hello, i'm using in my level a dymanic static mesh actor, i have created a fractured mesh to use as a static mesh in my dynamic static mesh actor; the problem is:
i have put on my level some fractured meshes and when i try to break apart the meshes all work just fine, the problem began when i will spawn the dynamic static mesh actor (i have tried with unrealscript or kismet) the bullet doesn't break the object.
i have put one mesh in the level and spawend another in the same position and the bullet only break one object the one that i have put in the level not the one that i have spawned.
here is the code of my dymanic static mesh actor:
can somebody help me to understand why my bullet doesn't break apart my dynamic static mesh actor when i spawn it ?
class PyramidRed extends DynamicSMActor;
Begin Object Name=MyLightEnvironment
Begin Object Class=StaticMeshComponent Name=MyStaticMesh
p.s.: by the way i can't rotate the object in the X axis too.