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  1. #41

    Default

    First thanks for the great Sample Game.

    I just started today looking at UDK as an alternative to Unity for development.

    We wish to make an iphone game first so this is where I am starting.

    I was wondering why this Overwrites 37 files that are already part of the Editor?

    And why the Texures for the buildings and Characters dont show in the Game Previewer but do show in the Editor?

  2. #42
    MSgt. Shooter Person
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    Default

    Hey, thanks for this and it looks great! I can open and view the levels if I don't rebuild scripts, but if I do rebuild scripts I get these error messages:

    [0004.56] --------------------MobileGame - Release--------------------
    [0004.58] --------------------ChickenGame - Release--------------------
    [0004.59] Analyzing...
    [0004.66] C:\UDK\UDK-2011-01\Development\Src\ChickenGame\Classes\ChickenGame .uc(164) : Error, Unrecognized member 'GetNudgedScaleTo768' in class 'Canvas'
    [0004.67] C:\UDK\UDK-2011-01\Development\Src\ChickenGame\Classes\ChickenHUD. uc(99) : Error, Unrecognized member 'GetNudgedScaleTo768' in class 'Canvas'
    [0004.71] Compile aborted due to errors.
    [0004.74]
    [0004.74] Warning/Error Summary
    [0004.74] ---------------------
    [0004.74] C:\UDK\UDK-2011-01\Development\Src\ChickenGame\Classes\ChickenGame .uc(164) : Error, Unrecognized member 'GetNudgedScaleTo768' in class 'Canvas'
    [0004.74] C:\UDK\UDK-2011-01\Development\Src\ChickenGame\Classes\ChickenHUD. uc(99) : Error, Unrecognized member 'GetNudgedScaleTo768' in class 'Canvas'
    [0004.74]
    [0004.74] Failure - 2 error(s), 0 warning(s)
    [0004.74]
    Execution of commandlet took: 1.95 seconds

    I'd like to actually play it, but I'm not sure exactly what to do about this...

    Thanks You guys rock!

  3. #43
    MSgt. Shooter Person
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    Stitch626,

    You gotta extract the "Development\Src\Engine", "GameFramework", and "MobileGame" directories from the ChickenCoup source zip over the corresponding UDK directory. We added a couple helper functions to some of the base classes, such as 'Canvas', to make things more convenient for our game code. Then it should compile!

    Cheers,
    Jer

  4. #44

    Default

    I am having the same problems as stitch626. I am overwriting all the files.

  5. #45
    MSgt. Shooter Person
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    Default

    In that case I'd have to guess it's not recompiling your Engine script package due to the script source files' modified dates perhaps being EARLIER than the file you have on disk. The easiest way to resolve this is to completely delete the .U files in your MobileGame\Scripts directory, and then run the UDK again, which will force a recompile of all of the scripts!

    Btw, for those wondering about Chicken Coup on the App Store, it was resubmitted last week with Epic's new iThingPackager, so it should hopefully appear soon... it's an uber-version of the game with more levels and gameplay mechanics, which we'll also post here afterwards

    -Jer
    Last edited by JeremyStieglitz; 01-31-2011 at 11:03 PM.

  6. #46

    Default

    Perfect !! Deleting the .u allowed all to rebuild properly. Thanks for the help.

    Looking forward to the uber-version to check out the code.

    Appeciate the source code donations....

  7. #47
    MSgt. Shooter Person
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    Default

    Yeah that made it work, thanks!

    I wish you the best of luck on this game going Viral...

    Love the Art style! Very good demonstration of "not biting off more than you can chew" for an app game!

  8. #48
    MSgt. Shooter Person
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    Default

    Can't wait for final source code.

    Thank you again !!!
    Last edited by Francescu; 02-09-2011 at 01:53 PM.
    An Unknown Guy

  9. #49
    MSgt. Shooter Person
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    Default @Jeremy

    Quote Originally Posted by JeremyStieglitz View Post
    In that case I'd have to guess it's not recompiling your Engine script package due to the script source files' modified dates perhaps being EARLIER than the file you have on disk. The easiest way to resolve this is to completely delete the .U files in your MobileGame\Scripts directory, and then run the UDK again, which will force a recompile of all of the scripts!

