Hey there, I've been researching the iOS / UDK stuff and I'm really seeing the potential here. I'm a bit overwhelmed though and am having a difficult time trying figure out where to start. I've read through and watched a bunch of tutorials, and have gone back to the UT3 tutorials as well but still am not finding any great info on how to help me create the full package. I'm hoping I'm just looking in the wrong places and somebody here can help me out. Here is what I'm trying to accomplish:
Create the structure of a game for iOS
Game Launcher - exists by default thanks to UDK?
Boot Flow - Legal Screens - etc.
Front End - Menus - Save / Load - Options
Level / Game loader
Level progression (load level, show scene, gameplay, once level is done show menu, unload, and load the next level, show scene, rinse and repeat)
End Game - Menu - Restart - Return to FE.
My understanding is that this is all done for me thanks to UDK, but it's not obvious.
I'm not looking for insight into what goes into the FE / Legal Screens / Levels / etc. I'm just a bit foggy how I can make this into a template package that won't just be good for my first time through. I'd like to reuse my flow. I think Kismet is my friend here. But I'm just not sure. I really don't know where to start.
Once that is complete then I want to start looking into working on the actual game. No rush on that. My apologies in advance if this core information is right under my nose and I'm just not seeing it. If you get where I'm coming from and have the time to point me in the right direction on how I can learn to create a game flow structure it'd be great!
Thanks



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