View Poll Results: Should this be considered an issue of attention for polishing the game?

Voters
367. You may not vote on this poll
  • Yes, this is something worth attention.

    348 94.82%
  • No, this is not important enough to focus on. (Please explain)

    14 3.81%
  • Other (Please explain)

    5 1.36%
Page 1 of 8 123 ... LastLast
Results 1 to 40 of 316
  1. #1
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default Make Ledges Work (300+ Supporters)

    Bugs associated with ledges is a minor issue that nevertheless has not received the attention I believe it may need. Interaction with ledges should be efficient and intuitive rather than troublesome and inconsistent.

    When players attempt to go up or down ledges such a basic maneuver and common use of the cover system should be successful more often, or even in all cases. Assuming the mantle or roll was sufficient to properly interact with the cover, the mantle or roll needn't be repeated multiple times, as is often the case.

    This problem is only enhanced by lag, and in my experience seems to occur more often when attempting to roll at an angle. With multi-directional rolling, this aspect of the problem seems to be enhanced.

    I have literally attempted to climb up particular ledges six times or even more. Lag or not, I don't think that should ever happen. Dealing with this can and has led to my untimely multiplayer demise, but this isn't merely a personal crusade against this "rubber-banding" issue associated with ledges. It can affect anyone randomly at any time; it doesn't seem to require a large amount of lag.


    Possible Criticisms

    Uh, try rolling off the ledges?
    That's what this thread is about. It doesn't work all the time and personally I think the matter should receive some attention if possible for an even more polished game.

    If you don't like Gears/the cover system...
    -Snip-
    Obviously I care about Gears and love its cover system or I wouldn't post a thread about a minor issue.

    This isn't a big enough problem to worry about.
    If there is time for polish, then I would like this to be addressed as I see it largely unanswered. Though I have run into the problem less in the Beta, it is still happening far too often.

    Dedicated servers will fix this problem.
    This may be a legitimate point, but there are always concerns that those living farther from the servers may still sometimes lag. I have also pointed out my fear that it doesn't require that much lag anyway.

    Since the release of the Beta, I have confirmed that ledges are still malfunctioning on both servers and P2P matches.

    This can be attributed mostly to user error.
    No, it can't. In my opinion at least, no matter how many times I press the A button, I shouldn't keep repeating an animation that should be completed after one attempt no matter what.

    My main goal is simply to draw attention to the subject in hopes that these bugs will be carefully resolved. Let's hear from Epic!


    Not that it is strictly speaking necessary, but I will be adding pictures of the ledges in the Beta soon.

  2. #2
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    For those who may think this issue is not widespread, simply take into account the fact that there are ledges on all of these maps:

    Allfathers Garden
    Canals
    Day One
    Mansion
    Subway
    Tyro Station
    Fuel Depot
    Under Hill
    War Machine
    Way Station
    Nowhere
    Fuel Station

    The ones I consider the "worst offenders" are in bold.

    Here are some visual examples:
    Nowhere:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=AA6411C9141D2D534647]
    Subway:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=CE145671141D2D51544A]
    Tyro Station:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=62849EB9141D2D4F624D]
    ^^^Note that messing up here means the train will kill you.
    Under Hill:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=E0D40968141D2D4B7E53]
    War Machine:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=7124E810141D2D498C56]
    ^^^These ramps create mini-ledges that are imo even worse

  3. #3
    Veteran
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    7,695
    Gamer IDs

    Gamertag: Commander Rown

    Default

    I completely agree. It's been prevalent over both Gears games.

    For example, if you try to climb up into the trailer for the power weapon, you usually fall back down and lose the always-fun power weapon race. GRRRR.


    Quote Originally Posted by Pesanga View Post
    They worked in Gears 1 but not in 2, why?
    I think this happened in both games...I remember this in the scenario I listed above.
    Quote Originally Posted by Lee Perry View Post
    WHATZZU!P!!E!RE!R

  4. #4
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    Quote Originally Posted by CommanderRown View Post
    For example, if you try to climb up into the trailer for the power weapon, you usually fall back down and lose the always-fun power weapon race. GRRRR.




    I think this happened in both games...I remember this in the scenario I listed above.
    Lol the trailers on Fuel Depot are precisely what I was thinking about when I wrote this, as well as the two little ones in the warehouse.

  5. #5
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    Quote Originally Posted by CommanderRown View Post
    I think this happened in both games...I remember this in the scenario I listed above.
    Quote Originally Posted by Pesanga View Post
    They worked in Gears 1 but not in 2, why?
    In my experience this happened in both games, but sometimes I can see why it might feel like it happens more in 2.

