How to make identically physics simulation?
I made test simulation where boxes are falling down on the ground. Starting parameters like position, rotation are always the same. My question is - it is possible to make every new (the same) single physics simulation the same (identically). At that time, the simulation ends differently. Can i set parameters kinda physicStep, maxDeltaTime, fixDeltaTime - just shooting. Is VSync disabled (screen glitch) affects on simulation?
Game physics engines aren't set up to be accurate, they're set up to be quick and look realistic. You won't be able to get the same results everytime, regardless of what you do.
You may try to simulate it in a 3D program(maya,3dsmax), skin it , then import it as skeletal mesh.
The process can even be automated with some scripting...