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  1. #41

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    Quote Originally Posted by matt90036 View Post
    i already bought the game but i will never buy any kind of expansion pack or whatever until free roaming is included. it is stupid that a game like that is railed. big big failure just like RAGE.
    lol

    You miss the mark on how this game was designed, and rage for that matter.

    seriously, lol

  2. #42
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    Quote Originally Posted by x999x View Post
    lol

    You miss the mark on how this game was designed, and rage for that matter.

    seriously, lol
    Never mind that Epic has never even hinted at a for-pay expansion pack...
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  3. #43
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    free roaming town with people would be a blast!

    In Dungeons and for Combat it woudnt be nessecary

  4. #44

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    i would think a sort of "quest" system to upgrade the infinity blade would be the best way to go.

    That way it stays the most powerful wepn and it becomes 'new'.

    Perhaps the blade absorbs the power of strong enemies and becomes stronger/upgraded that way?

    Just an idea.

  5. #45
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    Quote Originally Posted by Sir_Brizz View Post
    Never mind that Epic has never even hinted at a for-pay expansion pack...
    Never mind Epic did not develop the game

  6. #46
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    Quote Originally Posted by UltimateWebhead View Post
    If they want to have in-game gold purchases, seriously, what's the big deal? I personally, will never use it because I am good enough that I can earn my own gold But I guess it's nice for those that would like to have the option.
    Wait for items that are priced $20,000,000,000 you'll spend weeks earning the cash, while the update will limit the max on chest to $100. There are soooo many ways for a developer to make you want to spend real $$$. How do you think Zynga made $600,000,000 in 2010???

  7. #47
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    Quote Originally Posted by macpiciu View Post
    Never mind Epic did not develop the game
    Chair, who is owned by Epic, primarily developed the game. However, if you look at the credits you can easily see that lots of Epic employees participated in this one.

    And, aside from that, Epic is doing all the marketing and promotion of this one. So what is your point?
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  8. #48
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    I just read that the update will give us the option to listen to our own music! WIN!!

  9. #49
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    Quote Originally Posted by macpiciu View Post
    Wait for items that are priced $20,000,000,000 you'll spend weeks earning the cash, while the update will limit the max on chest to $100. There are soooo many ways for a developer to make you want to spend real $$$. How do you think Zynga made $600,000,000 in 2010???
    I highly doubt there will be items worth $20 trillion. But then again, who knows.

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    Quote Originally Posted by macpiciu View Post
    Wait for items that are priced $20,000,000,000 you'll spend weeks earning the cash, while the update will limit the max on chest to $100. There are soooo many ways for a developer to make you want to spend real $$$. How do you think Zynga made $600,000,000 in 2010???
    This. Sad but true.

  11. #51
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    Quote Originally Posted by UltimateWebhead View Post
    I highly doubt there will be items worth $20 trillion. But then again, who knows.
    Trust me, I'm old enough to know that money makes the world go around. The second they smell the blood, sorry the money they'll cash you blind! And doing that they'll add that 'we need to make a living somehow' line too to justify lowlife tricks.

  12. #52
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    Quote Originally Posted by UltimateWebhead View Post
    Stop worrying if this game will turn into this or that and be something you don't want. That's just ridiculous.
    But at the very minute Mark Rein hinted at the gold in-app purchase, something in me clicked. This is expressed much clearer by macpiciu couple posts above:

    Quote Originally Posted by macpiciu View Post
    The second they smell the blood, sorry the money they'll cash you blind! And doing that they'll add that 'we need to make a living somehow' line
    Remember NGMOCO? Apparently no serious gamer takes them seriously now.

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    Not really understanding why there are such strong feelings about pay for play DLC. It's always optional and if you don't want to pay for gold you can always earn it by fighting and looting. If a player doesn't have the game skills and wants to pay for gold, why not let him have that option. And Chair has every right to market game in a way that maximizes profitability--they have pulled off an amazing game for the ipad/iphone and deserve to profit from it.

    It's all optional and the better the game does, the more expansions there will be and we all want to see more from Chair and this cool little world that they have designed.

  14. #54
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    I'm not sure why you'd think Epic is worried about their finances. They are already raking in more money than you can imagine on engine license/royalties and their games are massive retail successes as well.

