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  1. #1

    Default Character Collisions

    Hi
    How does UDK calculate its collsions for characters?

    I read that the collsiosn cyclinder is now disabled, so is it through the characters bones? (Vehicles I know use per poly)
    If so how does it decide which bones to use?

    Also is all of this defined in one of the classes if so which one?
    Thanks

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    96

    Default

    Unreal still uses the ****ty cylinders for world collision, but for physical interactions it uses the physics assets:
    http://udn.epicgames.com/Three/VideoTutorials.html
    Alejandro Gorgal, character modeler / animator.
    http://alejandrogorgal.tumblr.com/


 

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