ok, so im wondering which terrain dimension i should use for a mobile game (large map with mountains... lakes etc.). I thouht of using 32 x 32 or 64 x 64 ... Im really bad with terrain dimension...so could any1 give me some really good tips...
MSgt. Shooter Person
Terrain isn't supported for mobile. If you're just talking about sheer size as a unit of measure then you'll have to specify the type of game and how your maps will be viewed. Large open maps with mountains and lakes will have to include a lot of matte painting to work on mobile since large map sizes simply won't work. I think (from pure memory) that our terrain sizes are 64x64 - 128x128 and we're probably going to run into a few memory limit problems. The 128x128 map size isn't a problem but filling that space with meaningful assets and gameplay will be an issue.
Logically, terrain support is not implemented for the mobile iOS, as Zach pointed out. Best shot is to use static meshes, not ideal, but you can get a decent amount of detail. Just don't get too complex in terms of size, while developing for an iOS device, memory footprint should always be at the top of your head!
UDK does not come with an iPhone simulator, are you using the one with the SDK Apple provides or something?
You can use static meshes for terrain. Bust it up into segments, and LOD like crazy.
The Jazz Jackrabbit example uses static meshes. You can open the level up in the editor to see how it was done.
ok, thx alot u guys
here is how my terrain looked like (under 2k polygons)
Last edited by WODAN; 12-25-2010 at 01:17 AM.