    Btw, for those wondering about Chicken Coup on the App Store, it was resubmitted last week with Epic's new iThingPackager, so it should hopefully appear soon... it's an uber-version of the game with more levels and gameplay mechanics, which we'll also post here afterwards

    -Jer
    Hello Jermey,

    Let me start by thanking you for being so generous with your help in providing the source code for your game for us to learn from.

    Now my dilemma. I extracted the files for your game and tried to open the UDK modile game on my PC and it just crashes immediately. My question is...what folder should I have placed the unzipped extraction in as the root folder? I used the c:\UDK\UDK-2012-12 folder. Should I have placed it in the Mobile game folder instead? c:\UDK\UDK-2012-12\MobileGame? Also, will I be able to play it by initiating the UDK mobile game or only through the editor on my PC?

    Thanks again!
    Last edited by GameHatcher; 02-14-2011 at 12:00 PM. Reason: Additional question
    “A man with outward courage dares to die.

    A man with inward courage dares to live.”
    Lao Tzu

  10. #50
    MSgt. Shooter Person
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    Gamertag: Xuku Xuku

    Default

    Edit: Found solution, in DefaultGame.ini

    Thanks for providing this! It's helping a lot. I'm new to UnrealScript, and I'm trying to learn about UDK's Mobile Input system. I understand most of it, but I'm confused about one aspect - how do you define zones? In MobilePC.SetupZones, the necessary zones seem to be already in the MobileplayerInput's array.

    Code:
    function SetupZones()
    {
    	// Cache the MPI
    	MPI = MobilePlayerInput(PlayerInput);
    
    	StickMoveZone = MPI.FindZone("UberStickMoveZone");
    	StickLookZone = MPI.FindZone("UberStickLookZone");
    	FreeLookZone  = MPI.FindZone("UberLookZone");
    }
    Also in your source code:

    Code:
    function SetupZones()
    {
    	local Vector2D ViewportSize;
    
    	myInput = MobilePlayerInput(PlayerInput);
    
    	GameplayZone = myInput.FindZone("MainView");
    
    ...}
    After searching through the source files, I cannot find a "MainView" file or otherwise see where you initialized it and included it in the MPI array. (Same with the default source code above)

    Can you help me out here? Where do I look to find these zone definitions, how are they put into the MPI array, and where would I make my own?

    Thanks in advance!
    Last edited by Xuku; 02-24-2011 at 10:02 PM.

  11. #51
    MSgt. Shooter Person
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    Default

    Hi,

    I'm trying to add GameCenter in my game and I have been using your example to figure out how it is done.
    Achievements work but I'm having trouble with leaderboards.

    From what I could debug it stops here:

    Code:
    	if (PlayerReplicationInfo.UniqueId != zeroID)
    	{
    		leaderboardWrite.SetIntStat(class'ChickenLeaderboardWrite'.const.LEADERBOARD_SCORE, Score);
    		OnlineSub.StatsInterface.WriteOnlineStats('Game', PlayerReplicationInfo.UniqueId, leaderboardWrite);
    	}
    It doesn't go into this IF. Any ideas what I'm doing wrong?
    I posted more details here: http://forums.epicgames.com/showthread.php?t=764922

    Thank you,

    Andrei

  12. #52
    MSgt. Shooter Person
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    Default

    What do you consider the most stable version of the UDK for mobile platforms to begin developing an Iphone game with?

  13. #53

    Default

    downloading.

  14. #54
    MSgt. Shooter Person
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    China
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    Default

    I love this funny game!

