What is better? Plz help
I am making my game like an RPG. Sorta like a combination of all the best parts of WoW, Final Fantasy, Borderlands, Fable I,II,III , LoTRO and Zelda.
I am tossing up between having a touch to move or a singular joystick that controls both movement and direction.
Touch to move:
Exactly the same as click to move. You touch somewhere on the screen to move to the location of the touch.
Just one joystick that controls both movement and direction. The camera would be locked behind the player (its 3rd Person). E.g. The joystick is moved straight up, the player will only run forwards, If the joystick is moved up and slightly left the Player will run forward but to the left. If the joystick is moved down, the player will turn around.
Currently the Single Joystick is winning but i am concerned about how much coding will need to go into it. I am not very good at coding yet and i do not completely understand Input zones etc so i am thinking of having a higher camera to allow the touch and move style implemented in my game because from what i can understand from reading other posts, it is possibly easier.
1.) Would it be that hard to have a good single joystick to control movement and direction. How much coding would i need to do, or rather would the coding be hard to do.
2.) Would it be better to do a move to touch movement system is Kismet?
3.) How exactly would i go about setting up the one joystick to control movement and direction?
Any help would be greatly appreciated. I have no code yet because i just finished re-installing UDK because of some weird problem i had so i am starting new. I will post it as i go though.
Thanks in advance,
Last edited by aZzy; 01-08-2011 at 09:09 PM.
Stuck? Give [UDKC]
I'm pretty new to UDK and am still learning UnrealScript (but I'm at home with c++). For me, the movement system should be implemented in UnrealScript if you're doing a game of this size.
Looking through MobilePC.uc for the mobile demo (C:\UDK\UDK-2010-12\Development\Src\MobileGame\Classes\MobilePC.uc) , I reckon it solves most of your problems and would be a good start to see how to implement this.
Secondly, I would first lock down the gameplay mechanics before deciding on which system to use. Perhaps you'll need both? You weren't specific enough here.
The touch based system would work well for a FF game where you simply travel around the map and then have combat in a turn based manner. But I don't see that working well with an action orientated FPS like Borderlands.
ps: thanks for the iOS hud tutorial, I'll look at when I get home later
Thanks for that. Yea ill take a look in MobilePC. I sorta got confused when people were saying input zones are in defaultgame or something like that.
I think i have decided on what i want in my game now. I think the joystick will be used, but the touch to move will also be in there for picking up items, attacking enemies etc.
No worries on the tutorial, its my first one and im not sure if there is any mistakes for people yet, but tell me how you go anyway
Stuck? Give [UDKC]