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  1. #1

    Lightbulb UDK for architect

    I have some small idea of UDK.

    For UDK architecture has many advantages not, UDK spend time to understand, besides the library source is available again modest, and can make available materials, effects of weather, trees, vehicles, persons assigned availability of visual motion and almost not there. This may be why many arch is not much interested.

    Design time works pretty much lost, although a realtime UDK 100% but the conversion process and review has not been easy.

    Light and the calibration process still takes much time and besides that to make the light look more realistic look to much effort. But the advantage of being able to create markers for each drawing.

    % for each product is high.

    Free or perhaps because it needed for what has been hidden architectural interesting!!

    ___________________
    PS: I do not know English, I guess there will be errors in the language, people ignore ^ ^.!!

    Thank http://translate.google.com
    Last edited by arcshiri; 01-12-2011 at 11:31 PM.

  2. #2
    Redeemer
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    Welcome back Steven Chau.
    Hamad Al-Hasan
    Gameplay Programmer / Technical Artist
    Portfolio: http://www.alhasanstudio.com/

    Personal Project: zBioBlow !


    UDK Version: Feb-2013
    OS: Windows 7 Ultimate 64-bit - Service Pack 1
    Intel Core i7 960 3.2 GHz 8MB L3 Cache LGA 1366 130W Quad Core CPU
    12 GB DDR3 Mushkin PC3-12800 998959 (6 x 2048MB) 6-9-7-24 1.65V Blackline
    ASUS Sabertooth X58 LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
    EVGA GTX 580 1.5 GB GDDR5 - Driver Version: 296.10

  3. #3
    Palace Guard
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    Quote Originally Posted by seenooh View Post
    Welcome back Steven Chau.
    lol right? -_-

  4. #4
    Iron Guard
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    I love this thread was given a 5 star rating by one person, I wonder who it was.

  5. #5
    MSgt. Shooter Person
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    What is your native language? if its spanish, post it in spanish and i´ll make a readable translation....
    in spanish:
    Si hablas español ponelo en español que yo lo traduzco a ingles.
    Steam community ID: Nawe

  6. #6

    Default

    Other problems UDK proved powerful than other similar software, but to control the number of polygons around 32,000 is extremely unfavorable, divided into several times to import and export in the UDK has conversion time greatly increased. may be due to reasonable free!

    The number of polygons of buildings is pretty much, so it is convenient to export into UDK or rendered directly to get the picture or not!

    ___________________
    PS: I do not know English, I guess there will be errors in the language, people ignore ^ ^.!!

    Thank http://translate.google.com
    Last edited by arcshiri; 01-14-2011 at 01:07 AM.

  7. #7
    Redeemer
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    What i do not get here, is he teaching us how to work with UDK or asking some questions, or maybe complaining? This remains mystery to me.

  8. #8
    MSgt. Shooter Person
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    Shall remain a mistery for ages to come.
    Unless he becomes aware of other users writing and actually READS anything and maybe answer the following question in any of the given languages:

    Do you speak English?
    Hablas español?
    Parlez-vous français ?
    Você fala o português?
    您是否讲中文?
    Spreekt u het Nederlands?
    Sprechen Sie Deutsches?
    Μιλάτε τα ελληνικά;
    Parlate italiano?
    日本語を話すか。
    당신은 한국어를 말하는가?
    Вы говорите русского?


    ok, that took a while... not doing that again any time soon...
    Steam community ID: Nawe

  9. #9
    MSgt. Shooter Person
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    Quote Originally Posted by nsx_nawe View Post
    Hablas español?
    A little fix, an ask starts with "¿" in spanish.

    ¿Hablas español?

    PD: ponelo -> ponlo, the rest is perfect.
    Last edited by ikifenix; 01-14-2011 at 01:34 PM.
    Sorry for my english.
    Waiting glide's reborn! while trying to start to learn to understand how to work with UnrealScript...

  10. #10
    MSgt. Shooter Person
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    Вы говорите русского?
    right is:
    Вы говорите по русски?

  11. #11
    MSgt. Shooter Person
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    Quote Originally Posted by ikifenix View Post
    A little fix, an ask starts with "¿" in spanish.

    ¿Hablas español?

    PD: ponelo -> ponlo, the rest is perfect.
    Actually it was not a mistake, that was on purpose, i speak latin american spanish, argentinian...

    "ponelo" is imperative but its actually how we say it everyday in argentina... most other south american countries use "ponlo" , you got me there...

    you´d be surprised how many of us totally skip the first "¿" in questions as well... perhaps mainly because a lot of people i know also speak english for work so we end up kinda in between both languages...


