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    Iron Guard
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    Default Full Game Skillshots (120+ Skillshots listed) Sorry for crap Descriptions :/

    I will update this list every few hours with more Skillshots to tease you guys take a look at a few new ones below!

    Be warned some skillshots may refer to weapons that you may want to find yourself so only read on if you wanna spoil yourself. Please remember that some Skillshots in this may also be story related so you have been warned!

    EDIT : Remember when performing these SkillShots you can always get more points with the more enemies you kill at once with this (Thanks to Adrian for pointing this out e.g. Kill 3 enemies with a charged PMC you get the X-Ray Skillshot and a x3 bonus and a lot of points!) The more multikill skillshots the higher your multiplier

    Quote Originally Posted by Guman View Post
    If you kill 3 enemies with X-Ray, you will get X-Ray x3, not x2. "x" Bonus counts every kill.
    Quote Originally Posted by AdrianChm View Post
    Yes. It is absolutely CRUCIAL to understand how the multiplier works.

    Let's say a Skillshot's base value is 50 points.

    Kill 1 enemy = 1 x (1x50) = 1 x 50 = 50 points.
    Kill 2 enemies = 2 x (2x50) = 2 x 100 = 200 points.
    Kill 3 enemies = 3 x (3x50) = 3 x 150 = 450 points.
    Kill 4 enemies = 4 x (4x50) = 4 x 200 = 800 points.
    Etc.

    See what I am saying here? Good multikill Skillshots can give tons of points and are crucial to get a fat score in an ECHOES map. And of course if you execute a multikill Skillshot the first time, a NEW bonus is also added to one of the victims, improving the score even further.

    Remember! : You can only gain the certain amount of points for each skillshot once

    Blue = 125+ (Headshot Skillshot awards this when performed for the first time)
    Yellow = 250+ (Rear Entry Skillshot awards this when performed for the first time)
    Red = 500+ (Shocker rewards this when performed for the first time)

    If you intend to perform the same Skillshot again in the same runthrough you will earn a depleted amount of points

    Blue = 25+ (If you perform the Headshot Skillshot again you will only earn 25+ until you restart the Echo)

    Yellow = 50+ (If you perform the Rear Entry Skillshot again you will only earn 50+ until you restart the Echo)

    Red = 100+ (If you perform the Shocker Skillshot again you will only earn 100+ until you restart the Echo)

    Thanks to Ghostofdelta2 for pointing this out
    ------------------------------------------------------------------------------------------------------------------
    Hey guys, thanks for reading this I hope this will serve as a guide to help you get those 135 Skillshots.

    So in any case here's a 131 out of the 135 Skillshots! - Thanks to Guman for descriptions

    Please note that I have not had time to add points for each Skillshot etc.. Just the descriptions sorry! I will add them in in a later date. Enjoy guys!
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    General

    Shocker (500/100) - Kill an enemy by flinging them into a an electrical source

    Pricked (500/100)- Act 1: Chapter 1. Kill an enemy by kicking or leashing into a cactus

    Voodoo Doll (500/100) - Kill an enemy by flinging them into a sharp metal object.

    Enviro-mental (250/50)- Act 1: Chapter 1. Kill one or more enemies with an environmental explosion

    Feeder (500/100)- Act 4 : Chapter 2 . Feed an enemy to a flytrap

    Leak (250/50) - Act 4: Chapter 1. Put a Nom parasite on a enemies head then blow his brains out

    Scarecrow (500/100) - Act 4: Chapter 1. Put a nom parasite on a enemies head then impale him on a object

    Toxic Love (250/50) - Kill an enemy while infected by puffball gas.

    Intoxicated (500/100) - Kill an enemy while drunk on Nom Juice.

    Nominated (250/50) - Act 4: Chapter 1.Kill an enemy who has a Nom parasite on his head

    Heads up (500/100) - Act 4: Chapter 1. Put a Nom Parasite on an enemies head then take his head off - Heads Up: Put a Nom parasite on an enemy's head, then take his head off. *Tip: This is a modified Mercy skillshot. Put a Nom on the enemy's head, shoot him in the crotch, then kick his head off. - Thanks Guman!

