Newly established : Discrepant Studios
Bump:Still recruting anyone willing
It's very hard finding people on here.... Try a freelance site
I think it's like one free test project..... I used it with my concept artist...
i have to pay,no free test project
Nah I meant it's one free try to post your needs on the site.... I got three of my modellers from there...and theur great, just explain it's non paid or royalty and they will go along, infect I have a " spare " modeller at the moment who Is doing work for free. Any chance you could swap him with someone?
Well my team is very little and i want to extend. 2 guys just left without notice. I dont like that. We have about 5
I really dont know, but i have no one to swap,i wish i could but thanks anyway.
Yeah well go on the site, create an account and post a project, there wick be loads of 3d modellers applying. Some won't want a royalty payment but u just have to explain. Oh btw you need to have it set as royalty otherwise hardly anyone will want to join this project as there is nothing to work towards...
Anyway good luck!
Thanks. alot of people are discourageing my team and I, btw fuk them,sorry for the language but thts how i feel towards people tht say your work isnt good enough,anyones work is good, becuase its their way of expressing them selves. i dont understand why people would do such things,well their is bad and good people i guess these are the bad ones. SMH
There are no bad or good people, the world isn't black and white as you make out, I'm sorry but I've ignored this thread for as long as I can but I feel that I need to speak up now.
What you are about to read may come across as me being a total dick, but thats not my intention, so please don't take it the wrong way.
You say people are discouraging you and your team, I have not seen ANY discouragement what so ever here, only good solid advice.
I totally understand the you may feel that you are being beat down and your work laughed at, we have all been there in the early stages of our projects and all suffer at the hand of the internet, people are a lot more open and honest, it's a fact of life, but for the love of god DON'T quit, you really have to push for the things that you want in life, the things you want don't come easily, it's gonna take a lot of work!
What I suggest for you is to take a step back from this project for now, you can always come back to it later on. Either work really hard on your drawing skills, or find a team that have the skills that you do not, that will certainly help. Unfortunetely you are in a catch 22 postion, at the moment your skills are not very impressive and off putting at best, which doesn't help you in your quest to find a team.
I've noticed you have some modelling skills, their not great, but it's a start and they are much better than your drawings for sure, I suggest you focus your attention on your modelling skills and texturing. Working on these skills day in and out will eventually make you a great modeller, and eventually you will be able to impress people with them.
I don't think your really cut out at running your own team at the moment, I think it would be best if you learned the ropes a bit; get better at modelling, learn all you can, find a team to join and learn skills that you lack from your peers, this is the best way of learning I have found.
Anyway, I hope I didn't come across as too harsh, I only want to help and push you in the right direction, I'm sure others here will have very different opinions on this, and you should listen to them too as their experiences would be different from mine, but seriously, don't think people are having a go at you, it's just these people are years ahead of you in experience and you should listen to them.
Excellent advice Freeman.
Originally Posted by TheFreeman
Thankss Though u said not to quit,i will not quit the project. Our team are all learning,and if i end it it woudl not be fair for them or me. We will try and try,but never give up.
Last edited by xxmiggixx; 03-01-2011 at 05:26 PM.
It's not about whats fair or not, it's about how much experience you all have, and right now none of you are doing yourselves any favors with lack there of. But speaking of fairness, it would be unfair to them if you kept this up and eventually have it fall apart.
And I never said for you to quit the project, I just said to leave it on the backburner for now. You all need to really get the right amount of experience before you start working on your own projects.
It's up to you, you can totally choose to ignore my advice and not learn from the mistakes that I have made countless times, or choose to learn them yourself, but thats not very productive, and will only make people dislike you further.
Last edited by TheFreeman; 03-01-2011 at 07:30 PM.
I will take your advice. Ill take it easy with the project,probably the reason people treat this way its because my age. But anwyay thank you for being nice enough to actually give me advice.
Hey, we all have to start somewhere right? I wish someone had given me advice when I was starting out, I was like you, I thought I could make any game I wanted to, and make it better than any other game out there, and I damn sure thats how everyone started out. Unfortunetely most of us have to learn the hard way.
The harsh reality is that it's almost impossible for an indy team to create a AAA game, they have limited resources and funds, it's possible, but would take a considerable amount of time from your life only to end up way behind the games of the next generation. What makes Indy teams so great is that they can take risks that no other AAA teams will, not to mention they have the freedom and don't have producers forcing them to meet certain time constraints, which would normally kill somones creativity, just take a look at all those movie to game adaptations, I haven't seen a decent one since Chronicles of Riddick: Escape from Butcher Bay
Activision is a perfect example of a AAA team that won't take risks because it may harm their reputation and product, it would cost them millions if they screwed up something, but with an Indy team that won't happen since they have limited resources and funds to begin with, thats not to say that it doesn't happen, many people have tried and failed to create a successful Indy game.
Anyway, I've actually gone way off track here, the point is that if you lack the experience and the drive to really want to make this game, then it's never going to happen and you will most likely ruin your reputation and even the friendships you have forged along the way, I've seen it a hundered times and will most likely see it till the day I die, it's quite sad really.
Anyway, good luck with your future endeavours, and I hope to see you back here with new skills and the re announcement of Anomoly in a few years time.
P.S. I'm glad to see your taking this so well, keep your chin up and work hard.
Last edited by TheFreeman; 03-01-2011 at 07:55 PM.
Wow, how many times did you bump this thread so far?
I'll add to the advice: Don't bump your thread, it looks terrible when you do that.
It's nothing to do with your age. I started game development around 10-12 years old. I still managed to mess up my reputation a few times between then and now. So take my advice, because I've been where you are.
I didn't read the whole thread, mainly because i just saw loads of posts by you, bumping the topic. But anyway, from what I gather you are young, and have no real experience or talent to offer to the project you are trying to run. No problem! I was in a similar boat. However I stuck at it, spent time learning various skills in my spare time, and helped out on other projects, as well as attempting to start my own many times.
The best advice anyone can give you right now is to install UDK, download some tutorials, and learn the engine. Learn how to script, get Blender or some other 3D program and learn the basics of modeling. Maybe try your hand at 3D animation or drawing in photoshop.
There are far to many people coming onto these forums asking for people to join their team for nothing in return. That might sound stupid from someone doing just that, but it's true. If half of us learned a skill that could be used on another project. More projects would gain more progress.
Anyway, you have to think about a few things:
Professionalism - Come across well in your posts, don't spam the same message to bump your thread every 30 minutes, spellcheck, etc.
Reward - Whats in it for the people who are joining. It's not going to be money, if your doing it for the money, then you should stop doing it now. Are they getting a better portfolio because of the project? Are you offering them payment in the form of other services you have (websites, free coffee? :P )
At the end of the day, you need to attract people to your project. The current way your going about things is detracting people from your project.
Anyway, good luck!
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"Always remember you're unique, just like everyone else."
True well i guess ill leave this project in a drawer,STILL work on it but not at the pooint where im thinking its a game.and if i had a money i would have made a royalty or even paid.
I can do character/weapon designs never really designed an environment/level but thats one of the topics im learning while learning the UDK
I have about 4-5yrs of experience with photoshop (concepts, graphic design)
never done anything professionally but if you need the help feel free to PM me, I check this site a few times a day so you should be able to catch me here.
I have a small and old-ish portfolio here:
I can also model a bit had around 3-4years of playing with Blender don't know max very well as all I just use it as an export tool from Blender to UDK
Hey adobeman i love the Hazmat concept art. Whats your email. Great, and ill teach you somethings on the way :]
If you still need anothe level designer. I'm up for the challenge.
Sure PM with your info and background