    But well... the rest of the translations were taken from Babelfish online translator xD


    PD: At work and a bit bored =D
    Steam community ID: Nawe

  12. #12
    MSgt. Shooter Person
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    Ok, I did not know that you talk spanish too. Spanish from Argentina is a little different of spanish from Spain.

    Che, ¿viste?
    Last edited by ikifenix; 01-14-2011 at 04:28 PM.
    Sorry for my english.
    Waiting glide's reborn! while trying to start to learn to understand how to work with UnrealScript...

  13. #13
    Iron Guard
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    Seems like complaining to me, or giving suggestions. I think he's saying UDK is too time consuming for an architect to utilize given the learning curve and development time vs the rewards and I believe I agree with him. However, a workflow could be developed with templates and whatnot to significantly improve this. A realtime simulation of an architectural environment is impressive and I believe holds value towards marketing.

    This reply is happy end.

  14. #14

    Default

    Thanks..Hitpawz... I want to giving suggestions, UDK with architectural design, rather limited, long time to work, not supported many, UDK not have experience with architecture, other...UDK very good...

    ___________________
    PS: I do not know English, I guess there will be errors in the language, people ignore ^ ^.!!

    Thank http://translate.google.com

  15. #15
    Iron Guard
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    Architects are rarely programmers. It isn't until more recent times that they weren't 3D modelers either. But the times they are a changing and they're starting to be much more involved in the digital world.

    Architectural walkthroughs are a definite possibility on UDK and would serve great purpose. The problem here is that UDK is aimed at making games and the architectural implementations in it are also geared towards game making. I believe, not sure, that they included it to help produce games in the vein of Grand Theft Auto and Prototype, where large amounts of buildings are necessary and these tools help expedite the process of producing random buildings.

    For a single office, stadium or corporate lot, you would still have to generate the model yourself in an external package. You would still have to create the cars in the parking lot and the businessmen in suits. If you wanted to bring it to life, you still have to do the entire process that you would do for a single rendering, then spend a significant amount of time after that getting it to run in a real-time simulation. It honestly depends on your budget and time constraints whether UDK is a viable platform for displaying your designs either for marketing or to pitch for contracts.

    You really can't expect EPIC to do the majority of this for you. Unfortunately, there's too many projects in the works for them to even bother helping any one genre. Lots of people need orcs, magicians, soldiers, pedestrians...etc.

    What you must do is generate the basis for all of your projects. You can create your own businessmen and pedestrians, cars...etc. You can learn Kismet and pathfinding to bring them to life. You WILL need to remove the combat aspects of the current characters such that you're not wielding weapons and aren't a mean looking robbut. You have a lot of tools at your disposal including excellent lighting and rendering options, but you will need to learn how these all work. You have a fantastic tool in speedtree to expedite the creation of very nice looking trees, but you could spend merely one block of time learning and doing this and then reuse these for eternity.

    It's a tradeoff and it depends on what you or your employer can afford. You will only need to pay $99 for the license fee to get started and deliver your first project. I believe that every other presentation following that should categorize as an update that project. If you make money off of this, I believe that you will be required to pay Epic the royalty percentages as explained in the licensing terms. This may or may not break the notion of using it in your business plan. There is always the option of purchasing a full license, though the cost of this may or may not also be a deal breaker.

    You have some research, learning and discussion with who you are working for. If you do go this route, you will have a fruitful and enjoyable career as an architect because doing something like this, to me, would be a real treat and I would love my job.

  16. #16

    Default

    I found the epic UDK is extremely strong.

    Along with fame and position of the epic, they can do many times better than with architecture.

    The project architect is very much.

    However, again not specific maketting.

    Just more intuitive tools to attract many architects use. They spent time to design the architecture and more.

    Some sample library:
    example
    Materials made available to all genres and texture may change.
    Number of persons, vehicles, trees, weather, objects....relating to the actual need for illustrations.
    I do not rely on library resources, but Epic can check the process works more quickly.

    Generate the command not quan directly

    create visual patterns.

    Automatic line layout.

    If there is UDK road system created by the option, which is not made from other software products through. (Create roads in the UDK)

    Arranged along the lines predetermined or random.

    Creating a visual for the architect will have advantages in attracting large users.

    Polygon limit, this is a pretty big disadvantage with the UDK, because it increases the working time very much. Numerous export and import, but instead is a still better.

    In fact every form of architecture library does not need that many games graphics. Just as each sufficient quantity and reused many times. Excluding materials

    ___________________
    PS: I do not know English, I guess there will be errors in the language, people ignore ^ ^.!!

    Thank http://translate.google.com
    Last edited by arcshiri; 01-15-2011 at 10:00 PM.


 

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