Thanks for the report. I think I've taken a screen shot of the wrong material. Will fix.

Thanks for the report. I think I've taken a screen shot of the wrong material. Will fix.
Hey guys,
I just want to say thank you so much for all these Gems. There are things in here that I have used some very long winded efforts to create previously..and they're all free! You guys are awesome (Solid Snake especially). Lots of people use them and don't take the time to say thanks but they are all the same appreciated. Thank you!![]()

Thanks Pete![]()
We are all very thankful, i just saw the on screen indicator one. Ill jump on that one as soon as you get it up Snake
![]()
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Seriously, these are incredible. Thank you so much for taking the time to do these, I would have taken me months to do the on screen indicator, and it would have sucked in comparison.
If you're taking requests (if you're not, ignore), I'd still like to see a configurations screen written up. It's the merging of Scaleform (accepting input in the form of numerical values, sliders, etc), with unrealscript, with ini's and to my knowledge, hasn't really been covered anywhere. It'd be nice to have a proper configuration screen!
Regardless, thanks, these are immensely helpful!
Danimal
Space Flight Dev Thread/Video [Aug 2011] http://forums.epicgames.com/showthread.php?t=807107
Grapple Gun Playable Demo/Video [Nov 2010] http://forums.epicgames.com/showthread.php?t=752450
OMG, the on screen indicator is soo cool : O. So much i can do now!! Thanks Snake : D
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Love to see the love.James really does an awesome job with these.
Well in my case you could say that the screen indicator is just what the doctor ordered.
But there are other great ones too, that real time reflection one should minimize a number of threads about green on the edge reflection issue.

Thanks everyone for the awesome support. Let's not forget the awesome work that everyone at Epic is doing; after all if Epic didn't make Unreal Engine and if they didn't release it for free for everyone to use, I wouldn't have the awesome opportunity to make these and for all of us to make some great games.
Certainly something worth considering...If you're taking requests (if you're not, ignore), I'd still like to see a configurations screen written up. It's the merging of Scaleform (accepting input in the form of numerical values, sliders, etc), with unrealscript, with ini's and to my knowledge, hasn't really been covered anywhere. It'd be nice to have a proper configuration screen!
It's been a long time since I checked the scaleform forum, but I remember there being someone from scaleform that was answering everyone's questions sort of udk gems style. I think they've covered what you're looking for, but it might be buried in a reply around november.
The gems are really cool, good job to everyone involved in their production. If you're strapped for ideas, you could always do a gem on a gems-esque gametype
edit: it would probably be strongly correlated to the banning of gems-like gameplay from the app store.
Last edited by frostymoss; 06-12-2011 at 04:57 PM.
Awesome, I did indeed search the Scaleform forum and found nothing. Indeed, I found very recent threads where everyone asked how to do it and no one figured it out...
http://forums.epicgames.com/showthre...ghlight=config
So I second my request, consider making a configuration tutorial that allows us to change really core system settings such as: shadows (or bloom, motion blur etc) on/off [check box], change resolution [drop down box], control sound [slider], user name [text input box]... you get the idea
Regardless, love the gems, they're inherently practical, and for me especially, it's good to see "best practices" done by people far better at this than I am.
Danimal
Space Flight Dev Thread/Video [Aug 2011] http://forums.epicgames.com/showthread.php?t=807107
Grapple Gun Playable Demo/Video [Nov 2010] http://forums.epicgames.com/showthread.php?t=752450
to change the resolution, look for the forecourseUI main menu tutorial. AFAIK it's the only known way to do it, and it allows you to call console commands. once you're able to do that, you can call any 'exec function' you want, which will allow you to make any settings changes you can code
- Chosker
Elium - Prison Escape - See the intro cutscene!
My development blog - videos, images, tutorials.
[RPG Inventory Starter Kit] (WIP)
---------------
Tutorials:
- Custom Hardware Cursor: cool and smooth mouse
- Working AnimNodeBlendDirectional alternative: no more glitches!
- How to make a non-looping AnimTree anim always play from the start
- How to re-bind keys in-game
- Using BoneBreak for dismemberment
- Replicating Custom Anims to all clients
The wording in whatever I remember seeing could have been a lot different (config vs options), as well as earlier. If nothing popped up when you looked, though, whatever I'm thinking of probably isn't substantial enough to dig deeper.
I know WorldInfo has functions: GetMapInfo, SetMapInfo - I think MapInfo has some FX settings. Maybe check the unrealscript wiki for some getters and setters. Once you find something to work with, it's a matter settings things up before your maps are rendered.
This may not be a huge deal, but it bothers me that the last word "objects" of the Materials section is in another line! hahaha I know it's dumb, but it sure is an eye sore!
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Hahah, thanks! and No Problem. :]
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
One offtopic question, but how can I capture high resolution screenshots of the Material Editor setup like the ones in Gems examples if my shader network is much larger than monitor resolution.
Last edited by Count_de_Money; 07-01-2011 at 06:36 PM.
You could grab a section at a time and piece them together in Photoshop.
Ok, thanks. I though that maybe there is something like tiled shot option. Photoshop it is then.![]()
I don't know of anything in the editor that would allow for that. If you have a dedicated screen capture application, there may be functionality for this. For instance, in Snagit there is a capture function called Extended Window for doing something very similar to a tiledshot which can allow for taking huge, full-res shots of material networks.
if you can get at the data (something like a xml layout, csv, etc, or even text) you could hook it up to Smart Art in PowerPoint (newer) -- in my experience PowerPoint has the best implementation of their smart art feature and it's possible to wire stuff together and have it look like the materials editor. I've used it for ux/ui sitemaps / product flows.
or if that doesn't pan out so well, there're tons of easy piping/wiring/etc javascript/css/html5 plugins for jquery/etc.
edit: http://jsplumb.org/jquery/demo.html
Last edited by frostymoss; 07-09-2011 at 03:01 PM.
Resources:
>[Reference] iOS Hardware Technical Specs by Device
>Good Programming vs. Bad Programming
>Your GPU says branches are the devil.
sporadic chunks of forum activity are often a result of my procrastination left unchecked (admittedly exacerbated if I come home with a certain fuzziness about me),
and that can lead to large replies or numerous edits; so feel free to correct/disagree/whatever with whatever, or whatever...
on the other hand, if it turns out you find some value in these kinds of posts, please let me know so I won't feel like such a piece of **** for not better utilizing my time.
For the Controlling Post Processing via Kismet or Unrealscript Gem, you could now only control PP through the UberPostProcess chain. Things like DOFEffect no longer work. I was able to control DOF and de-saturation in script only through UberPostProcess. Just as a heads up.

