Hey guys,
I am making my game like an RPG. Sorta like a combination of all the best parts of WoW, Final Fantasy, Borderlands, Fable I,II,III , LoTRO and Zelda.
I am tossing up between having a touch to move or a singular joystick that controls both movement and direction.
Touch to move:
Exactly the same as click to move. You touch somewhere on the screen to move to the location of the touch.
Single Joystick:
Just one joystick that controls both movement and direction. The camera would be locked behind the player (its 3rd Person). E.g. The joystick is moved straight up, the player will only run forwards, If the joystick is moved up and slightly left the Player will run forward but to the left. If the joystick is moved down, the player will turn around.
Currently the Single Joystick is winning but i am concerned about how much coding will need to go into it. I am not very good at coding yet and i do not completely understand Input zones etc so i am thinking of having a higher camera to allow the touch and move style implemented in my game because from what i can understand from reading other posts, it is possibly easier.
Questions:
1.) Would it be that hard to have a good single joystick to control movement and direction. How much coding would i need to do, or rather would the coding be hard to do.
2.) Would it be better to do a move to touch movement system is Kismet?
3.) How exactly would i go about setting up the one joystick to control movement and direction?
Any help would be greatly appreciated. I have no code yet because i just finished re-installing UDK because of some weird problem i had so i am starting new. I will post it as i go though.
Thanks in advance,
aZzy




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