  6. #6
    Iron Guard
    Join Date
    Oct 2010
    Location
    ...ǝp¡s ɹǝɥʇo ǝɥʇ uo
    Posts
    657
    Gamer IDs

    Gamertag: III Deity

    Default

    They certainly need to fix the cover system in this game. At times, you are stuck on a corner or wall and cannot move. Sometimes, you can't even dive off of it. I've had cases where it had even got me killed.

    Hopefully, I won't see these cover based problems, as well as the down glitch.
    Add for Scrims

  7. #7
    Veteran
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    7,695
    Gamer IDs

    Gamertag: Commander Rown

    Default

    Quote Originally Posted by III Deity View Post
    They certainly need to fix the cover system in this game. At times, you are stuck on a corner or wall and cannot move. Sometimes, you can't even dive off of it. I've had cases where it had even got me killed.

    Hopefully, I won't see these cover based problems, as well as the down glitch.
    ....Down glitch?
    Quote Originally Posted by Lee Perry View Post
    WHATZZU!P!!E!RE!R

  8. #8
    Iron Guard
    Join Date
    Oct 2010
    Location
    ...ǝp¡s ɹǝɥʇo ǝɥʇ uo
    Posts
    657
    Gamer IDs

    Gamertag: III Deity

    Default

    Quote Originally Posted by CommanderRown View Post
    ....Down glitch?
    Well yeah, that's what I call it. The player goes down but in everyone else's screen, he's walking slowly. In the player's screen, he's down and crawling. He can never get up or be revived. He can also be shot from long distances and killed, even if its Execution.
    Add for Scrims

  9. #9
    Veteran
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    7,695
    Gamer IDs

    Gamertag: Commander Rown

    Default

    Quote Originally Posted by III Deity View Post
    Well yeah, that's what I call it. The player goes down but in everyone else's screen, he's walking slowly. In the player's screen, he's down and crawling. He can never get up or be revived. He can also be shot from long distances and killed, even if its Execution.
    OOOOOH RIGHT! Yeah, that is strange. Does that have anything to do with the cover system though?

    (5000TH POST!!!!!)
    Quote Originally Posted by Lee Perry View Post
    WHATZZU!P!!E!RE!R

  10. #10
    Redeemer
    Join Date
    Aug 2010
    Location
    Knee deep in the dead
    Posts
    1,114
    Gamer IDs

    Gamertag: dabaumtravis

    Default

    Quote Originally Posted by I Love U Jesus View Post
    For those who may think this issue is not widespread, simply take into account the fact that there are ledges on all of these maps:

    Allfathers Garden
    Canals
    Mansion
    Subway
    Tyro Station
    Fuel Depot
    Under Hill
    War Machine
    Way Station
    Nowhere

    The ones I consider the "worst offenders" are in bold.

    Here are some visual examples:
    Nowhere:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=AA6411C9141D2D534647]
    Subway:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=CE145671141D2D51544A]
    Tyro Station:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=62849EB9141D2D4F624D]
    ^^^Note that messing up here means the train will kill you.
    Under Hill:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=E0D40968141D2D4B7E53]
    War Machine:
    [img=http://cdne.gearsofwar.xbox.com/Handlers/GOW2Handler.ashx?mode=-1&id=7124E810141D2D498C56]
    ^^^These ramps create mini-ledges that are imo even worse
    100% agree. Just this morning, I was playing Horde on Subway and died 4 or 5 time due to ledge-related glitches.
    Sent from my iPod Touch without using Tapatalk
    "You can't milk a seismometer." - Bernadette Mataki
    Quote Originally Posted by Kazama Blood View Post
    I'll give you a midnight special

  11. #11
    Veteran
    Join Date
    Aug 2006
    Location
    England
    Posts
    5,397
    Gamer IDs

    Gamertag: Hooligunn

    Default

    Yeah, this is a minor pinprick the next to flawless cover system of Gears 2. With the extra polish time they have for Gears 3, hopefully this will be one of the fixed minor niggles (if they haven't fixed it already!)