Thanks for the information. I'll schedule some time to update it so it remains up to date.
This last one with deformation is great Snake; keep 'em coming.![]()
Last edited by Count_de_Money; 07-19-2011 at 05:22 PM.
Awesome job on deformation.
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You

Thanks Count_de_Money and TheAgent![]()
Hi there,
I can't access the last gem: "platformer starter kit". I get a "Page not found". Does anyone else get this error?
Prolly still being worked on, give it a day.
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Hamad Al-Hasan
Gameplay Programmer / Technical Artist
Portfolio: http://www.alhasanstudio.com/
Personal Project: zBioBlow !
UDK Version: Feb-2013
OS: Windows 7 Ultimate 64-bit - Service Pack 1
Intel Core i7 960 3.2 GHz 8MB L3 Cache LGA 1366 130W Quad Core CPU
12 GB DDR3 Mushkin PC3-12800 998959 (6 x 2048MB) 6-9-7-24 1.65V Blackline
ASUS Sabertooth X58 LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
EVGA GTX 580 1.5 GB GDDR5 - Driver Version: 296.10

Almost done, I've just gotten a cold so I'm out of action for a few days I think.
Is this where we should be posting corrections to the UDN? Should i send them across another channel?
I hope you get better SS, All of the difficult aspects of the Kiosk worked out. Thanks for the help!
About Me | My Blog | Solarity
TechnicalHome | ScaleformTechnicalGuide | UnrealScriptReference | ReplicationHome | MasteringUnrealScriptBaptismByFire
Kismet makes sense to me when i 'read' it seeming mostly logic based

New gems for everyone!
- DevelopmentKitGemsPlatformerStarterKit - A starter kit for those of you who wish to create a side scroll platformer game.
Thanks, Looks good so far! Gonna look through your examples now =)
About Me | My Blog | Solarity
TechnicalHome | ScaleformTechnicalGuide | UnrealScriptReference | ReplicationHome | MasteringUnrealScriptBaptismByFire
Kismet makes sense to me when i 'read' it seeming mostly logic based

Hope the comments are decentLet me know if anything seems lacking/unexplained in the source code.
I was looking at the link the last two days. Thanks for sharing
Great Job SolidSnake.
There shouldn't be any more questions about sidescrollers on his forum!!!!
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Hamad Al-Hasan
Gameplay Programmer / Technical Artist
Portfolio: http://www.alhasanstudio.com/
Personal Project: zBioBlow !
UDK Version: Feb-2013
OS: Windows 7 Ultimate 64-bit - Service Pack 1
Intel Core i7 960 3.2 GHz 8MB L3 Cache LGA 1366 130W Quad Core CPU
12 GB DDR3 Mushkin PC3-12800 998959 (6 x 2048MB) 6-9-7-24 1.65V Blackline
ASUS Sabertooth X58 LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
EVGA GTX 580 1.5 GB GDDR5 - Driver Version: 296.10
Because we don't have the MMO gem![]()
Knowledge should be shared with everyone. Technique however, is your own thing.
My UnrealScript Lessons
My Blog
I'm working full-time, so I'm not available for freelance work, sorry.
Bookmarks