    Default

    Quote Originally Posted by darthviper107 View Post
    As far as UDK itself, you can pretty much have as much stuff as your hardware can handle.
    Which also depends on the complexity of your materials.

  5. #5
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    216

    Default

    Thank you.

    Quote Originally Posted by darthviper107 View Post
    I've seen that depending on your system it can be difficult if not impossible to import single large objects to UDK. You just need to make sure to separate things out into smaller parts.

    As far as UDK itself, you can pretty much have as much stuff as your hardware can handle.
    what part of the system is crucial for importing larger files?

    I've been testing on machines with 2,5 to 3Ghz Quadcore CPUs, 4GB RAM and GPUs with 1GB VRAM.

  6. #6
    Palace Guard
    Join Date
    Aug 2008
    Location
    Location,Location
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    3,762

    Default

    I have tried to import larger than 65k even if its 66k, but it makes the mesh basically get destroyed.

    Even on my computer which is pretty fast Core i5 3.0 ghz 8gb ram.

    Epic did state that the newer versions support higher vertex counts for skeletal meshes larger than 65k, however this still didnt work for me.

  7. #7
    Super Moderator
    Join Date
    Nov 2009
    Posts
    64

    Default

    Latest UDK supports > 65k verts for skeletal meshes, but still < 65k verts for static meshes.


 

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