    You sound more like a jaded FaceBook gamer than someone who has lived in more mainstream, or rather hardcore, gaming his whole life. Zynga makes boatloads of money because they make "hurry up and wait" games. The entire and only purpose of those games is to make you want to stop waiting by spending money. Infinity Blade is in a completely different league.
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    Quote Originally Posted by Sir_Brizz View Post
    I'm not sure why you'd think Epic is worried about their finances. They are already raking in more money than you can imagine on engine license/royalties and their games are massive retail successes as well.

    You sound more like a jaded FaceBook gamer than someone who has lived in more mainstream, or rather hardcore, gaming his whole life. Zynga makes boatloads of money because they make "hurry up and wait" games. The entire and only purpose of those games is to make you want to stop waiting by spending money. Infinity Blade is in a completely different league.
    Do you seriously know a company that would refuse more income???? Their whole purpose is to make money, drive exotic cars, love the ladies, etc. Sh.t I don't know a sigle game company that wouldn't charge you an extra buck to make the margin! Imagine 300,000 copies sold up to date, each player getting DLC for $2.99 is ... $1mil, hmmm, havin' a mil or not? I guess I'll have it then.

  16. #56
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    Quote Originally Posted by bakerbay View Post
    And Chair has every right to market game in a way that maximizes profitability--they have pulled off an amazing game for the ipad/iphone and deserve to profit from it.
    You think this is amazing? Really? Click to the next point, swipe your finger at random, click, swipe, click, swipe, etc. this is new and amazing? How old are you? This was made to ca$h as iOS is getting to the mainstream gaming ... and good on top of that, maybe the lazy xbox and ps3 will figure something to keep us on the edge. anyways this is not a game, it's a demo at the best harvesting for ideas to improve.

  17. #57

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    Quote Originally Posted by macpiciu View Post
    Do you seriously know a company that would refuse more income????it then.
    Yes if more income would ruin their image and hurt them in the long therm. Absolutely yes.

  18. #58
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    Quote Originally Posted by macpiciu View Post
    Do you seriously know a company that would refuse more income???? Their whole purpose is to make money, drive exotic cars, love the ladies, etc. Sh.t I don't know a sigle game company that wouldn't charge you an extra buck to make the margin! Imagine 300,000 copies sold up to date, each player getting DLC for $2.99 is ... $1mil, hmmm, havin' a mil or not? I guess I'll have it then.
    There is a lot more to consider than just dollar signs rolling in on your eyeballs. Epic is a company made up of GAMERS that is not typically tied down by publisher commitments or the whims of business people.

    I'm not saying that a company will turn its nose up at $1mil, even Epic, but what I am saying is if you treat your fans right on Game X, then when Game Y comes out your reputation is good enough that you can easily double that. Whereas companies that tend to nickle and dime people don't really enjoy increased revenue game-to-game as a general rule.

    It's just silly to think that Epic is shooting for cashing in on pointless things like forcing people to buy gold. That doesn't foster a healthy community base. Do you think that if one Zynga's competitors came out with similar games that DIDN'T practically require you to buy things to make time move faster that anyone who plays Zynga games would skip a beat moving to those games? That's what I thought.

    Despite what fans of Epic have thought of the changes made to the company over the years, they are still one of the few community-focused developers left out there (in the ranks of Valve and [somehow] Blizzard). While it would be nice to see their community interaction increase even more as time goes on, how many other companies have the VP personally responding to questions on Twitter? The President, CEO, Producers, Developers, Artists, et al. responding to emails and forum posts frequently. It's just something that is going the way of the do-do in the industry right now... except here. If there is one thing you can trust Epic to do it is to ignore the industry trends and do what is right for their business, and I'm telling you right now that making a baby game like Zynga does where you force people to buy things to progress in the game is not it.
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  19. #59
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    Quote Originally Posted by macpiciu View Post
    You think this is amazing? Really? Click to the next point, swipe your finger at random, click, swipe, click, swipe, etc. this is new and amazing? How old are you? This was made to ca$h as iOS is getting to the mainstream gaming ... and good on top of that, maybe the lazy xbox and ps3 will figure something to keep us on the edge. anyways this is not a game, it's a demo at the best harvesting for ideas to improve.
    Are you for real????????????

