Hi,

UDK Version: 7546

u get a compiler crash if try to compare a reference to a Actor/Object/Component with a bool, this seems only to happen with bools. So float/int/vector worked fine and result in the correct error.

Example:

Code:
var bool MyBool;

event UnTouch(Actor Other)
{
	if (Other == MyBool) { // <--- crash

	}
}