OK finally I´m able to present one of the Scenes I´ve been working on together with Analdin (texture artist) for the game "Paze".
Alot of things have been changed to my Pipeline and I´m able to implement functions into UDK fortunately.
I´ve invented purple Fringing .I´ve done alot of researches to get if anyone did it in Realtime yet. I didn´t saw any note so I would cry out my Copyright for it.
// purple fringing
and I implemented Reinhard tonemaper correctly. before I didnt implemented my Tonemaper into the Engine means it was totaly incorrect. now it is correctly implemented.
next thing I will try to implement is Soft shadow jittering like sawn in crysis-crysis2
I hope you guys like it here my Thread where I do discuss and show all my implementations of http://forums.epicgames.com/showthre...743037&page=51
Comments are apreciated







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