  15. #55

    Default

    Hi, When I rebuild scripts I get these error messages:

    [0002.81] Init: Version: 8171
    [0002.81] Init: Epic Internal: 0
    [0002.83] Init: Compiled (32-bit): Apr 5 2011 17:33:09
    [0002.83] Init: Command line:
    [0002.83] Init: Base directory: D:\UDK\Binaries\Win32\
    [0002.83] Init: Character set: Unicode
    [0002.83] Log: Executing Class UnrealEd.MakeCommandlet
    [0003.22] --------------------Core - Release--------------------
    [0003.30] --------------------Engine - Release--------------------
    [0005.43] --------------------GFxUI - Release--------------------
    [0005.48] --------------------GameFramework - Release--------------------
    [0005.72] --------------------UnrealEd - Release--------------------
    [0005.90] --------------------GFxUIEditor - Release--------------------
    [0005.92] --------------------IpDrv - Release--------------------
    [0006.01] --------------------OnlineSubsystemPC - Release--------------------
    [0006.06] --------------------OnlineSubsystemGameCenter - Release--------------------
    [0006.12] --------------------UDKBase - Release--------------------
    [0006.30] --------------------MobileGame - Release--------------------
    [0006.38] --------------------ChickenGame - Release--------------------
    [0006.38] Analyzing...
    [0006.73] D:\UDK\Development\Src\ChickenGame\Classes\Chicken Pawn_Fox.uc(54) : Error, Type mismatch in Call to 'NotifyChickenStolen', par
    ameter 1
    [0006.78] D:\UDK\Development\Src\ChickenGame\Classes\Chicken PlayerController.uc(186) : Error, Type mismatch in '='
    [0006.84] Compile aborted due to errors.
    [0006.92]
    [0006.92] Warning/Error Summary
    [0006.92] ---------------------
    [0006.92] D:\UDK\Development\Src\ChickenGame\Classes\Chicken Pawn_Fox.uc(54) : Error, Type mismatch in Call to 'NotifyChickenStolen', par
    ameter 1
    [0006.92] D:\UDK\Development\Src\ChickenGame\Classes\Chicken PlayerController.uc(186) : Error, Type mismatch in '='
    [0006.92]
    [0006.92] Failure - 2 error(s), 0 warning(s)
    [0006.92]
    Execution of commandlet took: 4.10 seconds

    If to replace parameter "GetHeldPrey()" in function "NotifyChickenStolen" on "ChickenAIController_Fox(Controller).currentGrabbe dPrey" (function body)
    one of errors disappears, but there is one more "Error, Type mismatch in '='". I do not know, how remove this problem.

    P.S: sorry for my bad english...
    Last edited by Vovandr; 04-17-2011 at 05:25 PM.

  16. #56
    MSgt. Shooter Person
    Join Date
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    Default

    hey Jeremy. was wondering if you could post some insight/feedback/tutorial on implementing achievements using gamecenter. I would like to implement that into our game and would like some starting points. Thanks for any help or knowledge you can provide.

  17. #57

    Default

    hi
    i am also having the same problem as Vovandr

    Error, Type mismatch in Call to 'NotifyChickenStolen', parameter 1
    .
    .

    Is this specific to UDK version?
    I am using April version

  18. #58
    MSgt. Shooter Person
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    Default

    Getting the same thing, also using the April release.

  19. #59
    MSgt. Shooter Person
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    Default

    Looks like it compiles fine with the March update.

  20. #60

    Default

    Quote Originally Posted by theDeadBook View Post
    Getting the same thing, also using the April release.
    It looks like the typechecking must have been changed a bit in the April UDK causing these errors. I remedied these locally by passing around an Actor rather than an Interface_DraggableItem and casting to the Interface_DraggableItem when necessary.

    I listed the changes below that made it compile and run on my install:

    ChickenPawn.uc
    Line 58: function Actor AllowDragging(Controller attemptedGrabber)

    ChickenPawn_Chicken.us
    Line 47: function Actor AllowDragging(Controller attemptedGrabber)
    Line 52: return CarriedBy.Pawn;

    ChickenPawn_Fox.uc
    Line 43: function Actor GetHeldPrey()
    Line 55: Interface_DraggableItem(GetHeldPrey()).HandleStole n(Controller);

    Interface_DraggableItem.uc
    Line 21: function Actor AllowDragging(Controller attemptedGrabber);

  21. #61

    Default

    Thx a lot @ taylorneenja!
    That helped to compile without any problems! (using May beta)

  22. #62

    Default

    Hey guys...

    thanks for sharing your work with us... I enrolled into Apple developer's to be able to get provisioning and deploying to my iphone on January, but I've spent all these months learning to model and 3d animation until now...

