Page 1 of 3 123 LastLast
Results 1 to 40 of 99
  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    portland
    Posts
    134
    Gamer IDs

    Gamertag: st1nkyp33t

    Default Creating Character Rigs for UDK using CAT (Character Animation Toolkit) in 3dsMax2011


    Hi all!

    Update: (1/30/2012) All the videos are done, ready for your consumption!

    I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK.

    This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning skeletal mesh. Its broken into 5 parts:

    1-Creating a character rig in 3dsMax2011 using the CAT toolset

    http://www.youtube.com/watch?v=yT706MRgDNg
    2-Skinning the character in Max
    http://www.youtube.com/watch?v=KCRbjzXfNTw
    3-Making a walkCycle animation using CATMotion
    PartA:http://www.youtube.com/watch?v=A8agd..._order&list=UL
    PartB: http://www.youtube.com/watch?v=o__xL..._order&list=UL
    4-Exporting the Character and Animations to the Unreal3 Game Engine (UDK)
    http://www.youtube.com/watch?v=moFg0JiufE4
    4B-Creating a Skeletal Mesh in the Unreal3 Game Engine (UDK)
    http://www.youtube.com/watch?v=yroGJ...eature=related

    the final video is DONE and READY for YOU!!!
    5-Creating an Animtree from scratch, and pulling all the assets together to make a playable character in UDK Mobile (UDK)
    http://www.youtube.com/watch?v=NP-em...eature=related



    They can be viewed either at my site:
    www.fritzstudio.com

    or at youtube directly:
    www.youtube.com/user/fritzstudio

    Enjoy!
    Last edited by SwizzleFish; 01-30-2012 at 01:29 PM.

  2. #2
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Chicago, IL
    Posts
    222
    Gamer IDs

    Gamertag: xzdirtenxz

    Default

    do a maya vesion please! No one does anything for maya! lol

  3. #3

    Default

    Art pipeline stuff has been a major blank spot in my UDK project--this is really too generous. Going to watch some of it now, will report back later.

    dirten93: maybe a comment about what the tutorial is, rather than what you wish it was?

  4. #4

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    In 3dfx's crypt
    Posts
    243

    Default

    Looks good, added to favorites. I'll try to follow later. Would be nice to share the character so people can follow it step by step.
    Sorry for my english.
    Waiting glide's reborn! while trying to start to learn to understand how to work with UnrealScript...

  6. #6
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    error
    Posts
    214

    Default

    Excellent timing. I was looking for some rigging tutorials just a few days ago! Not specifically for the UDK but this will do!

    Much thanks!

  7. #7
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Chicago, IL
    Posts
    222
    Gamer IDs

    Gamertag: xzdirtenxz

    Default

    Quote Originally Posted by gausswerks View Post
    Art pipeline stuff has been a major blank spot in my UDK project--this is really too generous. Going to watch some of it now, will report back later.

    dirten93: maybe a comment about what the tutorial is, rather than what you wish it was?
    Did i hurt anything? was stating an opinion.

  8. #8
    Redeemer
    Join Date
    Nov 2009
    Location
    Help-me!
    Posts
    1,243

    Default

    Good tutorial!

    Excellent work xD
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  9. #9
    Iron Guard
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    541

    Default

    Thank U SwizzleFish, I'm looking forward to having time to play with this.
    Last edited by Whitenorthstar; 01-15-2011 at 11:29 AM.
    David OConnor Whitenorthstar
    Trainee developer
    Knows just a bit of UDK stuff, certainly not yet a guru

  10. #10
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    In 3dfx's crypt
    Posts
    243

    Default

    I want more, I want more, I want more, I want more. I feel like an addict, first dose is free and later...

    Rated with 5 stars.

    PD: You have super relaxing voice.
    PD2: I laughed with the tripod moment and with the teapot hat.
    Last edited by ikifenix; 01-15-2011 at 03:00 PM.
    Sorry for my english.
    Waiting glide's reborn! while trying to start to learn to understand how to work with UnrealScript...

  11. #11

    Default

    Chiming in to say thank you so much for this! I've been kind of intimidated by the rigging/animating process but these videos helped me so much.

  12. #12
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    65

    Default

    Hi... thanks a ton for this... I was eagerly waiting for a tutorial to explain in detail how to make custom charater in max bringing it into UDk and playing it...

