Results 1 to 3 of 3
  1. #1

    Default Toggleable light

    Hi, I have a problem with toggleable lights. I used them in the october UDK version without problem, but in the mobile UDK they don't illuminate as I expected.

    I have a room, inside of it I have one InterpActor, one Static Mesh and one PointLight. I add a new PointLight, then I convert it in a PointLightToggleable. This toggleable light works well in the design view. But when I run Mobile previewer the toggleable light only illuminates the InterpActor, as doesn't illuminate the BSPs nor static mesh. I want toggleable light illuminates BSPs and the static mesh. What do I do wrong?

    Thanks.
    Last edited by pinyaun; 01-07-2011 at 05:37 AM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Posts
    54

    Default

    Hi,

    I've been having issues with dynamic lights aswell. Whilst reading the documentation I cam across this - http://udn.epicgames.com/Three/Mobil...ml#Other Notes

    Take note of the third bullet point regarding dynamic lights. I suspect it's just something that's rough around the edges.

    Bino

  3. #3

    Default

    Hi again,

    I'm still having this problem. Now I deleted the static meshes, I'm only using interp actors.

    I tried with SpotLightToggleable too, but bsp doesn't illuminate. I'm using interp actors because I want to use to toggle a light, using Matinee or the Toggle action in Kismet.

    Anyone have any idea how I could achieve it?

    Thanks.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.