
Originally Posted by
Mr Evil
StartMatch is called as soon as the first player joins the game, as you can see by looking at GameInfo.PostLogin. However, this only happens if bDelayedStart is false, whereas is is true by default. Change that in the default properties and StartMatch will work as expected.
Nope, not working with bDelayedStart as false... PostLogin is called fine, but there it ends. Here's the full game info code I have (at Pastebin). It's not much, but still managed to get it stuck. 
EDIT: Here some log if of use:
Code:
[0002.76] Init: Client initialized
[0009.42] Log: LoadMap: ..\BRGame\Maps\BRM-TestLevel_01.udk?Name=Player?Team=255?Game=BRGame.BR_Game
[0009.46] DevMemory: Memory allocations reported by the OS: 250.07 MB (with 0.00 MB waste)
[0009.48] Log: Game class is 'BR_Game'
[0009.65] Log: Primary PhysX scene will be in software.
[0009.65] Log: Creating Primary PhysX Scene.
[0009.66] Log: Bringing World BRM-TestLevel_01.TheWorld up for play (0) at 2011.03.06-21.58.29
[0009.66] ScriptLog: BR_Game_0/Event:PostBeginPlay -> PostBeginPlay done.
[0009.66] Log: Bringing up level for play took: 0.160190
[0009.66] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
[0009.66] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
[0009.66] ScriptLog: BR_Game_0/Event:PostLogin -> Begin PostLogin. bDelayedStart: False
[0009.66] ScriptLog: BR_Game_0/Event:PostLogin -> PostLogin done.
[0009.66] Log: ########### Finished loading level: 0.241134 seconds
[0009.68] Init: Game engine initialized
[0009.68] Log: Initializing Engine Completed
[0015.52] Log: >>>>>>>>>>>>>> Initial startup: 15.52s <<<<<<<<<<<<<<<
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