    Ine question tho... would this process also work for importing custom playable character in UDK game instead of MobileGame?

  13. #13
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    187

    Default

    This is awesome. Swizzle, please do one for Weapon imports as well (it's a mystery how these tutorials aren't present in detail on UDN).

  14. #14
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    portland
    Posts
    134
    Gamer IDs

    Gamertag: st1nkyp33t

    Default

    Quote Originally Posted by sidshekar View Post
    would this process also work for importing custom playable character in UDK game instead of MobileGame?
    Yes, it isnt until the very last step (where we make/modify a MobilePlaceablePawn) that i do anything specific to the Mobile Build. Everything is standard Unreal Skeletal Mesh creation and will work with both builds.

    Quote Originally Posted by NikSha View Post
    This is awesome. Swizzle, please do one for Weapon imports as well (it's a mystery how these tutorials aren't present in detail on UDN).
    thanks for the compliment! I'm open for suggestions: What specifically about importing a weapon do you want to learn about? Getting the art asset into the engine? Making it playable? Attachments and Muzzle fire!?

    Those topics have more than likely been covered in several tutorials, but i can definitely see the value of pulling it into one cohesive easy to understand video if there isnt one out there already.. but it feels like there is one, or two, out there already

    I have a ton of Matinee experience, and was thinking that was next on this list to make a tutorial video for: custom animations, camera animation, using paths exported from Max/Maya, and more Matinee tricky tips! What would you like to see?

    Thanks again to everybody for all the positive feedback!

  15. #15
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    65

    Default

    could u pls show how to it for udkgame also??... pls

    like u said there are tutorials... but they are all over the place.. unlike the tornadotwins tutorial for unity.. where they show how to make a level, input your character, enemies and make them interact... there is mjcdreamart tutorial on youtube ...and they are good... but it doesnt create a whole level....if you could make this.... it would be just supa sweet..

  16. #16
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Posts
    55

    Default

    Quote Originally Posted by SwizzleFish View Post
    I have a ton of Matinee experience, and was thinking that was next on this list to make a tutorial video for: custom animations, camera animation, using paths exported from Max/Maya, and more Matinee tricky tips! What would you like to see?

    Thanks again to everybody for all the positive feedback!
    That would be very helpful. I'd love to see camera animation, especially tips for blending and switching between cameras. Custom animations and paths from Max/Maya would be really great. Please please please?

  17. #17
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    China
    Posts
    54

    Default

    Thanks!It's helpful!

  18. #18
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    74

    Default

    Is CAT worth it? What are the advantages to using the application compared to Maya animation?

  19. #19
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    187

    Thumbs up

    Quote Originally Posted by SwizzleFish View Post
    What specifically about importing a weapon do you want to learn about? Getting the art asset into the engine? Making it playable? Attachments and Muzzle fire!?

    Yes, yes and yes.

    There are few (and with "few' I mean "three tutorials I have seen so far) tutorials her and there but usually either with Maya, or a low quality video where you have no idea what is going on.

    I have previously imported custom weapons in Doom3 and it was pretty easy since there were a gazillion tutorials for modders back then. A tutorial where you create and import a simple weapon with working muzzle flash and maybe attached particle effects (like link gun?) using primary AND secondary fire modes.

    Maybe if you can, go and throw in ways to add various attachments to models (sockets I guess) like scopes and silencer. But that's just extra. Basic making and importing a model for UDK from scratch, that will be great.

    As far as matinee is concerned, there are a LOT of tutorials explaining its ins and outs. Other tricks can be learned by users and you can of course make one if you want but my recommendations is to go for weapon creation and import video, someone almost everyone has ignored (search on YouTube, you will find like.. one).

    Anyways, thanks and keep us posted. Going to subscribe to your channel.

  20. #20
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    portland
    Posts
    134
    Gamer IDs

    Gamertag: st1nkyp33t

    Default

    Niksha,

    Have you taken a look at GeoDav's tutorials. He has several that cover the topics you mentioned.

    http://sites.google.com/site/ut40kmo.../udk-tutorials

    http://sites.google.com/site/ut40kmo...ideo-tutorials

    Fileplanet was giving me a hard time trying to download these (wants to install some java/activeX downloader thingee) so i didnt get a chance to review them myself, but they look right up your alley!