    On January I successfully loaded and deployed chicken coup to mu iphone 4 with no problems, the last couple of days I modeled and imported a couple of assets into udk mobile editor but but now when I click on Play In Active Viewport I still get the chicken coup stats and behaviour on the screen ... how can i go about and starting fresh without reinstallind the UDK which i've thought of doing, but I know you guys know much better than I do

    thank you

    EDIT: Alright, got it working
    Last edited by dreamgabros; 06-09-2011 at 07:27 PM. Reason: Solved

  23. #63
    MSgt. Shooter Person
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    Default

    I'm getting into spawning in my current game and I am trying to get just a basic spawner working and then I will build on it. In looking at Chicken Coup, I see you guys are using a ChickenSpawnManager and ChickenSpawner. In the ChickenSpawner there is a ChickenPawn named ChickenTemplate.

    When in UDK, I was trying to find what this ChickenTemplate is and I am not having any luck. When I open up the ChickenSpawner Properties in UDK, listed next to the ChickenTemplate is "ChickenPawn_Chicken'ChickenArchetypes.Chicken.Chi cken_Pawn'", but I can't seem to see anything when I select "Chicken" under "ChickenArchetypes" in the Content Browser. Can you please explain what is listed in there or if I am supposed to see something, help me with what I am doing wrong Thanks guys!

  24. #64

    Default

    Now that the July release is out, how does this tutorial extract / build without a mobile directory? I don't expect developers to forward support their tutorials ... just wondering if anybody in the community has this up and running in July and if there are available instructions?

  25. #65
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    Gamertag: WICKEDHQ PSN ID: unrealloco

    Default

    its not free
    http://itunes.apple.com/us/app/chick...406166873?mt=8

    Quote Originally Posted by JeremyStieglitz View Post
    Hey all, we have the "Chicken Coup" UDK Mobile game in Apple's submission queue, so if we're lucky it may go up on the App Store this year (free of course). Here's hoping!

    In the meantime, definitely encourage ya to download the source (simply extract it over a new UDK Dec 2010 installation and it will become your "MobileGame") and try it out yourselves on provisioned iOS devices. The title uses GameCenter for leaderboards so you'll see some pretty challenging High Scores up there already (note that this development build will put you on GameCenter sandbox, which is separate from the public GameCenter your apps ultimately have on the App Store). I think our current record is around 40,000 points. And good luck earning all of the Achievements... mwahaha

    If anyone has any Q's about how we created this little game our how the UnrealScript works, by all means post here and we'll spill the beans.

    Have fun and we're all looking forward to seeing what everyone creates with UDK Mobile... let the floodgates of awesome portable Unreal games open

    -Jeremy Stieglitz

    P.S. Please check out our other Unreal Engine powered iOS title, Dungeon Defenders: First Wave, which just hit the App Store today! http://itunes.apple.com/app/dungeon-...404296113?mt=8

  26. #66

    Default

    may i use this source (UnrealScript things) to create my commercial game?

  27. #67

    Default

    Hi,
    First, I'm very appreciate your source. It look like a good game and good point to start study. I've just downloaded and unzib all file to the udk install folder. However, when I open UDK editor, I can't see this game. Then I opened the map file: ChickenMenuMap.mobile and received this error

    Can't find file for package 'ChickenGame' while loading D:\UK\MobileGame\Content\Maps\ChickenGame\ChickenM enuMap.mobile
    Can't find file for package 'Barn_Props' while loading D:\UK\MobileGame\Content\Maps\ChickenGame\ChickenM enuMap.mobile
    Can't find file for package 'ChickenHUD' while loading D:\UK\MobileGame\Content\Maps\ChickenGame\ChickenM enuMap.mobile
    Can't find file for package 'ChickenMusic' while loading D:\UK\MobileGame\Content\Maps\ChickenGame\ChickenM enuMap.mobile
    Can't find file for package 'ChickenVFX' while loading D:\UK\MobileGame\Content\Maps\ChickenGame\ChickenM enuMap.mobile
    Can't find file for package 'ChickenGame' while loading NULL
    Can't find file for package 'Barn_Props' while loading NULL
    Can't find file for package 'ChickenHUD' while loading NULL
    Can't find file for package 'ChickenVFX' while loading NULL
    Can't find file for package 'ChickenMusic' while loading NULL