  12. #12
    Redeemer
    Join Date
    Aug 2009
    Location
    Plymouth, United Kingdom
    Posts
    1,384
    Gamer IDs

    Gamertag: Crimson TideAOC

    Default

    Quote Originally Posted by Hooligunn View Post
    Yeah, this is a minor pinprick the next to flawless cover system of Gears 2. With the extra polish time they have for Gears 3, hopefully this will be one of the fixed minor niggles (if they haven't fixed it already!)
    minor pin prick? the cover system is sometimes a little crazy and broken
    Last edited by Crimson TideAOC; 01-02-2011 at 06:48 PM.
    Thanks to TroyMcClure, for the games, the T-Shirt and the awesome support for the beta.
    ex-GCON host, and proud of it, will get back to it one day.
    Only the clever will survive.

  13. #13
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    Quote Originally Posted by NinjaStorm View Post
    looks like a rant against ledges, oh wait no, its a reason why cover movement doesnt always work right, exactly what your complaining about me just writing, hypocrite.
    Woah bud, didn't mean it like that. Just meant you should condense it into a few manageable ideas.

  14. #14
    Redeemer
    Join Date
    Aug 2009
    Location
    Plymouth, United Kingdom
    Posts
    1,384
    Gamer IDs

    Gamertag: Crimson TideAOC

    Default

    Quote Originally Posted by I Love U Jesus View Post
    Woah bud, didn't mean it like that. Just meant you should condense it into a few manageable ideas.
    oki i see your point, and i do agree with OP, it happens and it should be fixed

    (removed angry me from previous post)
    Thanks to TroyMcClure, for the games, the T-Shirt and the awesome support for the beta.
    ex-GCON host, and proud of it, will get back to it one day.
    Only the clever will survive.

  15. #15
    Iron Guard
    Join Date
    Oct 2010
    Location
    ...ǝp¡s ɹǝɥʇo ǝɥʇ uo
    Posts
    657
    Gamer IDs

    Gamertag: III Deity

    Default

    Quote Originally Posted by CommanderRown View Post
    OOOOOH RIGHT! Yeah, that is strange. Does that have anything to do with the cover system though?

    (5000TH POST!!!!!)
    It usually happens when someone is sliding into cover.
    Add for Scrims

  16. #16
    Marrow Fiend

    Join Date
    Feb 2009
    Location
    NJ / On them leaderboards!
    Posts
    4,291
    Gamer IDs

    Gamertag: mugen 828

    Default

    Quote Originally Posted by Hooligunn View Post
    Yeah, this is a minor pinprick the next to flawless cover system of Gears 2. With the extra polish time they have for Gears 3, hopefully this will be one of the fixed minor niggles (if they haven't fixed it already!)
    I hope you are right.....but just in case., this thread was needed.
    I have flown into some deep dark abyss TWO times on fuel dpot's trucks.


    I don't know who designed the mantles to get in that damn truck, but I have flown into the map twice in the past two months for no damn reason. I mantle on the side or font, then have to DOUBLE mantle....then bam I fly into the floor.....then I die.....but it says my death didn't count?

    This cover system is better, way better, than gears 1. But it is not "next to flawless".....I would never say that about a cover system that has a damn glitch where you can swap your view which enables you to shoot through walls.....I mean wtf.
    Quote Originally Posted by TRELON View Post
    You're overpowered mugen. EPIC need to nerf you.

  17. #17
    Iron Guard
    Join Date
    Aug 2010
    Location
    Texas
    Posts
    514
    Gamer IDs

    Gamertag: Sych0n0ught

    Default

    Oh, so this is what that was. I just thought it was lag... Hits me a few times. Not often though.
    +Vatos Locust+

  18. #18
    Veteran
    Join Date
    Mar 2009
    Location
    Behind an old vehicle layin down Lancer fire despite the Horde's continuing advance. -Reno, NV
    Posts
    6,972
    Gamer IDs

    Gamertag: The 0ld Raven

    Default

    I agree, but hopefully this time around some of the cover tweaks and fixes will include this.
    Warzoner #59 AKA The HammerBeast | 5 like a fist and 9 like a cat has lives
    Preferred Gears Setup: Locust Era Lancer assault rifle (left), Hammerburst Mk II assault rifle (right), Firebombs, and Gorgon SMG
    Goodbye Warzone and Ranked gametypes, you will both be missed

  19. #19
    Veteran
    Join Date
    Mar 2009
    Location
    Down Under
    Posts
    6,716
    Gamer IDs

    Gamertag: DepressedWhales

    Default

    I hope this gets fixed. It is annoying
    Want your seriously %? --- My youtube --- Thanks everyone
    Knock, Knock - Who's there? - Dr - Dr who? - Exactly.