    Vertigo (250/50) - Send an enemy down a huge drop.

    Friendly Fire (250/50) - Kill an enemy by flinging them into the fire of another enemy.

    Graffiti (125/25) - Kill an enemy by kicking him against a surface.

    Slam Dunk (250/50) - Smash an airborne enemy into the ground using the Thumper.

    Afterburner (250/50) - Kill an enemy who is on fire.

    Fast Food (500/100) - Act 2: Chapter 1. Ram an enemy to death with a hot dog cart.

    Fertilizer (500/100) - Explode two or more thumped enemies using an environmental explosive.

    First In Last Out (500/100) - Get an enemy airborne, kill a different enemy, then kill the first before he lands.

    Flyswatter (250/50) - Thump an enemy so he smashes into the ceiling or an impaler.

    Trap Shooting (250/50) - Use bullets to kill a thumped enemy.

    Touchdown (500/100) - Act 2: Chapter 1. Thump a stunned miniboss to his death.

    Bossed (750/250) - Act 1: Chapter 2. Kill a miniboss

    Fire in the Hole (500/100) - Act 1: Chapter 2. When a miniboss is stunned, kick him from behind, then shoot him in the butt.

    Kick Off (750/250) - Act 1: Chapter 2. Remove a miniboss's helmet, then when he's stunned again, kick his head off.

    Whiplash (750/250) - Act 1: Chapter 2. Remove a miniboss's helmet, then when he's stunned again, leash his head off.

    Exterminator (500/100) - Kill an entire swarm of electro flies.

    Fly Guy (500/100) - Kill an enemy by flinging them into a swarm of electro flies.

    Stomach Pump (250/50) - Act 6: Chapter 1. Kill a miniboss by firing a charged drill into his stomach then kicking it. *Don't need to stun him, just fire a penetrator's charged and kick the drill.

    Bad Digestion (500/100) - Cause a Flytrap to swallow something explosive.

    Skyjack (500/100) - Kill a gyrocopter pilot while the vehicle is airborne.

    Parashoot (250/50)- Act 1: Chapter 2. Leash an enemy out of a gyrocopter and kill him before he lands.

    AssPlosion (250/50) - Kill a burnout by shooting his ass growth.

    Bombshell (125/25) - Kill two or more enemies by exploding a Flailbomber

    Flak (500/100)- Act 1: Chapter 2. Destroy a gyrocopter using an indirect explosion. *You can get this with Head Hunter's charged bullet.

    Killer News (500/100) - Act 2: Chapter 1. Kill someone with the explosion of a Newsbot.

    Gotcha! (250/50) - Leash a Creep or Skull Flaregunner and kill them in mid air.

    Blind Fire (500/100)- Act 1: Chapter 3. Kill someone while blinded by a flare.

    Discharged (250/50) - Act 7: Chapter 2. Use a charged PMC to kill a Heavy Echo whilst he's charging his.

    Antidote (250/50) - Act 4: Chapter 2. Kill an enemy who is infected by the puffball gas.

    Sausage Fest (250/50) - Act 2: Chapter 1. Kill an enemy using a hot dog cart explosion.

    Headshot (125/25) - Kill an enemy with a shot to the head.

    Full Throttle (250/50) - Use bullets to kill two or more enemies without letting go of the trigger.

    Fish Food - Feed the fish with an enemy.

    Ding Dong - Kill an enemy by opening the doors in the "ceiling" in the collapsed building.

    Halloween - Stick a Parasite Nom on an enemies head, then kick him into an electric object.

    Steady Hand - Only hit the weakspot of a burnout and kill him.

    Pancake - Crushed an enemy between wall and heavy object.

    Grinder - Killed enemy on the big water wheel.

    Mass Extinction - Stomp someone to death with the Mechaton.

    Ejaculated - Jettison the Heavy Echoes in Cargo Hold.

    Floater - Kick an enemy into the streaming water.

    Sucker - Kill enemies using the giant fans.

