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  1. #1

    Default Adding objects through script

    Hi,
    Is there a way to add objects (either static or physically-based non static) to a level through a script?

    Is it some kind of a Pawn, because pawn.uc says:
    In short, they are responsible for all physical interaction between the player or AI and the world.
    Which is not exactly what I need (no player or AI in my case),

    thnx

  2. #2

    Default

    You can use the spawn() function to drop all kinds of classes into the level via unrealscript.

    http://wiki.beyondunreal.com/UE3:Act...ns_(UDK)#Spawn

    Actors, and Interpactors are handy classes for movable in-game objects. (not quite sure yet on the difference myself)

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2010
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    Default

    Quote Originally Posted by Dr.Destiny View Post
    You can use the spawn() function to drop all kinds of classes into the level via unrealscript.

    http://wiki.beyondunreal.com/UE3:Act...ns_(UDK)#Spawn

    Actors, and Interpactors are handy classes for movable in-game objects. (not quite sure yet on the difference myself)
    Interpactors can be animated through Matinee, me thinks.


 

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