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  1. #1

    Default Flipbook Texture for Mobile Materials

    Hey guys I was wondering if the flipbook textures can be used for the mobile materials. I checked the Mobile properties of the material and figured it would be under Texture Transform but I don't see any options for it. Is this not available for UDK Mobile yet?

    Thanks in advance.

  2. #2

    Default

    bump, anybody?

  3. #3

    Default

    Bump, im looking for a solution as well, doesn't seem to work in ES2 emulation.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2011
    Posts
    211

    Default

    Look inside the Jazz game, there are lots of filp book type animations

  5. #5

    Default

    Thanks Kuda, didn't realize they were using flip-book in the Jazz example.

    To anyone who interested(blood falcon i guess). Import the texture as a regular texture, then use it in a particle emmiter emitting one particle, and use a "SubUV Movie" module. Following the jazz jackrabbit example is your best bet.
    search for "P_BlasterProjectile_02" thats the particle system with the flipbook.

  6. #6

    Default

    Oh yeah sorry for not mentioning earlier, the "SubUV Movie" was the approach I ended up taking, thanks for the response.


 

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