    Tenderizer - Kill enemies using the elevator.

    Man Toast - Kill enemies using the reactors.

    Forced -Chapter 7-2, inside the spaceship, after you pull the air lock, force field is on (The blue wall), leash an enemy to the force field

    Weed Killer - Kill the Flytrap boss

    Minced Meat - Kill the 1st Burnout miniboss.

    Grilled Meat - Kill the 2nd Burnout miniboss.

    Dino-Sore - Every successful hit on Hekaton's neck wound (helicopter section).

    Outburst - Push an enemy into the storm.

    Kill-O-Watt - Push an enemy into an electric building in Mechaton's mini-city.

    Comet - Flare a burning guy.

    Spooned - Sandwiching a guy into another guys ass.

    Launch - Shoot a standing enemy into an airborne enemy.

    Ground Chuck - Fling an enemy into the Grinder on the Power Plant level.

    Blood Bath - Toss an enemy into the Juicer on the Turbine level.

    Midnight Express - Kill an enemy by flinging them in the monorail's path on the Grand Central level.

    Make A Wish - Electrocute an enemy to death in the fountain on the Grand Central level.

    Meatspin - Propel an enemy into the revolving door on the Grand Central level.

    Flattery - Flatten an enemy with the elevators in the Grand Central level.

    Man Crush - Crush an enemy with the Smasher on the Junkyard level.

    Fish Chow - Send an enemy into the waterfall on the Junkyard level.

    Not in Kansas - Fling an enemy into the tornado on the Dead Rock level.

    Nom Nom Nom - Feed an enemy to the dinosaur skull on the Dead Rock level.

    Blood Fountain - Push an enemy into the river on the Waterworks level.

    Royal Flush - Flush an enemy down the water tubes on the Waterworks level

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    PMC

    Peacemaker Carbine - Standard issue military assault rifle. Features reasonable accuracy and a high rate of fire. Press [LT] to aim down the sights and carefully place your shots. The charged shot fires a special purpose clip of 100 bullets in a single concentrated blast. Instantly annihilates most enemies. Line up your shots carefully and you can take out multiple enemies with a single blast.
    Gag Reflex (250/50) - Kill an enemy with a shot to the throat.

    Trip Wire (250/50) - Shoot a running enemy in the legs to trip him, then finish him off on the ground.

    Mercy (500/100) - Shoot an enemy in the balls and kick or shoot his head off.

    Rear Entry (250/50) - Kill an enemy by shooting him in the ass.

    Overkill (250/50) - CHARGED: Execute a headshot with the Charge Shot

    X-Ray (500/100) - CHARGED: Kill two or more enemies with a single Charge Shot.

    Boned (125/25) - CHARGED: Kill an enemy within a moment of getting them in your sights.

    Bullet Kick (125/25) - Kick an enemy then kill him using a barrage of bullets.

    Bullet Slide (125/25) - Slide into a enemy (hold A/X) and finish him off with a barrage of bullets for this skillshot

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    Screamer

    Screamer - Powerful and accurate, this high-caliber revolver will stop almost any enemy dead in their tracks.
    Aim for the head for a quick, clean kill. The charged shot launches a rocket propelled flare at the target, sending them into the air and setting fire to nearby enemies when it explodes. After exploding a flare, snuff out the burning enemies for extra Skillpoints.
    One Hit Wonder (125/25) - Perform a clean execution by using only a single bullet to kill the enemy.

    Misfire (250/50) - CHARGED: Flare an enemy but kill him before the flare explodes.

    Surgeon (250/50) - Kill an enemy by shooting only one single limb repeatedly.

    Fast Draw (250/50) - Kill an enemy the moment you have them in your sights.

    Snapshot (250/50) - Kill an airborne enemy the moment you have them in your sights.

    Enlightenment - CHARGED: Shoot an enemy in the head with a flare and let it explode.

    Fireball (125/25) - CHARGED: Shoot an enemy with a flare so it explodes and kills another enemy.

    Fireworks (250/50) - CHARGED: Explode an enemy who is 20 meters or higher in the air.

