Hi guys,
I was recently following tutorials trying to implelement an M9 into my game and the problem is that they use nFringe to debug and run the new code for the weapon.
Does anyone know of any tutorials that don't use nFringe as the compiler and use Unreal Frontend to see the changes?
I've got my weapon set up and skinned, created a class extending the shock rifle.
Thanks,
Dean



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