I think the title explains almost everything.
It's one of the side projects I'm working on from time to time when I'm tired of doing the same things over and over again.
Since I really love these two maps from the original Unreal I remade them and merged them into a single map (since the UE2 can handle this).
But there was also another reason why I started with it (it has to do with my SP Framework campaign):
[LITTLE SPOILER]
This map will also make its appearance in my single player storyline as a bonus map you can only access by doing something special in the first map in the storyline. Of course the whole story will be affected by this and you'll play a mostly new story with a few other maps, also bonus maps. Don't expect it to be an easier story! *laughing like a psychopath*
[END OF SPOILER]
Here are a few screenshots:
That's the ISV-Kran, right now just the low poly version from Unreal 1. This will be edited later (probably the last thing I'll do when everything is done):
The village (in the original version you met a powerful Titan and a Nali there, if you didn't attack the Titan in time it killed the poor Nali):
The inside of one of the Nali houses:
Another screenshot of the village with the ISV-Kran in the background:
The passage which leads to the house with the small wall next to it. You met another powerful Titan there. From there on you proceed to the big gate with the two small towers. When you opened the gate and went through it you touched a trigger and the Sunspire map started to load:
If you compare this screenshot with the top view of the village with the original you'll see that I tried to remake it as accurate as possible:
I hope you like what I did so far. Right now only the passage and the village are done but I'm working on it all the time, well, except when I wrote this.
Btw, you can pick up Nali fruits, bandages and classic health packs like in the original in this map. The soundtrack is also the same.
I separated the "TheSunspire" and "SpireVillage" soundtrack (since the umx had both in it). The soundtrack which plays inside the Sunspire isn't in use yet (the music will be changed with a scripted trigger when you enter it).
You can expect an alpha version download link soon. [UPDATE]
Right now it's a DM version for just one player so that you can enjoy the landscape and feel this nice thing called "nostalgia" without worrying about enemies () but I'm thinking about making an AS map out of it as well so that the defenders must keep the attackers away from the skylift and the attackers have to reach it. Could be quite interesting especially since there is not just one way to reach the crystal.
(Rocket Launcher + outer ways of the Sunspire = w00t! Watch them fall into the lava!)
For those of you who didn't play Unreal 1 here some short information about the Sunspire:
It's a natural formation, like a mountain, but it has the shape of a tower of a church (a little bit, that's how the crew of the ISV-Kran, the crashed spaceship you can see next to the small village, described it in their logs. Btw, they have been slaughtered). It's the sanctuary of the Nali people (they think their gods created it) but the Skaarj (the main antagonists in the game) invaded it and start to kill all the poor Nalis. In Unreal you could just find some last Nali priests in the Sunspire, the rest escaped (where? I don't know. Maybe they used the skylift?). The inside is very complex, like a labyrinth, and you can lose orientation very easily.
note: average fps (everywhere): ~140-150, oh and no movers and barrels yet
Even if you can't play it yet, please tell me what you think of it (the screenshot show pretty much already)![]()












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), it's really hard to get the right scale of its interior such as the spire in itself, playing with the thought to convert the original Sunspire and import it into a modelling program and do it there.




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