    Gunslinger (500/100) - Score two or more FAST DRAWs or SNAPSHOTs in a row.

    Firefighter (500/100) - CHARGED: Ignite three or more enemies and kill them while they burn.

    ------------------------------------------------------------------------------------------------------------------

    The Boneduster!

    Boneduster - A custom built quad barreled shotgun with a flip forward reload mechanism. The increased barrel number allows for four shots in succession before reloading. At medium range it will send enemies flying, closer up it will literally blow them apart. Get really close for massive damage or fire from mid distance for a powerful kickback. The charged shots fires a vaporizing shockwave at the target, which will burn the flesh off anything in its path. Will even destroy enemies hiding behind cover. This blast is most effective when used against large groups.
    Burninating - Kill an enemy with a charged shotgun shot.

    Topless - Blast away the top half of an enemy.

    Pump Action - Get an enemy airborne then shotgun blast him into an environmental hazard.

    Legless - Blow the legs off an enemy.

    Burn - CHARGED: Vaporize two or more enemies with a single Charge Shot.

    Torpedo - Kill an enemy by shooting him while sliding.

    Slugfest - Kill two or more enemies with one standard shot.

    Piledriver - Get an enemy airborne then smash him into a surface with the shotgun blast.

    Acid Rain - CHARGED: Vaporize two or more enemies in mid-air.

    Juggler - Blast an airborne enemy twice then kill him before or on landing.

    Splatterplunk - Kill a downed enemy by blasting him against the floor.

    ------------------------------------------------------------------------------------------------------------------

    The Flail Gun

    Flailgun - Entirely custom built, this lethal tool propels two high impact grenades linked by a steel chain. The chain wraps around a target rendering them completely helpless, allowing the user to detonate the explosives at the exact moment they choose. After firing a flail, press [RT] again to detonate. The flail can wrap around objects, enemies and stick to any surface. The charged flail launches an overheated flail chain that will slice through anything in its way. This overheated chain explodes shortly after striking a surface.
    Grenade Gag (125/25) - Wrap a flail around the head of an enemy and explode it.

    Gangbang (125/25) - Kill two or more enemies with a single flail explosion.

    Minefield (125/25) - Kill an enemy by exploding a flail attached to a surface.

    Head Silcer(500/100) / Meat slicer (250/50) - Chapter 4-3 In the demo part (Collapse building 1), before the tenderizer elevator, there is a gatling gunner, flail the gatling in the middle for Meat slicer, upper for head slicer.

    Sadist (250/50) - Wrap a flail around an enemy but kill him before it explodes.

    Smart Mine - Use a flail-wrapped standing enemy to kill an airborne enemy.

    Homie Missile (500/100) - Use a flail-wrapped airborne enemy to kill another enemy.

    Chain Reaction (250/50) - CHARGED: Slice two or more enemies in half using a flail Charge Shot.

    French Revolution (500/100) - CHARGED: Decapitate two or more enemies with a flail Charge Shot.

    ------------------------------------------------------------------------------------------------------------------

    Head-Hunter

    Head Hunter - A heavily modified, high power, semi-automatic sniper rifle. Each round contains a radio-controlled guidance device, allowing the user to steer the bullet exactly to its destination. When in zoomed mode, you can only fire once a target is acquired. Steer the guided bullet with [RS]. The charged bullet fires a radio-controlled explosive round, allowing the user to take out multiple targets with the blast. Hit the target with the guided bullet then steer them to a new destination using [LS] . Use [RS] to change altitude. Detonate the bullet with [RT].
    Hotshot - Kill a dodging enemy by targeting a weak spot like the head or throat.

    Show Off - Kill an enemy from 10 metres without using the scope.

    Nutcracker - Kill an enemy by guiding a bullet into his balls.

    Broken Wings - Kill a thumped enemy with the guided bullet.

    Letter Bomb - CHARGED: Explode two or more enemies using a single bullet.

    Accident - Shoot an enemy and have him die from hitting an environmental hazard.

