Hi, I'm trying to get a basic setup for my prototype game. With the left stick you move the camera around some stacked physics blocks, and when you move the right stick it shoots bullets. So "bullets" shoot out from my camera using the projectile factory kismet nodes, as shown in the Jazz Jackrabbit tutorial. I used the blaster_01 archetype.
Now this all works just fine, except for when the blaster_01 projectile hits the blocks, (physical meshes) it doesn't apply any force to the block it hits. The projectile impacts on the block and disappears, leaving a smoke particle system. (That is fine, but I want the projectile to move the block, so that I can knock them over with the projectile).
(EDIT: I tried with blaster_02, and even though that mobile projectile archetype doesn't show a particle effect, it DOES knock over the blocks! And I can't figure out why! I don't even know how to adjust the force of the physical push!)
Also, how do you create a mobile projectile archetype like blaster_01? I can't seem to find any info about it. Is it a particle system? Is it a mesh? How does it get the projectile parameters??
I hope this is clear enough!
(Yees it's ugly, first want this to work, artpass later!)
Maybe another question.. instead of a projectile, how can I just throw a physical ball at the blocks?
Kind regards, thanks in advance. (And Merry Christmas/Happy newyear!)




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