Ok first of all I have no experience with programming at all, so please don't assume I know something, but also don't write me off as unhelpable, because I'm a very fast learner.
Ok so I took a break from trying to understand unrealscript for a while and decided to mess around with kismet instead. This was a good idea cause I think I got a better understanding of how unrealscript works, but I'd like someone to tell me if I'm right or wrong.
Basically, what I think is going on is when you create a new script, you declare variables, which are the things that stuff can happen to, then you plot out all the "if this, then that" which can happen to those variables, right?
If that's the case, is there a list somewhere that has all the varibles you can use, and what they are, and more importantly is there a list somewhere that has all the "if's" and "then's" and what they do?
I'm kinda looking for something like the Unreal Kismet Reference, but for Unreal Script.
Edit:
Also, is it possible to create new variables (other than classes) or does that require access to the source code?



Reply With Quote



Bookmarks