    Bluff - Kill an enemy who is not actually the chosen target of the bullet.

    Premature - CHARGED: Explode the bullet to kill the target before it hits him.

    Early Retirement - CHARGED: Kill an enemy controlled with the charged bullet before it explodes.

    Sharpnel - CHARGED: Explode two or more airborne enemies using a single bullet.

    ------------------------------------------------------------------------------------------------------------------

    The Bouncer

    Bouncer - Previously used for heavy duty demolition operations, this huge bazooka fires impact-resistant explosive rounds that can bounce off surfaces, allowing the user to reach even the most difficult of targets. Hold down [RT] when firing to bounce the explosive. Release to detonate. Charged shot launches a fusion de-stabilized explosive ball that will detonate repeatedly on every contact with a surface. Once released, the ball can be kicked and leashed to move it around and take out multiple targets.
    Kaboom - Kill three or more enemies with one cannonball.

    Meat Waterfall - Kill three or more airborne enemies with one cannonball.

    Direct Hit - Kill an enemy with a direct hit from the cannonball.

    Boom - Kill two or more enemies with one cannonball.

    Kick of Doom - CHARGED: Kill an enemy by kicking a cannonball.

    Meat Fountain - Kill two or more airborne enemies with one cannonball.

    Money Shot - Kill an enemy by launching a ball at them and exploding it before it hits anything.

    Carpet Bombing - Bounce a cannonball at least two times before killing an enemy with it.

    Bully - Detonate a cannonball to kill an enemy just after knocking them over with it.

    Sledgehammer - CHARGED: Kill three or more enemies with one charged cannonball.

    Lucky Shot - Kill an enemy with a cannonball that travelled over 100 meters without bouncing.

    Trickshot - Kill an enemy with a cannonball bounced off a wall or obstacle.

    ------------------------------------------------------------------------------------------------------------------

    Penetrator

    Penetrator - Originally designed for treacherous mining jobs, this is a heavy duty power tool modified into a deadly projectile weapon. It ejects a high velocity self-motorized drill bit which can impale enemies onto any surface. Line up your shots carefully and you can take out multiple enemies with a single drill. The charged drill shoots a hyper-velocity reinforced drill that allows the user to redirect the target to any destination. In Charge Shot mode, the drill can be retargeted then sent to a new destination by pressing [RT]. When the weapon is in charged mode, a lethal melee attack can be executed by ramming into enemies.
    Best Friends - Impale three or more enemies with a single drill.

    Shishkebab - Impale two or more enemies with a single drill.

    Fan-Tastic - Drill an enemy into the ceiling.

    Breakdance - Drill an enemy into the ground.

    Drilldo - CHARGED: Ram two or more enemies during a slide with the charged weapon.

    Air Strike - Impale a thumped enemy into a standing enemy.

    Wingmen - Impale two or more airborne enemies with a single drill.

    Twisted - Fire a drill into an enemy but have him die through other means.

    Root Canal - Insert a drill into an enemy's head.

    Mile High Club - Send an enemy into the sky.

    Stinger - CHARGED: Suspend a drilled enemy mid-air, then kick him into another enemy.

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    Co-op Skillshots

    Das Boot - One player kicks an enemy and another player kills them with a kick.

    Tug-O-War - Tear apart an enemy with two Leashes.

    Double Penetration - Killed an enemy with a help from a teammate.

    Heat Wave - CHARGED: Two players use PMC charge shot on enemy at the same time (mini bosses only).

    Savior - Kill an enemy who is at close range attacking a teammate.

    Alley Oop - Finish an enemy off with a kick that another player has leashed.

    Yoink - Leash and kill an enemy a teammate has kicked or slid into.

    Barrels of Fun - Use a flying barrel to kill an enemy a teammate has made airborne.

    Adrenaline Rush - Have two teammates kill an enemy by kicking him into a surface.
    Last edited by Shaunyowns; 02-25-2011 at 05:25 AM.
    A former Epic Reaper (1st April - 8th April)

    Caster of GoW Competitive, I love every minute of it


 

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