I have an interpactor laser mesh that I have that I move around on the screen. Now what I want to do is have a laser particle beam shoot out from it. I saw a reply by Pranav that said to add a socket to a weapon and then attach a particle effect to it.
Now I was hoping that there was a way to attach a socket to this laser object. Is this possible?
class BlockGameLaser extends DynamicSMActor_Spawnable
Begin Object Class=StaticMeshComponent Name=BaseLaser
DrawScale = 1.0