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  1. #81
    MSgt. Shooter Person
    Join Date
    Jan 2008
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    Fort Lauderdale, Florida
    Posts
    372
    Gamer IDs

    Gamertag: Vaskadar

    Default

    I'll download and give the layout a go.
    Is brutality a quality of a survivor, or that of a monster? - Vaskadar (Fragment)

    Steam ID: Vaskadar

    DM-Kinesis

    DM-Underwash

    DM-Hyraxis

    DM-Cryostasis

    WAR-Nerok

  2. #82
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    430

    Default

    New Beta available either below or in the OP.

    Changes since last beta
    -materials
    -lighting
    -post process

    Please check out the lighting and give feedback.
    1- I'm colorblind
    2- I'm doing all this on a work laptop which doesn't have the best graphics so it's tough for me to tell when levels should be right

    DM-Zeto B2

    Thanks for any and all feedback.

  3. #83
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,659

    Default

    Ah, finally. Let's see how it looks like now
    Will give feedback on the lighting of course
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  4. #84

  5. #85
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    430

    Default

    For those having trouble reaching my site. Try this link:
    http://www.megaupload.com/?d=OD46B60Y

  6. #86

  7. #87

  8. #88
    Marrow Fiend
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,307

    Default

    I browse around to look at it, the materials look much better. I'm happy you followed the model I've suggested

    Another suggestion I can add where you have those windows. Get rid of hose LT light meshes (X) & add some spotlights instead that light the surrounding. Maybe use a color cyan or something green/blue ? Also, dim the other surrounding pointlights so it will add contrast / clolors.

    An advice, the lighting look very uniform & it's because you use almost the same brightness everywhere. So instead of using 8 for your primary light & 0.75 for your ambient light play between 6 - 9 for your primary light & 0.5 - 1.5 for your ambient light. Also, your light falloutexponent should at least be 2, minus that, it shows edges, which look bad but isn't tryly noticeable in your case. I often use 3 - 6 for the falloffexponent with a radius between 320-768 so the light is fading awesomely.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    You can get stuck where those brushes meet :

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    I notice the lift sounds are to low, I don't ear them loud enough ?

    I'll see if I can find something else

  9. #89
    Iron Guard
    Join Date
    Nov 2007
    Location
    Poland
    Posts
    528

    Default

    Wait! Is that level shouldn't be red?

  10. #90
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    149

    Default

    Any news about this remake?

  11. #91
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    430

    Default

    Quote Originally Posted by lowenz View Post
    Any news about this remake?
    Sorry man. Real Life taking up so much time right now. Hope to get to it soon.

  12. #92
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    149

    Default

    Quote Originally Posted by Axeman View Post
    Sorry man. Real Life taking up so much time right now. Hope to get to it soon.
    No problem with date release, simply I hate to see a good project die

  13. #93
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    149

    Default

    Another up from the beta list!

  14. #94
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    149

    Default

    Last long-waited-map-always-in-beta-up for today

  15. #95
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Question

    Any recent links to this beta? Apparently, none work right now.

  16. #96
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    430

    Default

    Sorry about the monumental delay on this. Heck- I've even changed my website dir since my last post so nothing works. Awesome.
    I'm getting a bit of free time coming up and want to finish this. Even if it's bad. Just need to get this done.

  17. #97
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,438

    Red face

    Quote Originally Posted by Axeman View Post
    Sorry about the monumental delay on this. Heck- I've even changed my website dir since my last post so nothing works. Awesome.
    I'm getting a bit of free time coming up and want to finish this. Even if it's bad. Just need to get this done.
    Just as I thought some users are left the UT3 community alone for early years, but hehe, glad you came back here. And renew your site.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  18. #98
    Iron Guard
    Join Date
    Mar 2009
    Location
    U.S.A. (West)
    Posts
    698

    Default

    Axeman you still around somewhere?

    Can someone re-upload a copy of the beta to mirror plz.

  19. #99

  20. #100

  21. #101
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    266

    Default

    How we can unwind file uz3, I have some of it and me does not know how them to unwind. If you have the solution, please, you can give it to me.

    Thank you.

  22. #102


 
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