    This game was made for a PHONE that people will want to be playing ON THE GO. It wasn't made for a triple-A game console, and it's not priced as such either. For a $6 game on a phone, this IS amazing. Show me a game that is better.
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  20. #60
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    Quote Originally Posted by macpiciu View Post
    Trust me, I'm old enough to know that money makes the world go around. The second they smell the blood, sorry the money they'll cash you blind! And doing that they'll add that 'we need to make a living somehow' line too to justify lowlife tricks.
    Old enough to know that money makes the world go round?? So you passed the age of 18? Congratulations!

    If they start charging me for ridiculous things then I simply won't buy them. I am old enough to know that I don't have to do something I don't want to do.

    I mean seriously old timer, stop being so money crazy and grumpy and a pessimist and just have fun with the game.

  21. #61
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    oh god dont be so emotinal its a game from a famous company of course they want money the main question is how far the wanna go for this.

    InApp Purchases for Gold is a good way so coregamers can pass and casuels pay.

  22. #62

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    Quote Originally Posted by Mark Rein View Post
    At some point you will be able to buy gold through in-app purchase. We're not sure if it will make it into this update or not but it is planned.
    Please, add an option to enable shine and bumpmaps in the iPad version

  23. #63

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    Here's my two cents (even though it was previously mentioned already):

    In-app gold purchase:
    No biggie. Beginners with lots of cash will buy whole arsenal, but it won't help as you can't buy experience and skills. Same as it was with Rainbow Six series - people were ranking up to Elite levels in Terrorist Hunt mode, went into deathmatch again real people and got owned by Privates and Corporals in no time. Same in here. Gold will help to buy stuff that people want to own. It won't give any advantage in battles against experienced people. So what's the trouble?

    Paying for DLC:
    This part is easy. Fanbase is large enough to disregard several individuals who want to get all the goodness for free. Most of DLCs or functionality/content updates cost money on any platform. Some are free when game is losing popularity or company doesn't really care what happens next to a particular product. Some are free for no obvious reason that instantly claimed by users as a fine example on how content should be provided. I have no troubles paying for Angry Birds Halloween that got free Christmas update, but that's obvious. Third iteration of the same game with different colors wouldn't sell that much. Infinity Blade is just starting. Some updates will be free, some not I believe. And to conclude: don't want it, don't buy it. There a lot of people who appreciate the work and can shell out $3/month for some more goodies. I'd personally survive with one less beer in favor of new sword, couple of helmets and some shields

  24. #64
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    they should make it so all the xp points you earn during fights you receive it all regardless of if your items your using are mastered or not

  25. #65
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    Quote Originally Posted by Finanzberater View Post
    oh god dont be so emotinal its a game from a famous company of course they want money the main question is how far the wanna go for this.

    InApp Purchases for Gold is a good way so coregamers can pass and casuels pay.

    Totally agree. It's a good option for those that want it.

  26. #66
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    Quote Originally Posted by Letuch View Post
    Here's my two cents (even though it was previously mentioned already):

    In-app gold purchase:
    No biggie. Beginners with lots of cash will buy whole arsenal, but it won't help as you can't buy experience and skills. Same as it was with Rainbow Six series - people were ranking up to Elite levels in Terrorist Hunt mode, went into deathmatch again real people and got owned by Privates and Corporals in no time. Same in here. Gold will help to buy stuff that people want to own. It won't give any advantage in battles against experienced people. So what's the trouble?

    Paying for DLC:
    This part is easy. Fanbase is large enough to disregard several individuals who want to get all the goodness for free. Most of DLCs or functionality/content updates cost money on any platform. Some are free when game is losing popularity or company doesn't really care what happens next to a particular product. Some are free for no obvious reason that instantly claimed by users as a fine example on how content should be provided. I have no troubles paying for Angry Birds Halloween that got free Christmas update, but that's obvious. Third iteration of the same game with different colors wouldn't sell that much. Infinity Blade is just starting. Some updates will be free, some not I believe. And to conclude: don't want it, don't buy it. There a lot of people who appreciate the work and can shell out $3/month for some more goodies. I'd personally survive with one less beer in favor of new sword, couple of helmets and some shields
    Kudos. Glad to see some other people on this forum have good sense.

  27. #67

    Default A Simple Suggestion

    I think it would be amazing if you guys added just one more player slot. It doesn't seem like it would be that difficult.

    I don't want to start the game over with my level 40 character but at the same time I want to get the achievements that I missed somehow and just have fun. After all, the game is pretty repetitive with nothing left to master.

