I get stuck on step one. Having pasted the KismetGame_Assets.upk in C:\UDK\UDK-2011-04\UDKGame\Content\Environments and the rest in C:\UDK\UDK-2011-04\MobileGame\Content\Maps which is already there in the April beta, I get these errors. Then after that in the first step of the tutorial I uncheck Show Categories in the Content Browser/Actor Classes, expand Pawns and there is no Game Pawn or Mobile Placeable Pawn.
Missing Files:
Code:
Can't find file for package 'MobileGame' while loading ..\..\UDKGame\Content\Environments\KismetGame_Assets.upk
Can't find file for package 'Castle_Assets' while loading ..\..\UDKGame\Content\Environments\KismetGame_Assets.upk
Can't find file for package 'CastleAudio' while loading ..\..\UDKGame\Content\Environments\KismetGame_Assets.upk
Can't find file for package 'MobileGame' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'Castle_Assets' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'CastleAudio' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'E3_Demo' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
Can't find file for package 'MobileGame' while loading NULL
Can't find file for package 'Castle_Assets' while loading NULL
Can't find file for package 'CastleAudio' while loading NULL
Can't find file for package 'E3_Demo' while loading NULL
Missing Objects:
Code:
Outer object for CylinderComponent JazzMiniGame.TheWorld:PersistentLevel.MobilePlaceablePawn_1.CylinderComponent_0
Outer object for SkeletalMeshComponent JazzMiniGame.TheWorld:PersistentLevel.MobilePlaceablePawn_1.SkeletalMeshComponent_0
KismetGame_Assets.Projectile.Spit_01 (Check the log to see all references!)
KismetGame_Assets.Projectile.Blaster_02 (Check the log to see all references!)
KismetGame_Assets.Projectile.Blaster_01 (Check the log to see all references!)
MobileGame.MobilePlaceablePawn (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_TurtleBomb_01 (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_Snake_02 (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_01 (Check the log to see all references!)
KismetGame_Assets.Crowd.CrowdAgent_Snake_01 (Check the log to see all references!)
Castle_Assets.flares.LF_Sun_02 (Check the log to see all references!)
Castle_Assets.Textures.T_Sky_04 (Check the log to see all references!)
Castle_Assets.Textures.T_RiverRock_01_D (Check the log to see all references!)
Castle_Assets.Meshes.SM_RiverRock_01 (Check the log to see all references!)
CastleAudio.UI.UI_TouchToMove_Cue (Check the log to see all references!)
MobileGame.SeqAct_MobileCrowdSpawner (Check the log to see all references!)
E3_Demo.Meshes.SM_ShaneSky_01 (Check the log to see all references!)
Castle_Assets.Textures.M_SkyDome_04 (Check the log to see all references!)
MobileGame.Default__MobilePlaceablePawn (Check the log to see all references!)
Castle_Assets.Textures.T_RiverBed_02_B (Check the log to see all references!)
Castle_Assets.Textures.T_RiverBed_02_N (Check the log to see all references!)
Castle_Assets.FX.M_FX_Smoke_SubUV_01 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_01 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_02 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_03 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_04 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_05 (Check the log to see all references!)
CastleAudio.Player.Footstep_Walk_06 (Check the log to see all references!)
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