Hey guyz,
it seems i fell the classic scaling and bad facing death trap. My animated character is too small and its facing the wrong direction.
I scaled it up in maya and rotated (90degree) the right direction and the mesh crashed. Then I detached and rebound the skin and reanimated the skeleton.
Now its facing the right direction but in udk skeleton seems rotated out a 30-40 degree from the mesh and therefore the animation is falling apart.
Is there some kind of way out of this hole?
Is there a way to scale or rotate skeletal mesh in udk? (or rotate only the skeleton)
Thanks



Reply With Quote

Bookmarks