Results 1 to 4 of 4
  1. #1
    Prisoner 849
    Join Date
    Apr 2010
    Posts
    891

    Default SeqAct_GetProperty and script arrays?

    Hi,

    i just wonder if the "SeqAct_GetProperty" action can also grab a dynamic script defined "array<Actor>" and represent this in kismet via a ObjList or Obj?

    I tried it and somehow cant seem to get this working.

    Any Tips?


    bye Andy

  2. #2

    Default

    Hi Andy,

    I have the same situation.
    I've tried to inherit from SeqAct_GetProperty to add a SeqVar_ObjectList output, but UDK crash :s
    Have you resolved this problem ?

  3. #3
    Prisoner 849
    Join Date
    Apr 2010
    Posts
    891

    Default

    Somehow,

    i wrote a custom action that gets my "special" array from the given actor and outputs a ObjectList. This ofc works only for my Actors, since the array name can not change. I simply put a "LinkedActors" array in the baseclass, so i can call this action on all my custom actors at least.

    bye Andy

  4. #4

    Default

    Oh ok, I did this and that works fine.

    Thanks

    Karganys


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.