    Quote Originally Posted by Margaret Mead
    Never doubt that a small group of thoughtful, committed, citizens can change the world. Indeed, it is the only thing that ever has.

  20. #20
    Boomshot
    Join Date
    Jun 2010
    Location
    NY
    Posts
    2,031
    Gamer IDs

    Gamertag: TORTUREDMEAT666

    Default

    Yes! I hate how on some ledges you do this clunky drop motion, while on others you smoothly roll over them.
    DrowRanger16: No. Because he turned the key to fire the Hammer of Dawn on Sera knowing full well his wife would die. The guy has the biggest balls in all video game history.
    Hoffman is one of the best characters if you look past the games.

  21. #21
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    Quote Originally Posted by -Raven- View Post
    I agree, but hopefully this time around some of the cover tweaks and fixes will include this.
    Yeah, that's the idea. I just want the devs to be aware we want this addressed.

  22. #22
    Seriously...
    Join Date
    Nov 2006
    Location
    Superior, WI
    Posts
    14,708
    Gamer IDs

    Gamertag: BloodSweatG3ARS

    Default

    The ledges are more than a minor issue IMO. They are something that needs to be addressed. I have less problems with ledges in Gears 1, but there were plenty of strange things that happened with them on there as well.
    Thank you to Gear1987 for my Savage Grenadier Elite!
    Thank you to IBLEEDgears for the Jungle Tai!
    Thank you to Gears_Of_Law for the Judgment Team Metal code!
    Thank you to III LYCAN III for the Alex Brand code!
    Proud father as of 10:54pm(central time) on 7/27/2010

  23. #23
    Banned
    Join Date
    Jul 2009
    Location
    London
    Posts
    9,390

    Default

    Good thread.

    I have had nightmares about Canals and Warmachine. The cover on those two maps are evil.

  24. #24
    Redeemer
    Join Date
    Oct 2010
    Location
    causing Host Migration
    Posts
    1,503
    Gamer IDs

    Gamertag: Finnie1245

    Default

    man those interior ledges on fuel depot are the worst. whether im trying to grab the Hammer and make a stealthy escape or blasting people doing the same i cant get where i need to go with any kind of expected results... except for me getting dead or missing out on kills because of the ledges

    that is all
    AJF 1/8/11
    Quote Originally Posted by evilchris2003 View Post
    ... you arent supposed to unlock things instantly.
    It will be harder for less able players but things arent supposed to be given they're supposed to be earnt

  25. #25
    Banned
    Join Date
    Jul 2010
    Location
    Essex, Mighty England
    Posts
    6,400

    Default

    yeah i want the ledges to actually work.

  26. #26
    Redeemer
    Join Date
    Jun 2010
    Posts
    1,166
    Gamer IDs

    Gamertag: GodawfulHamster

    Default

    I agree with OP, and I also like how you just roflstomp the more nonsensical arguments against it. It's awesome.

  27. #27
    Banned
    Join Date
    Jul 2010
    Location
    Essex, Mighty England
    Posts
    6,400

    Default

    Quote Originally Posted by Addnan View Post
    Good thread.

    I have had nightmares about Canals and Warmachine. The cover on those two maps are evil.
    i think tyrostation is worse as if it doesnt work it can get you killed.

  28. #28
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    Bawitdaba da BUMP da BUMP diggy diggy

  29. #29
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    157

    Default

    from what i noticed this happens when there is a small amount of lag, but i think it has more to do with the way the A button is mashed during these incidents.

    hear me out here...
    you hit the A button to slide into cover, you then are hitting it again immediately to get over the cover.
    now with the small amount of lag it may not distinguish you hitting the button twice, it may just register once and on your xbox you're jumping over, but the hosts you're still sitting in cover, so it brings you back.

    so if that's the case it may not be easy to fix if its based solely on the connection and ping responses... then again im not a programmer...
    \\★// - 09/05/10
    Gears - 1200
    GearsII - 1750
    And if I got there first, it is in fact my weapon. Not yours.

  30. #30
    Redeemer
    Join Date
    Apr 2010
    Location
    Middletown, New York
    Posts
    1,228

    Default

    I hate the auto-mantles! Also the weapon pick-up-roll-wrong-way, and sometimes two people cant take cover on "love-covers" (two man wall)

    On topic- The ledges in Warmachine requires me to jump off and climb three time whether I'm on or off host.
    Emergence Day... Last Stand... The End. The Judgment Begins
    __,....--!--..----...,,,
    ||'
    --'''_;=-o|IIIIII|||}===
    ```/ /-';|==}|,:,:,:,:,:,:'

    Support Environmental Executions!!