  21. #21

    Default

    Swizzle, Is their an ETA on when the new videos will make their way to your youtube acct?

  22. #22
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    74

    Default

    Is this an ideal animation environment for someone that doesn't have motion capture data? I know motion builder is mostly geared for that, I was wondering (since I am learning a 3D package now) whether this is better than the Maya animation tools.

  23. #23
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    portland
    Posts
    134
    Gamer IDs

    Gamertag: st1nkyp33t

    Default

    Quote Originally Posted by Doorstop View Post
    Swizzle, Is their an ETA on when the new videos will make their way to your youtube acct?
    I'll be releasing a new video every Friday!

    Quote Originally Posted by Joseph Ferano View Post
    Is this an ideal animation environment for someone that doesn't have motion capture data? I know motion builder is mostly geared for that, I was wondering (since I am learning a 3D package now) whether this is better than the Maya animation tools.
    This really depends on what your goals are. The animation tools are great in both Max and Maya.

    If you KNOW you want to work at game company X, and you KNOW they use Maya.. then learn Maya for sure Maya has great tools, I like their curve editor and several other things over max.

    That being said, its really a matter of preference, as the 3d tools have all come such a long way in the past decade. The apps are more alike than different when you get to a certain level of knowledge. You can do both Keyframed and Mo-Cap animation in both.

    My advice would be to pick one (Max or Maya) and stick with it until you get comfortable enough doing the things that you want to do.. Then if you get time, or are around other artists, sit down and compare the apps and workflows and see which is best for your purposes.

    I see a lot more Max tutorials for getting things into UDK, so that might be a good reason to pick Max. Plus, I prefer Max and have a long history with "her"... so theres that.

    And to make my response even more confusing: I've done very well knowing both Max and Maya. I have my preferences, but knowing both allows me to adapt to many production situations.
    Last edited by SwizzleFish; 01-19-2011 at 05:11 PM.

  24. #24
    MSgt. Shooter Person
    Join Date
    Jul 2009
    Posts
    216

    Default

    YESSSSSSSS dude. niiiiiiiiiiiice one
    will you do animset tutorials as well??

    will you also talk about making sure weapons are upright and stuff??

    dude i love you for this. i HATED modelling a character based on the unreal rig lol. yesss

  25. #25

    Default

    Quote Originally Posted by SwizzleFish View Post
    I'll be releasing a new video every Friday!

    Thank you for answering my question.. I'll look forward to Fridays now more so than I normally do.

  26. #26
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    74

    Default

    Quote Originally Posted by SwizzleFish View Post
    This really depends on what your goals are. The animation tools are great in both Max and Maya.

    If you KNOW you want to work at game company X, and you KNOW they use Maya.. then learn Maya for sure Maya has great tools, I like their curve editor and several other things over max.

    That being said, its really a matter of preference, as the 3d tools have all come such a long way in the past decade. The apps are more alike than different when you get to a certain level of knowledge. You can do both Keyframed and Mo-Cap animation in both.

    My advice would be to pick one (Max or Maya) and stick with it until you get comfortable enough doing the things that you want to do.. Then if you get time, or are around other artists, sit down and compare the apps and workflows and see which is best for your purposes.

    I see a lot more Max tutorials for getting things into UDK, so that might be a good reason to pick Max. Plus, I prefer Max and have a long history with "her"... so theres that.

    And to make my response even more confusing: I've done very well knowing both Max and Maya. I have my preferences, but knowing both allows me to adapt to many production situations.
    Yeah, that's precisely what I want to do. Right now I am doing Maya but I didn't know about CAT. For the moment, the pipeline I am trying to use is ZBrush > Maya/Max > UDK, I only need Maya/Max for polygon modeling and animation, which from what I have heard, Max is better at least at polygon modeling. Now, I don't have mocap, but if you can assure me that both Maya animation and CAT are equally good, just different, then I'll just continue learning Maya. However, given that I want to make a fighter game, a la Tekken or whatever, then I would like to learn the app that has the best character animation tools available. That is why CAT caught my eye, as it is advertised as being better for character animation.

    Thanks for your input, if you can add anything else, I would appreciate it.