    Thanks in advance!
    Tien

  28. #68

    Default

    Thank u~~ 嘿嘿

  29. #69
    MSgt. Shooter Person
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    Default

    Hi. Thanks for putting this up here. I'm looking through you're code to see if it can help me with my mobile touching. I ported some it over to my game code and I'm having trouble getting this line to compile

    Code:
    TouchHandles[Idx].GrabbedActor = bestDraggable.AllowDragging(self);
    It gives me the following error... Error, Type mismatch in '='

    I'm not sure why it would give that since "AllowDragging" seems to return an actor. Maybe I'm wrong about that. I'd greatly appreciate any help.

  30. #70

    Default

    There are a lot of changed parameters to functions, etc, in this example - is it possible to have someone update this to work with the current release of the UDK? It's not a very useful tutorial anymore, if we can't get it to run without massively having to 'guess' how it should be changed in order to work.

    Thanks,
    Jim

  31. #71
    Redeemer
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    Default

    Quote Originally Posted by gdijim View Post
    There are a lot of changed parameters to functions, etc, in this example - is it possible to have someone update this to work with the current release of the UDK? It's not a very useful tutorial anymore, if we can't get it to run without massively having to 'guess' how it should be changed in order to work.

    Thanks,
    Jim
    First of all, there was no need to bump this thread, and second it's not a tutorial, it's a game, no one is going to update it, you might as well just download it and take a look at the source code, and try to modify it, just learn ad nauseam, and when you have a small problem, create a thread, but you can't expect someone to update the whole source code, if you want it to work without changing anything, download an older version of UDK

  32. #72

    Default

    An code example isn't very useful if it won't compile and actually run without major modifications. If no one's going to maintain it, then they should remove the sticky.

    By the way - it was a sticky. I didn't bump anything. This is supposed to be a code example, and when coding in most other languages from professional companies, the code examples that are on the main forums (and stickied as examples) are usually kept up to date. This is to give programmers a solid baseline of how a project should be designed rather than just hunting and stabbing based on a zillion disparate sources. Without that baseline, it's trickier to get started and you may do stuff wrong...

    I'm not trying to offend here - but they shouldn't put this up as a current example if it's not a current example. Especially with all the changes to the UDK in just the last 6 months alone. It's frustrating and time wasting. Also, I don't even know what UDK version was used to build this example to start with.

    Thanks.

    Jim

  33. #73
    MSgt. Shooter Person
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    Gamertag: anointedknight PSN ID: captgrim21

    Default

    Thank you so much guys, the fact that you guys would share this means to so much to me and probably the community.
    Dungeon Defenders is awesome and I learned tons about interface/combat techniques just by playing your game so source code is like I just won a golden ticket. Mucho amor XD <333
    ~NOX~

  34. #74
    MSgt. Shooter Person
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    Hey could I have some help every time I install it it never works e.g. I can't load any content. And then when I copy across the content form the MobileGame folder into the UDKGame folder it just comes up with errors. BTW I am using UDK-2012-10.

    Thanks

  35. #75
    Skaarj
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    Gamertag: Maxximus213

    Default

    Quote Originally Posted by ClumsyRecon View Post
    Hey could I have some help every time I install it it never works e.g. I can't load any content. And then when I copy across the content form the MobileGame folder into the UDKGame folder it just comes up with errors. BTW I am using UDK-2012-10.

    Thanks
    I think you need to download an older version of UDK. The one they use is Dec 2010. Directions from page 1...
    "download the source (simply extract it over a new UDK Dec 2010 installation and it will become your "MobileGame") and try it out yourselves on provisioned iOS devices."


 
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