  31. #31
    Iron Guard
    Join Date
    May 2010
    Posts
    787
    Gamer IDs

    Gamertag: Deltafang

    Default

    Wow. I actually remember always having trouble rolling off the ledges in Canals in Gears 1 and I had told all my friends that it would be fixed in Gears 2. Boy did I look like a jerk when Gears 2 came out...and then Canals 2.0 came out and STILL had the same problem.

    In my experience, this has happened to me a lot no matter how good the connection is. The tracks in Subway and War Machine are particularly painful to get down and occasionally takes a few tries.

    Thanks for opening this thread, maybe they'll try testing rolling off the ledges in maps to see where there are bad contact points. If they don't, its up to us in the beta!
    Preferred Characters:
    [Jace Stratton/Samantha Byrne/COG Gear]
    =|=[Myrrah/Savage Grenadier Elite/Savage Theron]
    Preferred Weapons:
    [Ocean Lancer Assault Rifle]=[Flaming Gnasher Shotgun]=|=[Team Metal Retro Lancer]=[Gold Gnasher]
    My Gears of War 3 Beta Gameplay Footage!

  32. #32
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    Quote Originally Posted by HyiX View Post
    from what i noticed this happens when there is a small amount of lag, but i think it has more to do with the way the A button is mashed during these incidents.

    hear me out here...
    you hit the A button to slide into cover, you then are hitting it again immediately to get over the cover.
    now with the small amount of lag it may not distinguish you hitting the button twice, it may just register once and on your xbox you're jumping over, but the hosts you're still sitting in cover, so it brings you back.

    so if that's the case it may not be easy to fix if its based solely on the connection and ping responses... then again im not a programmer...
    I can see why you might think that way but the way I see it no amount of button mashing should ever make anyone float above a ledge to result in a "double mantle." This problem is not merely user error or a connection/ping issue but is (unless we are all quite mistaken) a bug that can be fixed.

  33. #33
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    Get my bump on

  34. #34
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    I'll bump this thread for the rest of my life if I have to

    Blah

  35. #35
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Posts
    168
    Gamer IDs

    Gamertag: i destroy LGs

    Default

    I wonder what it was that happened to make all the ledges in Gears 2 be covered in industrial rubber cement....

    Fix plz.
    wut r hipfyre??


    G3 skin prediction use Locust: Savage Drone/Bolter COG: Thrashball Cole/Jace

  36. #36
    Marrow Fiend
    Join Date
    Jul 2009
    Location
    Massachusetts
    Posts
    4,540
    Gamer IDs

    Gamertag: AFX Acid

    Default

    Yeah, Fuel Depot is pretty bad...I'd say 9/10 times I try to pick up Torque/Snipe I have to try a few times before I can actually get in the trailer. Hopefully they'll knock out those glitches by the time GoW3 hits.

    Gears of War -- 1250/1250G
    Gears of War 2 -- 1750/1750G
    Gears of War 3 -- 1900/2000G
    Gears of War: Judgment -- 810/1000G


  37. #37
    Marrow Fiend
    Join Date
    Sep 2010
    Location
    In the Funbox, Snuggling with a Wild Ticker
    Posts
    4,636
    Gamer IDs

    Gamertag: I Love U Jesus

    Default

    ^^^Hopefully they do, I don't think it would be "important" enough to fix as part of a title update, i.e. after the fact.

  38. #38
    Redeemer
    Join Date
    Jan 2010
    Location
    Where the rain is around most of the time
    Posts
    1,151
    Gamer IDs

    Gamertag: Nt telling

    Default

    agree........
    GEARS, BEERS AND LIFE........

  39. #39
    Banned
    Join Date
    Nov 2008
    Location
    SoCal 562
    Posts
    9,196
    Gamer IDs

    Gamertag: RoboSeal1

    Default

    Ledges r a pain, why not just make them very easy to walk off? Why the delay thrn drop? I say there shouldnt even be ledges in gears 3, really whats the point of having them in war machine? Hardly ever do u need to take cover on them

  40. #40
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    Middle Tennessee
    Posts
    236
    Gamer IDs

    Gamertag: FYM DrunkJug

    Default

    I agree 100% this is another issue that needs to be addressed in gears 3. Too many times have I been killed because I get stuck on a ledge or jump over it twice.


 
Page 1 of 8 123 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •