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  1. #41

    Default Shadow question

    So I got everything working from the Tutorial, but ran into one problem. I did not link the blob shadow at the end correctly. How do I select the shadow? Every time I try and click on it, I seem to click on something else. I have tried searching for an answer but since I am a total n00b I don't think I am asking the right question.

  2. #42
    Super Moderator
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    Default

    @ FityP, To reselect the shadow mesh, you need to turn on the icon at the top that looks like a blue box called "Turn on Transparent Selection". This will allow you to select any mesh with a tansparent material.

  3. #43
    MSgt. Shooter Person
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    Default

    First of all thank you for such a great tutorial.

    I am curious about the pickups I spent the day trying to think what would be the best way of implementing my pickups and decided to try the Jazzminigames.upk since I hadn't yet and the pickup system is very very effective.

    I see the 'SpawnPickup' event is activated when enemies are killed but what are the dynamic triggers for? Are they attached to the gun mesh so the actor factory just spawns the dynamic trigger with the gun mesh attached?

    Why is it that if the weapons aren't available it returns to 'in' on the random switch but if carrot juice isn't available it returns to 'reset'?

    Also why do you teleport a pickup place holder to the location of where the monster died is that just so the event activates in the right place?

  4. #44
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    Hi Astrolite, responses below...

    I see the 'SpawnPickup' event is activated when enemies are killed but what are the dynamic triggers for? Are they attached to the gun mesh so the actor factory just spawns the dynamic trigger with the gun mesh attached?

    The dynamic triggers are there to activate the pickup when you run over them.

    Why is it that if the weapons aren't available it returns to 'in' on the random switch but if carrot juice isn't available it returns to 'reset'?

    The carrot juice should also be going to the in input, it is just a bug I must have hooked it to the wrong input, nice catch.

    Also why do you teleport a pickup place holder to the location of where the monster died is that just so the event activates in the right place?

    This is just an easy way to store the locations where it died, there are other ways you could do this, but this seems the simplest kismet wise.

    Hope this helps.

  5. #45
    MSgt. Shooter Person
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    Default

    I appreciate the tutorial and I've learned a lot from it. I moved my game over from PC into MobileGame and I'm plugging along, but I have an issue that I'm not sure how to resolve.

    In a PC UDK game I had my own custom playerpawn. My AI controller would react based on the event SeePlayer. I would be able to get and store the location of the player pawn and have my AI react accordingly.

    I set up my player pawns skeletal mesh the same way the tutorial set up the Jackrabbit. The result is that my AI controller never gets the event SeePlayer. I imagine it has something to do with not placing a level start (like I do on a PC game) and toggling off the AllPlayers variable at the start of the level.

    How would I go about getting that event to fire again? Any help is greatly appreciated.

  6. #46
    MSgt. Shooter Person
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    I figured out a work around. Sort of... I created an editable var for my AI actor, and plugged my mobileplaceablepawn actor into it. Then I use a custom volume. When my AI is inside, I send him to a new state and use the var containing my mobile placeable actor as the reference for the player. A little round about but it works.

  7. #47
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    hey guys im creating a game following this tutorial closely, im not brilliant with udk despite all the tutorials i have followed which to be honest could of been more.

    Any way im trying to create a game almost the same as this and im using this very closely in fact almsot exactly the same. Im not fantatsic with stuff like animation and level creation and i have been working with a friend who is brilliant with 3d max.

    I know this is a slightly silly and odd question, but realistically how hard would it be to follow this tutorial roughly trying to change the assets / terrain to your own? im obviously worried about creating a hud etc, and as im following this tutorial tightly little things worry me - daft question just need to settle my mind.
    eager to learn!

  8. #48

    Default

    I'm beginner in UDK iOS, sure, this tutorial will help me .. Thanks
    Last edited by iammfa; 04-11-2011 at 04:42 AM.

  9. #49
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    Also included in the download, Shane takes this game much further by adding:
    • Multiple enemy types
    • Pickups and powerups
    • Particle effects
    • Music and sound effects
    • HUD element for health and score
    • Loading and saving high scores
    • Custom input zones


    is there any video footage to go with this? obviously i can load up the final piece and view all the kimset but a video to explain would greatly help, i have created my own terrain have a characrter being modeled and now im starting on my enemies and there spawning so any help would be much appreciated.
    Last edited by kiz; 04-11-2011 at 12:55 PM.
    eager to learn!

  10. #50

    Default

    I get stuck on step one. Having pasted the KismetGame_Assets.upk in C:\UDK\UDK-2011-04\UDKGame\Content\Environments and the rest in C:\UDK\UDK-2011-04\MobileGame\Content\Maps which is already there in the April beta, I get these errors. Then after that in the first step of the tutorial I uncheck Show Categories in the Content Browser/Actor Classes, expand Pawns and there is no Game Pawn or Mobile Placeable Pawn.

    Missing Files:

    Code:
    Can't find file for package 'MobileGame' while loading ..\..\UDKGame\Content\Environments\KismetGame_Assets.upk
    Can't find file for package 'Castle_Assets' while loading ..\..\UDKGame\Content\Environments\KismetGame_Assets.upk
    Can't find file for package 'CastleAudio' while loading ..\..\UDKGame\Content\Environments\KismetGame_Assets.upk
    Can't find file for package 'MobileGame' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
    Can't find file for package 'Castle_Assets' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
    Can't find file for package 'CastleAudio' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
    Can't find file for package 'E3_Demo' while loading C:\UDK\UDK-2011-04\MobileGame\Content\Maps\JazzMiniGame.mobile
    Can't find file for package 'MobileGame' while loading NULL
    Can't find file for package 'Castle_Assets' while loading NULL
    Can't find file for package 'CastleAudio' while loading NULL
    Can't find file for package 'E3_Demo' while loading NULL
    Missing Objects:
    Code:
    Outer object for CylinderComponent JazzMiniGame.TheWorld:PersistentLevel.MobilePlaceablePawn_1.CylinderComponent_0
    Outer object for SkeletalMeshComponent JazzMiniGame.TheWorld:PersistentLevel.MobilePlaceablePawn_1.SkeletalMeshComponent_0
    KismetGame_Assets.Projectile.Spit_01 (Check the log to see all references!)
    KismetGame_Assets.Projectile.Blaster_02 (Check the log to see all references!)
    KismetGame_Assets.Projectile.Blaster_01 (Check the log to see all references!)
    MobileGame.MobilePlaceablePawn (Check the log to see all references!)
    KismetGame_Assets.Crowd.CrowdAgent_TurtleBomb_01 (Check the log to see all references!)
    KismetGame_Assets.Crowd.CrowdAgent_Snake_02 (Check the log to see all references!)
    KismetGame_Assets.Crowd.CrowdAgent_01 (Check the log to see all references!)
    KismetGame_Assets.Crowd.CrowdAgent_Snake_01 (Check the log to see all references!)
    Castle_Assets.flares.LF_Sun_02 (Check the log to see all references!)
    Castle_Assets.Textures.T_Sky_04 (Check the log to see all references!)
    Castle_Assets.Textures.T_RiverRock_01_D (Check the log to see all references!)
    Castle_Assets.Meshes.SM_RiverRock_01 (Check the log to see all references!)
    CastleAudio.UI.UI_TouchToMove_Cue (Check the log to see all references!)
    MobileGame.SeqAct_MobileCrowdSpawner (Check the log to see all references!)
    E3_Demo.Meshes.SM_ShaneSky_01 (Check the log to see all references!)
    Castle_Assets.Textures.M_SkyDome_04 (Check the log to see all references!)
    MobileGame.Default__MobilePlaceablePawn (Check the log to see all references!)
    Castle_Assets.Textures.T_RiverBed_02_B (Check the log to see all references!)
    Castle_Assets.Textures.T_RiverBed_02_N (Check the log to see all references!)
    Castle_Assets.FX.M_FX_Smoke_SubUV_01 (Check the log to see all references!)
    CastleAudio.Player.Footstep_Walk_01 (Check the log to see all references!)
    CastleAudio.Player.Footstep_Walk_02 (Check the log to see all references!)
    CastleAudio.Player.Footstep_Walk_03 (Check the log to see all references!)
    CastleAudio.Player.Footstep_Walk_04 (Check the log to see all references!)
    CastleAudio.Player.Footstep_Walk_05 (Check the log to see all references!)
    CastleAudio.Player.Footstep_Walk_06 (Check the log to see all references!)

  11. #51

    Default No Snake

    I haven`t used it for a while. I have seen the snakes before. After a couple of month and a new version, the snakes aren`t coming. Is that UDK instability, or has to do somthing with a new version?

  12. #52

    Question

    I'm new to udk and i was trying this tutorial with the april release but in my MoblePlaciblePawn their is no pawn tab to put the skeletal mesh under where can i put this?

  13. #53
    MSgt. Shooter Person
    Join Date
    Mar 2011
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    Default

    Hy , i am having a big problem with the Jazz Mini Game tutorial. when i select Play from here, the system doesn't spawn the enemies. I have tried everything but the crown system doesn't seem to work. I have no other problem. Please help me with this problem.

    Thanx


    Ok, so after some searching:

    I found out that the problem i had in the post above was occuring on the april Build 2011 so i installed the januarry build and found that the problem was not occuring and the crowd was spwaning normally . so until someone has a quick fix for this or it's fixed in another build i sugest we use the older versions of udk.
    Last edited by Xtazyatu; 05-04-2011 at 08:51 AM.

  14. #54
    MSgt. Shooter Person
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    Quote Originally Posted by kiz View Post
    Also included in the download, Shane takes this game much further by adding:
    • Multiple enemy types
    • Pickups and powerups
    • Particle effects
    • Music and sound effects
    • HUD element for health and score
    • Loading and saving high scores
    • Custom input zones


    is there any video footage to go with this? obviously i can load up the final piece and view all the kimset but a video to explain would greatly help, i have created my own terrain have a characrter being modeled and now im starting on my enemies and there spawning so any help would be much appreciated.

    I have found and watched the first video, but I havent found other videos that go over this other stuff. Are there other videos?

  15. #55

    Default

    Quote Originally Posted by kurtisthe1st View Post
    I'm new to udk and i was trying this tutorial with the april release but in my MoblePlaciblePawn there is no pawn tab to put the skeletal mesh under where can i put this?
    Same problem here


    Edit::: --> Solve it. <<--
    Last edited by rlc2405; 07-28-2011 at 07:03 AM.

  16. #56
    Skaarj
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    Default

    Can it be converted to be able to play on PC?

  17. #57
    Prisoner 849
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    Default

    Quote Originally Posted by ChrisDodge View Post
    Can it be converted to be able to play on PC?
    Yes, if you remove the input zones,change the HUD,replace the weapon and do a little adjusting here and there.......
    Can't see the point personally but hey, that's your prerogative!

  18. #58

    Default

    Quote Originally Posted by Lexluthor1 View Post
    Yes, if you remove the input zones,change the HUD,replace the weapon and do a little adjusting here and there.......
    Can't see the point personally but hey, that's your prerogative!
    You could do a complete overhaul, but what if you have a PC with a touch screen?
    UDK "mobile preview" maps a touch to a single click (no multitouch). Is it possible to port the game to take advantage of touchscreens on the PC?

  19. #59
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    Quote Originally Posted by kernalphage View Post
    You could do a complete overhaul, but what if you have a PC with a touch screen?
    UDK "mobile preview" maps a touch to a single click (no multitouch). Is it possible to port the game to take advantage of touchscreens on the PC?
    Don't know is the simple answer....
    It does seem like a lot of work for game that there's no finish to and if there was you'd complete it in 30 minutes........

    Personally I'd think on the lines of your own game design and porting that to whatever you like....Using a prototype like the Jazz mini game would be pretty pointless...


    Seek And Destroy Games
    Tutorials for UDK PC and iOS
    http://www.youtube.com/user/lexluthornumber1

  20. #60

    Default

    Please help. Trouble creating actors. Don't know how to create an actor with weapon and I've got trouble creating enemy's. I also don't know how to create my own map

  21. #61

  22. #62
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    Quote Originally Posted by edge123 View Post
    Please help. Trouble creating actors. Don't know how to create an actor with weapon and I've got trouble creating enemy's. I also don't know how to create my own map
    If you can't create actors,enemies or maps then you have about 3 to 400 tutorials to watch...

    I have over 350 on my channel so my advice would be to start watching them and get back to us in about four months if your still stuck,



    Seek And Destroy Games
    Tutorials for UDK PC,iOS and 3ds Max
    http://www.youtube.com/user/lexluthornumber1
    Last edited by Lexluthor1; 10-09-2011 at 08:18 AM.

  23. #63
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    Quote Originally Posted by edge123 View Post
    Please help. Trouble creating actors. Don't know how to create an actor with weapon and I've got trouble creating enemy's. I also don't know how to create my own map
    The community based ones are better than the official ones and are all free,

    http://udn.epicgames.com/Three/UDKCommunityLinks.html





    Seek And Destroy Games
    Tutorials for UDK PC,iOS and 3ds Max
    http://www.youtube.com/user/lexluthornumber1
    Last edited by Lexluthor1; 10-09-2011 at 08:27 AM.

  24. #64
    MSgt. Shooter Person
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    Default

    Please Epic. Create a full tutorial series on how to put together the JazzMiniGame. The Jazz tutorial on how to start was excellent. It would be a huge help to see step by step on how to put it together. So far I have just found tutorials on how to cut and paste which is not helping.
    Last edited by salochin59; 10-20-2011 at 03:53 PM.

  25. #65
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    Quote Originally Posted by salochin59 View Post
    Please Epic. Create a full tutorial series on how to put together the JazzMiniGame. The Jazz tutorial on how to start was excellent. It would be a huge help to see step by step on how to put it together. So far I have just found tutorials on how to cut and paste which is not helping.
    You don't need a full tutorial to set it up because its black and white how to set it up just by looking at it...




    Seek And Destroy Games
    Tutorials for UDK PC,iOS and 3ds Max
    http://www.youtube.com/user/lexluthornumber1

  26. #66

    Default

    Great tutorial guys! With the help of Kismet a non coder can easily watch the tutorial and understand what's happening without getting discouraged by millions of lines of code. Though I understand how to implement the controls for jazz I cannot seem to figure out how to utilize the stock udk first person controls over him. I changed out jazz with my own skeletal mesh with his own anim tree and anim set, very basic with an idle and walk animation. Instead of the two cameras linked I smashed a camera in his head and linked that to the mesh to act as a first person view. (I hope I'm not over analyzing this) i can successfully start the level in the fps view using the camera and my mesh animates with the idle animation, but for some reason he cannot move. I tinkered with the kismet controls a bit and was focused on the left analog for basic movement and got that to work to some point. With the look analog instead of using the yaw just for the horizontal rotation I also added IT to the vertical as wells thinking it would work. I used one float variable from the yaw to the x and y rotation, 2 separate floats for the x and y rotation. I've gotten as far as getting my character to move with the left and horribly look with the right analog. It seems when pushing the analog forward he looks down between his legs until he's looking at the map upside down.

    Also my mesh seems to get crazy when in the mobile previewer but is fine in the play through viewport but I'm sure thats due to my mesh have far too many polys for the iOS

    I am not looking for someone to fix my problem for me but to understand a little more about why it's acting the way it Is.

