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  1. #1
    MSgt. Shooter Person
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    Default Unanswered Questions. :)

    Hey everyone! I have some questions that can be answered in any order. These are just a few things I need help with that I can't seem to find a video for. So if you have something that would help me out, I would very much appreciate it.

    1. How do I make a Sun in the Sky with Rays of light?
    2. How do I make Leaves fall from tree's?
    3. How can I take things I have made previously, such as buildings, and re-use them in other maps?
    4. Is their an easy way to make trees all over a map?
    - I've tried using a Terrain Layer to do it, but it screws things up with the map
    5. Is there anywhere where I can get more Static Meshes, Sounds, Materials, etc. for UDK?

    I think that's it for now. . If I think of any more I will post again. Thanks!

  2. #2

    Default

    2.) use a particle system. Eat 3d has a fantastic training video about Unreal Cascade. If you have the money, go for it. Otherwise there is plenty of material on youtube to learn it.

    3.) What do you mean? Just reuse the asset. Save it to a package.

    4.) Vegetation has been removed and is pending reimplementation, last I heard.

    5.) Buy or make them.

  3. #3
    Technical Writer - UDN
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    Default

    1. DominantDirectionalLight with light rays enabled and possibly a lens flare if you want.
    2. ParticleSystem
    3. Copy and paste
    4. Static Mesh Mode - http://udn.epicgames.com/Three/StaticMeshMode.html

  4. #4
    MSgt. Shooter Person
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    Default

    1. THis is called lens flare. You can make one by gathering for example the corona of the sun adn you add it to the "LensFlareSource"
    2.In the content browser there is a partcle effect tht basically is leaves floting around. Thats basically the best way of making it like tht. Of course you can script "if shot the tree, play this particle" Of course its not going to be easy nor hard.
    3.You have to setup up your package and all your assets have to be in that package. FOr example, Level1.upk so all you have to do is go into ur content browser, and place it in another level. FOr setting up yor game check out hournces tutorials on how to setup a game package.
    4.Ive had that problem too, since UDK has Speedtree model trees there adn just copy and paste them and organize them around the level. Its more time consuming but its better than Decolayer.
    5.Make your own. TO make static meshes , skeletal meshes you can use Blender its free. I have 3ds max 2011 It costs $3,455. THeres also Maya also the same price. You can get an educatinal licnse at autodesk.com for maya or 3ds max for NON-COmmercial use. FOr sounds its simple as getting audacity a free sound editing program adn record or make a song and export as WAV and then import that into UDK and you can use it. For materials i have a tutorial Part 1: http://www.youtube.com/watch?v=Fv0ZBr6BBcE ADn part 2: http://www.youtube.com/watch?v=ODxGzYK5VUY I have a few tutorials that will help you alott. http://www.youtube.com/user/XXxmiggix?feature=mhum (My channel)

    Hope this helps!

  5. #5
    MSgt. Shooter Person
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    Default

    thanks everyone! . Oh and one more thing.... how do you know all of this stuff? Some of the stuff you say is hard to follow. :P

  6. #6
    MSgt. Shooter Person
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    Default

    Over time you will read many things, at first wen is started in mid-september i was like What the hell is a Pawn. But then over time i was like those appifany moments AHHH. BUt yea im pretty young too know this sum ppl call me crazy for knowing this stuff. But trust me you will learn.

  7. #7
    MSgt. Shooter Person
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    Default

    well, I'm a Sophomore in high school. :P are you that young? I have also been using this software for about half a year and I feel like I'm getting no where... :/. BTW, i have Maya, Mudbox, Audacity, Motion Builder, 3D Studio Max Design, and Photoshop... so I have the right tools... :P. Also, I found the leaves, that answers that question, and I see the lens flares, but I don't know what to do with them lol.

  8. #8
    MSgt. Shooter Person
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    Default

    IM like in 7th grade and the lens flare you have to place it it far away like about 30 to 50 unreal units (use the grid) adn it will work

  9. #9
    MSgt. Shooter Person
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    Default

    wow.... I just dont understand how you can comprehend all of this stuff. XD. Oh, but the issue is, the lens flare wont work.... if there is no sun in the sky. the only "sun" i know of is the one on sky domes, and those are all covered by clouds. -,-"

  10. #10
    MSgt. Shooter Person
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    Default

    il make a quick vid showing u how to put it

  11. #11
    MSgt. Shooter Person
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    Default

    SWEET! . Right now, I love you man.

  12. #12
    MSgt. Shooter Person
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    Default

    ii it will take sum time to upold on to youtube cuz i like my vids in 1080p

  13. #13
    MSgt. Shooter Person
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    Default

    it's all good, just let me know when it's done. .

  14. #14
    MSgt. Shooter Person
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    Default

    Alright im uploding it and my bro was blasting music but u can hear me clearly though.

  15. #15
    MSgt. Shooter Person
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    Default

    ALRIGHT! . cool cause i'm working on a new map as we speak

  16. #16
    MSgt. Shooter Person
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  17. #17
    MSgt. Shooter Person
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    Default

    Alright! I only have one problem. and that's when i go to build my lighting. it says i have no importance mass volume set... so basicly my light is pouring out all over the place and my build will take hours... -,-". ive tried building a light mass box around my level, but that makes the sky dome go black. any thoughts?

  18. #18
    MSgt. Shooter Person
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    Default

    win the little menu uncheck lightmass and then build light

  19. #19
    Technical Writer - UDN
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    The skydome material should be set to unlit with only emissive so no lighting is necessary. You don't want to be lighting your skydome.

  20. #20
    MSgt. Shooter Person
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    I have no idea why it may go black maybe the light radius is not tht bigg
    Last edited by xxmiggixx; 02-14-2011 at 10:49 PM.

  21. #21
    MSgt. Shooter Person
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    Default

    how do i turn off the lit mode on the sky dome?

  22. #22
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    Default

    its in its material properties by default, the diffuse is plugged into the emmisive for self illumaintg , place a sky light loacted in the actor classes\lights
    skylights

  23. #23
    MSgt. Shooter Person
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    bah! I dont want to try anymore tonight. :P. too frustrating..... thanks for the help though, ill be on tomorrow probably to bug you more.

  24. #24
    MSgt. Shooter Person
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    Default

    ii illl help till u get it ill make a video a complete one on how to do it, but 2moroow

  25. #25
    MSgt. Shooter Person
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    Default

    Alright man, thanks. i'm gonna hit the hay... gotta rest up for all your lessons.....

  26. #26
    MSgt. Shooter Person
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    Default

    ahaha ii seee cya

  27. #27
    MSgt. Shooter Person
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    Default

    BTW: Great story line for the game. I hope it turns out well.

  28. #28
    MSgt. Shooter Person
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    Default

    best wishes with ur project, if u ever wanna join ma team so u can help us out and we can helpo u out

  29. #29
    MSgt. Shooter Person
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    Default

    I would be honored. But I feel as if I would hold you back. :P.

  30. #30
    MSgt. Shooter Person
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    Default

    no not at all im still learning

  31. #31
    MSgt. Shooter Person
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    Default

    Well, your a lot better of than I. . if you want to see my work I have one video. I can't put it on youtube because the sound is removed for some reason, but i do have it on my facebook page.

  32. #32
    MSgt. Shooter Person
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    Default

    ii request me then or sumtin

  33. #33
    Iron Guard
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    Default

    I just dont understand how you can comprehend all of this stuff.
    Now imagine understanding it yourself. An infant can't understand how we comprehend language, yet it learns by being taught and being surrounded by it. Use the same approach and you'll surely get the hang of it.


 

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