I have an interpactor laser mesh that I have that I move around on the screen. Now what I want to do is have a laser particle beam shoot out from it. I saw a reply by Pranav that said to add a socket to a weapon and then attach a particle effect to it.
Now I was hoping that there was a way to attach a socket to this laser object. Is this possible?
Code:class BlockGameLaser extends DynamicSMActor_Spawnable implements(ITouchable) placeable; DefaultProperties { Begin Object Class=StaticMeshComponent Name=BaseLaser StaticMesh=BlockPackage.TempLaser LightEnvironment=MyLightEnvironment WireframeColor=(B=255,G=0,R=255,A=255) RBCollideWithChannels=(Default=True) End Object StaticMeshComponent=BaseLaser Physics=PHYS_Interpolating RemoteRole=ROLE_None bAlwaysRelevant=True bOnlyDirtyReplication=True bBlocksTeleport=True bMoveIgnoresDestruction=False NetUpdateFrequency=1.000000 NetPriority=2.700000 CollisionComponent=BaseLaser Components.Add(MyLightEnvironment) Components.Add(BaseLaser) ObjectArchetype=DynamicSMActor'Engine.Default__DynamicSMActor' bCollideWorld=True DrawScale = 1.0 bStatic=False bMovable=True SupportedEvents.Add(class'SeqEvent_LaserPause') }



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