  27. #67
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    Quote Originally Posted by Forwards View Post
    Great tutorial guys! With the help of Kismet a non coder can easily watch the tutorial and understand what's happening without getting discouraged by millions of lines of code. Though I understand how to implement the controls for jazz I cannot seem to figure out how to utilize the stock udk first person controls over him. I changed out jazz with my own skeletal mesh with his own anim tree and anim set, very basic with an idle and walk animation. Instead of the two cameras linked I smashed a camera in his head and linked that to the mesh to act as a first person view. (I hope I'm not over analyzing this) i can successfully start the level in the fps view using the camera and my mesh animates with the idle animation, but for some reason he cannot move. I tinkered with the kismet controls a bit and was focused on the left analog for basic movement and got that to work to some point. With the look analog instead of using the yaw just for the horizontal rotation I also added IT to the vertical as wells thinking it would work. I used one float variable from the yaw to the x and y rotation, 2 separate floats for the x and y rotation. I've gotten as far as getting my character to move with the left and horribly look with the right analog. It seems when pushing the analog forward he looks down between his legs until he's looking at the map upside down.

    Also my mesh seems to get crazy when in the mobile previewer but is fine in the play through viewport but I'm sure thats due to my mesh have far too many polys for the iOS

    I am not looking for someone to fix my problem for me but to understand a little more about why it's acting the way it Is.
    ?????????????????????????????????

  28. #68

    Default

    Quote Originally Posted by Lexluthor1 View Post
    ?????????????????????????????????
    .…..... I don't know.

  29. #69
    MSgt. Shooter Person
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    Default

    Hello,

    Can the Jazz tutorial be used to create a PC game instead of the iOS or is there fundamental differences that would prevent that? I am looking to use it as a learning tool but am not creating a game for the iOS at the moment but for the PC instead.

    EDIT:-->(Never mind) Pointless question!
    Last edited by GameHatcher; 03-07-2012 at 11:39 AM.
    “A man with outward courage dares to die.

    A man with inward courage dares to live.”
    Lao Tzu

  30. #70

    Default

    Hey guys I have finished my tutorial series. The game is like Jazz JackRabbit but with a few differences, The tutorial series goes over everything =D

    Here is part 1.1

    il be posting more links on my thread
    http://forums.epicgames.com/threads/...ent-Blog/page3

    Also sorry about the volume on the tutorials.

  31. #71
    MSgt. Shooter Person
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    May 2012
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    Default

    Can some one explain how to get the crowd agents to start on a new anim to me ? I can't find a tutorial on this. Like how when the snakes reach you they start the spit anim. I want me agent to lay down. Can someone point me to a video or a tutorial or evn just tell me how to do it. Thank you

  32. #72
    MSgt. Shooter Person
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    Default anim notify prob

    Hi guys and girls,

    I have a little prob which has a great impact on a functionality. As I mentioned in title the problem is with anim notify node in Kismet. In this case anim notify start up action where kill count gets one higher. I checked all other stuff so it has to be in the usage of node. Also the names of the animation and all other stuff should be fine I doublechecked. So it is obvious that the problem is with the node like I do not mean that in UDK but in the usage of it. Had this work to you?

    Here is the image how it is done: http://screencast.com/t/jWJ13Sxy7o
    It is from jack jazzrabbit source here to download: http://www.unrealengine.com/showcase...zz_jackrabbit/

    And it was not working from the start so if you download the resource and try to play on ios simulator your killcount when you kill a monster will not get one higher.

    Using last UDK - November or October 2012 on the download was written november if I know and the folder is 2012-10 so I am a bit confused.

    Thanks

    J0X3R
    In dev: Hunter Project

  33. #73
    MSgt. Shooter Person
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    Default

    Please help, this is making me insane so far...
    In dev: Hunter Project

  34. #74

    Default

    hi,
    jazz game tutorial the best for us ,
    but,my scripting and kismet modification is very bad
    I want first person style jazz game and UT deathmatch style ai ,
    please help me ,

    sorry for bad english
    serhat

  35. #75
    MSgt. Shooter Person
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    Default

    hi,
    i have a problem with pause button in jazz
    when i touch the pause button i can't touch it again to unpause game !!!


 
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