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  1. #1
    Iron Guard
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    541

    Big Grin KActors and Gravity/Forces/Volumes

    This has been bugging me for days, I'm having trouble getting my KActors to recognise any external gravity/physics/wind force:

    Things I have tried include:

    -using a physical material
    -ensuring noencroachcheck = false
    -making sure the KActor's origin is inside the volume
    -using RB_ forces from the Actor Classes menu

    Nothing seems to work so far. I bet there is one simple option that I'm missing. Can anyone please help?
    David OConnor Whitenorthstar
    Trainee developer
    Knows just a bit of UDK stuff, certainly not yet a guru

  2. #2
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Posts
    87

    Default

    ive been trying to do this myself, i cant figure out why either

  3. #3
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Posts
    87

    Default

    ok ive figured out how to move kactors, u apply a forced direction volume, add the direction u want the actos to go in, and go to RIGID BODY DAMPING under PHYSICS volume and change that. then done

  4. #4
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    182

    Default

    Sorry for reviving this old thread, but I have the exact same problem. I want spawned kactors to react with a physics volume, but they just ignore it. I tried the solutions mentioned here, but it changes nothing

    Did something change with UDK since the last answer? Or do I do something wrong? A step by step description on what to do would be cool.

    *Facepalm*
    I had to set the noencroachcheck option on the factory I was using in kismet...

    greetings
    Last edited by FTC; 08-07-2011 at 04:16 PM.


 

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