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    Quote Originally Posted by yoshi824 View Post
    I think it would be amazing if you guys added just one more player slot. It doesn't seem like it would be that difficult.

    I don't want to start the game over with my level 40 character but at the same time I want to get the achievements that I missed somehow and just have fun. After all, the game is pretty repetitive with nothing left to master.
    Which achievements are impossible at lvl 40? besides that s.h.i.t for nothing treasure one I got all of the other ones, come and join the clube the tag is: AingealDeannach

  29. #69
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    Quote Originally Posted by macpiciu View Post
    Which achievements are impossible at lvl 40? besides that s.h.i.t for nothing treasure one I got all of the other ones, come and join the clube the tag is: AingealDeannach
    If you weren't online when you got some, then you have to restart or something to get some of them. I have like the 200 combo but not the 5 combo... Game center needs some work...

  30. #70
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    Can't wait for this.
    Gonna be a great Christmas break. ^.^

  31. #71
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    Please Release after finals, I don't wanna be tempted, lol

  32. #72

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    Quote Originally Posted by paliometoxo View Post
    they should make it so all the xp points you earn during fights you receive it all regardless of if your items your using are mastered or not
    I agree. Linking the level bar going up based on the XP points being applied to the mastery of weapons is stupid. Just as you said, if you've mastered them all..your level stops going up. Unless I am doing something wrong. See my new thread on this topic.

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    I like the idea of being forced to level through mastering equipment. This way you try every item out and makes leveling more interesting.

    It was quite difficult to level with the +1 damage sword, and funny.

    It's an original idea. Never seen anything like it before in my gaming experience.
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    I didn't find leveling with ruin (the sword with 1 attack) hard at all, but then again, I have some 90 points in attack.

  35. #75
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    Quote Originally Posted by Leonarth View Post
    I like the idea of being forced to level through mastering equipment. This way you try every item out and makes leveling more interesting.

    It was quite difficult to level with the +1 damage sword, and funny.

    It's an original idea. Never seen anything like it before in my gaming experience.
    Not really, after I earned some more gold, I purchased and item and paid for mastering so I didn't have use all of them.

  36. #76

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    Quote Originally Posted by macpiciu View Post
    Not really, after I earned some more gold, I purchased and item and paid for mastering so I didn't have use all of them.
    that's exactly what i did for most of my items. after bloodline 10 you get on average ~$15,000-20,000 per bloodline and that's enough to master most of the items really fast. especially the low level weapons and shields - it only costs like 2-3k to get them mastered. up to bloodline 10 i just pumped everything into life and concentrated on getting the best equipment and mastering armors/rings (which are more expansive to master if you use your money)

  37. #77
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    Well I did it the hard way. I don't like workarounds, paid for no mastery, leveled every single item even Ruin which I found difficult to level but challenging at the same time.
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  38. #78

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    Quote Originally Posted by røger View Post
    Please Release after finals, I don't wanna be tempted, lol
    What he said. I study on the train, don't tempt me!

    Also lots of points in Magic = easy to level any weapon. 1 nuke every 10 seconds.

  39. #79

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    Honestly, I've seen it mentioned often on the forum about buying your way through mastering an item. Not knowing how to do this didn't slow my progress at all. In fact I think it added to the enjoyment of the game. The system of getting exp through mastering items I think is a great one. Once you've mastered an item there's nothing left for you to learn hence no more experience points for hanging on to it. This doesn't mean you can't use the item later on where and when most needed. Just that you won't gain experience doing so.

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    Quote Originally Posted by matt90036 View Post
    that's exactly what i did for most of my items. after bloodline 10 you get on average ~$15,000-20,000 per bloodline and that's enough to master most of the items really fast. especially the low level weapons and shields - it only costs like 2-3k to get them mastered. up to bloodline 10 i just pumped everything into life and concentrated on getting the best equipment and mastering armors/rings (which are more expansive to master if you use your money)
    Youll never be level 40 if you master items with gold. I never wasted a single gold piece on mastering an item and i'm level 40 and 1/3 (the maximum level possible at the moment). It's pretty stupid to level up items with gold and lose xp. you still get the stat for mastering the item but lose the stats from leveling up. Anyway whats the point of the game if not mastering all the items and beating the GK at his higest possible level, wich is, i think, 999?

 

 
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