Please can you provide a doc related to UDKMobile and Localization ?
.int files seems to work with localized keyword on attributes.
But how change the language ? Is it automatic ?
Please can you provide a doc related to UDKMobile and Localization ?
.int files seems to work with localized keyword on attributes.
But how change the language ? Is it automatic ?
An Unknown Guy
Just in order to let the other guys know the context and to give the possibility to merge threads.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
Thanks and here is the first thread I posted on the subject (in iOS forum of course).
This is why I create a new thread in the documentation forum
1. No one knows anything about localization and iOS.
2. Some other people seems to be interested by the feature (it's a main and critical feature).
An Unknown Guy
There isn't any guy from Epic staff to write a documentation (or just answer me) on that point ?
An Unknown Guy

I will try my best to look into it for you. Localization is a tricky subject. Get back to this thread sometime this week.
Hi,
I created a simple application which show a localized string in the game. I created packagename.int file for English and packagename.esn file for spanish and put these under specific paths under UDKGame\Localization folder.
Application runs fine under mobile previewer and shows both english and spanish text on the previewer.
On the device english string is properly displayed but when I install the spanish application, it crashes with a message with Startup_LOC missing.
I suspect its not able to access the spanish localization file as it might not getting packaged properly with the ipa file.Has anybody faced a similar problem and know about the work around?
Thanks.
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