SeqAct_GetProperty and script arrays?
i just wonder if the "SeqAct_GetProperty" action can also grab a dynamic script defined "array<Actor>" and represent this in kismet via a ObjList or Obj?
I tried it and somehow cant seem to get this working.
I have the same situation.
I've tried to inherit from SeqAct_GetProperty to add a SeqVar_ObjectList output, but UDK crash :s
Have you resolved this problem ?
i wrote a custom action that gets my "special" array from the given actor and outputs a ObjectList. This ofc works only for my Actors, since the array name can not change. I simply put a "LinkedActors" array in the baseclass, so i can call this action on all my custom actors at least.
Oh ok, I did this and that works fine.