Hey all,
is there a thread on the implementation of SpeedTree assets in the new UDK mobile? I've been running some test scenes to experiment and I'm seeing some strange behavior that makes me feel that a) it's not up and running yet or b) (much more likely) some user error on my part.
In checking out the Citadel scene, it appears all the trees are static meshes and not SpeedTree assets. The SpeedTree with the UDK won't export as OBJ or FBX so that direct route is out.
I brought in a native SpeedTree asset of my own as a test and dropped a few instances around at various sizes and scales. When I run the mobile previewer on my PC, the trees are missing, but there is one in the center of level with no scale change. Trunk and branch materials come through though no leaf cards. Shadows from the trees are on the walls.
When I push the level to the iPhone, there is nothing of the trees but their shadows on the wall (not even the center tree mentioned above). I've skimmed for some threads on this but can't find anything.
Can anyone point me at some more info?
Cheers,
Pete



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