free roaming town with people would be a blast!
In Dungeons and for Combat it woudnt be nessecary
i would think a sort of "quest" system to upgrade the infinity blade would be the best way to go.
That way it stays the most powerful wepn and it becomes 'new'.
Perhaps the blade absorbs the power of strong enemies and becomes stronger/upgraded that way?
Just an idea.
And, aside from that, Epic is doing all the marketing and promotion of this one. So what is your point?
I just read that the update will give us the option to listen to our own music! WIN!!
Not really understanding why there are such strong feelings about pay for play DLC. It's always optional and if you don't want to pay for gold you can always earn it by fighting and looting. If a player doesn't have the game skills and wants to pay for gold, why not let him have that option. And Chair has every right to market game in a way that maximizes profitability--they have pulled off an amazing game for the ipad/iphone and deserve to profit from it.
It's all optional and the better the game does, the more expansions there will be and we all want to see more from Chair and this cool little world that they have designed.
I'm not sure why you'd think Epic is worried about their finances. They are already raking in more money than you can imagine on engine license/royalties and their games are massive retail successes as well.
You sound more like a jaded FaceBook gamer than someone who has lived in more mainstream, or rather hardcore, gaming his whole life. Zynga makes boatloads of money because they make "hurry up and wait" games. The entire and only purpose of those games is to make you want to stop waiting by spending money. Infinity Blade is in a completely different league.
I'm not saying that a company will turn its nose up at $1mil, even Epic, but what I am saying is if you treat your fans right on Game X, then when Game Y comes out your reputation is good enough that you can easily double that. Whereas companies that tend to nickle and dime people don't really enjoy increased revenue game-to-game as a general rule.
It's just silly to think that Epic is shooting for cashing in on pointless things like forcing people to buy gold. That doesn't foster a healthy community base. Do you think that if one Zynga's competitors came out with similar games that DIDN'T practically require you to buy things to make time move faster that anyone who plays Zynga games would skip a beat moving to those games? That's what I thought.
Despite what fans of Epic have thought of the changes made to the company over the years, they are still one of the few community-focused developers left out there (in the ranks of Valve and [somehow] Blizzard). While it would be nice to see their community interaction increase even more as time goes on, how many other companies have the VP personally responding to questions on Twitter? The President, CEO, Producers, Developers, Artists, et al. responding to emails and forum posts frequently. It's just something that is going the way of the do-do in the industry right now... except here. If there is one thing you can trust Epic to do it is to ignore the industry trends and do what is right for their business, and I'm telling you right now that making a baby game like Zynga does where you force people to buy things to progress in the game is not it.
If they start charging me for ridiculous things then I simply won't buy them. I am old enough to know that I don't have to do something I don't want to do.
I mean seriously old timer, stop being so money crazy and grumpy and a pessimist and just have fun with the game.
oh god dont be so emotinal its a game from a famous company of course they want money the main question is how far the wanna go for this.
InApp Purchases for Gold is a good way so coregamers can pass and casuels pay.
Here's my two cents (even though it was previously mentioned already):
In-app gold purchase:
No biggie. Beginners with lots of cash will buy whole arsenal, but it won't help as you can't buy experience and skills. Same as it was with Rainbow Six series - people were ranking up to Elite levels in Terrorist Hunt mode, went into deathmatch again real people and got owned by Privates and Corporals in no time. Same in here. Gold will help to buy stuff that people want to own. It won't give any advantage in battles against experienced people. So what's the trouble?
Paying for DLC:
This part is easy. Fanbase is large enough to disregard several individuals who want to get all the goodness for free. Most of DLCs or functionality/content updates cost money on any platform. Some are free when game is losing popularity or company doesn't really care what happens next to a particular product. Some are free for no obvious reason that instantly claimed by users as a fine example on how content should be provided. I have no troubles paying for Angry Birds Halloween that got free Christmas update, but that's obvious. Third iteration of the same game with different colors wouldn't sell that much. Infinity Blade is just starting. Some updates will be free, some not I believe. And to conclude: don't want it, don't buy it. There a lot of people who appreciate the work and can shell out $3/month for some more goodies. I'd personally survive with one less beer in favor of new sword, couple of helmets and some shields
they should make it so all the xp points you earn during fights you receive it all regardless of if your items your using are mastered or not
I think it would be amazing if you guys added just one more player slot. It doesn't seem like it would be that difficult.
I don't want to start the game over with my level 40 character but at the same time I want to get the achievements that I missed somehow and just have fun. After all, the game is pretty repetitive with nothing left to master.
Can't wait for this.
Gonna be a great Christmas break. ^.^
Please Release after finals, I don't wanna be tempted, lol
I like the idea of being forced to level through mastering equipment. This way you try every item out and makes leveling more interesting.
It was quite difficult to level with the +1 damage sword, and funny.
It's an original idea. Never seen anything like it before in my gaming experience.
Game Center: leonarth
I didn't find leveling with ruin (the sword with 1 attack) hard at all, but then again, I have some 90 points in attack.
Well I did it the hard way. I don't like workarounds, paid for no mastery, leveled every single item even Ruin which I found difficult to level but challenging at the same time.
Game Center: leonarth
Honestly, I've seen it mentioned often on the forum about buying your way through mastering an item. Not knowing how to do this didn't slow my progress at all. In fact I think it added to the enjoyment of the game. The system of getting exp through mastering items I think is a great one. Once you've mastered an item there's nothing left for you to learn hence no more experience points for hanging on to it. This doesn't mean you can't use the item later on where and when most needed. Just that you won't gain experience doing so.