  27. #27
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    74

    Default

    where do you get CAT, and is there a version for 3ds max 2010?

  28. #28

    Default

    cat is part of max 2011.. or you'll have to purchase the plugin from CAT for other versions of max

  29. #29
    Skaarj
    Join Date
    Dec 2010
    Location
    Italy
    Posts
    18

    Default

    What a fine community this one is!
    Always good to find people willing to share.
    Hope I can contribute soon.

  30. #30
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Posts
    142

    Default

    Thanks, can't wait for the rest!

  31. #31
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    74

    Default

    Quote Originally Posted by Doorstop View Post
    cat is part of max 2011.. or you'll have to purchase the plugin from CAT for other versions of max
    I already knew that it was part of 2011 because I already have watched some of his tut videos.

    What I meant was where can I find it for max 2010?

  32. #32
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    187

    Default

    Quote Originally Posted by SwizzleFish View Post
    Niksha,

    Have you taken a look at GeoDav's tutorials. He has several that cover the topics you mentioned.

    http://sites.google.com/site/ut40kmo.../udk-tutorials

    http://sites.google.com/site/ut40kmo...ideo-tutorials

    Fileplanet was giving me a hard time trying to download these (wants to install some java/activeX downloader thingee) so i didnt get a chance to review them myself, but they look right up your alley!

    I have actually, but I was hoping for a better ones (and different perpective) since the audio is messed up in Geo's videos for me (runs at low volume with a lot of noise.. ). But anyways, mostly it would be good if you tried putting one tutorial with whole import and setup of weapon in one video instead of broken up UDK/UT3 videos by Geo.

  33. #33
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    117

    Default

    Great little introductory video , about time somebody covers this .

    Lost in my own never ending passion.

  34. #34

    Default

    Quote Originally Posted by TheFallen1 View Post
    I already knew that it was part of 2011 because I already have watched some of his tut videos.

    What I meant was where can I find it for max 2010?
    well if your have a autodesk subscription for your 3dsmax 2010 then a download for CAT 2010 was posted for that.

  35. #35
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    In 3dfx's crypt
    Posts
    243

    Default

    Quote Originally Posted by SwizzleFish View Post
    I'll be releasing a new video every Friday!
    Now is Friday! I want my dose! I need my dose!!!!

    Well, just to remember. I am waiting next awesome video. Very good work.
    Sorry for my english.
    Waiting glide's reborn! while trying to start to learn to understand how to work with UnrealScript...

  36. #36
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    portland
    Posts
    134
    Gamer IDs

    Gamertag: st1nkyp33t

    Default

    Quote Originally Posted by ikifenix View Post
    Now is Friday! I want my dose! I need my dose!!!!

    Well, just to remember. I am waiting next awesome video. Very good work.
    Haha, right on New vid is up and ready.

    This one is not specific to a CAT rig, as it covers the Skin modifier, which can be used with any rig in 3DSMax. I skin a character from scratch to completion. If you are using Physique, i suggest you take a look.

    http://www.youtube.com/watch?v=KCRbjzXfNTw

  37. #37
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    In 3dfx's crypt
    Posts
    243

    Default

    Quote Originally Posted by SwizzleFish View Post
    Haha, right on New vid is up and ready.

    This one is not specific to a CAT rig, as it covers the Skin modifier, which can be used with any rig in 3DSMax. I skin a character from scratch to completion. If you are using Physique, i suggest you take a look.

    http://www.youtube.com/watch?v=KCRbjzXfNTw
    I goooo for it right now! Thanks for your work teaching us.
    Sorry for my english.
    Waiting glide's reborn! while trying to start to learn to understand how to work with UnrealScript...

  38. #38

    Default

    its my favorite day of the week.. Wonder what new goodies Swizzle has for us

  39. #39
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    portland
    Posts
    134
    Gamer IDs

    Gamertag: st1nkyp33t

    Default

    Part 3: CATmotion : Animating characters using CATMotion in 3dsmax 2011 is now up!
    PartA: http://www.youtube.com/watch?v=A8agd..._order&list=UL
    PartB: http://www.youtube.com/watch?v=o__xL..._order&list=UL

    happy animating!! Enjoy

  40. #40

    Default

    thank ya kindly sir.. and once again thank you from all of us


 
Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.