View Poll Results: Include competitive multiplayer.

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  • Yes

    26 70.27%
  • No

    11 29.73%
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  1. #1
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    Default No competitive multiplayer?

    http://g4tv.com/games/xbox-360/63516...layer-Preview/

    This is pretty unsettling news for me. I'm hoping versus is annouced later, because I don't know how long this game can keep my attention with bots as my only competition..

  2. #2
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    I'm a bit dissapointed too. I'd already written a post on their blog

  3. #3
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    A lot of people feel the same way, including myself. It still looks like a stellar game, however I don't think it will stay in my box for very long without some real competitive aspect.
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  4. #4

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    Unless you can match the multiplayer features and tournament price money of a game like Heroes of Newerth, there's no chance for a successful comp multi-player game. Gonna mention just a few:

    A fully working replay system/theater mode (where you can go back and forth in time and keep up with the action from many different angles)
    Clan management system.
    Advanced spectator/observer modes.
    Non 3rd party build-in social features(chat rooms/friend system). Basically a way to organize matches, communicate and keep touch in one unified easily accessible place.
    Sending out representatives and actively supporting tournaments.
    Actual balancing of the game.

  5. #5
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    Quote Originally Posted by HideInLight View Post
    Unless you can match the multiplayer features and tournament price money of a game like Heroes of Newerth, there's no chance for a successful comp multi-player game. Gonna mention just a few:

    A fully working replay system/theater mode (where you can go back and forth in time and keep up with the action from many different angles)
    Clan management system.
    Advanced spectator/observer modes.
    Non 3rd party build-in social features(chat rooms/friend system). Basically a way to organize matches, communicate and keep touch in one unified easily accessible place.
    Sending out representatives and actively supporting tournaments.
    Actual balancing of the game.
    Most of the above is the responsibility of the community to make and maintain. I don't think that is a valid argument. Secondly, theres a good chance a lot of people won't buy this game anymore, including myself; no competitive multiplayer is a big disappointment .

  6. #6

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    Quote Originally Posted by Infra` View Post
    Most of the above is the responsibility of the community to make and maintain. I don't think that is a valid argument. Secondly, theres a good chance a lot of people won't buy this game anymore, including myself; no competitive multiplayer is a big disappointment .
    I have to disagree with you on. it's "the responsibility of the community to maintain."

    Just gonna leave you with the following quotes from an interview of one the HoN devs.

    For those who are not looking to play HoN competitively, what sort of features does the game provide the casual gamer just looking to have fun?

    HoN is very pub-friendly to the non-competitive gamer. We have a built in system to track your overall rating, which helps you play in more evenly matched games of people closer to your skill level. The ability to reconnect to games that you got disconnected from is also pretty huge. Most of the features a casual gamer would enjoy are not exclusive to casual gaming, though. Our focus has always been to make the game the best it can be with competitive players in mind - and as a result, there's a lot of improvements in HoN that benefit even the casual gamer. Rebindable hotkeys, stat-tracking, leaver protection, replays, built-in voice over IP.. all of these features make casual play of the game more enjoyable.

    It is very rare for such a new title to be so heavily involved in eSports right from the beginning. Why have you and the rest of the S2 team decided to focus so much on the competitive community?


    We're competitive gamers! We also acknowledge that HoN has huge potential as a spectator sport and really want to emphasize that aspect of it. There aren't many companies out there these days that give the competitive community the attention and time they deserve - S2 is proud to be one of the few who do. I can't really say definitively why we chose to focus on it so much - it's just always been a given that we would. I don't think we ever sat down an consciously decided to go after the competitive crowd, it was just always something we assumed we'd be doing. I think, given the type of game HoN is, it's pretty natural.

  7. #7
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    From where I'm coming from, I'd much rather a company focus on making solid gameplay. The community can make the ladders, maintain teamspeak/ventrilo servers, create irc channels/pug bots, etc. UT99 even had a built in irc client.

    That's how it was with UT99, with clanbase/mlut off the top of my head.

  8. #8
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    Where does it say exactly in the article that there's no competitive multiplayer?

    I ctrl+f'd "multiplayer", "no", "competitive", and I still didn't find where they said there wasn't gonna be multiplayer.

  9. #9
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    one of interviews with Cliff (directly) and one with Adrian (not directly, but suggesting that). I would post here links to those interviews, but i don't have time for this now. Both of it are in one topic on this forum.

  10. #10
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    Quote Originally Posted by T00BSAWK View Post
    Where does it say exactly in the article that there's no competitive multiplayer?

    I ctrl+f'd "multiplayer", "no", "competitive", and I still didn't find where they said there wasn't gonna be multiplayer.
    There is only 1 MP mode. Its not competitive.
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  11. #11
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    Quote Originally Posted by GhostofDota View Post
    There is only 1 MP mode. Its not competitive.
    There is only 1 MP mode confirmed right now. Who's that competitive multiplayer isn't in?

  12. #12
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    Lots of great info here about Anarchy and Echoes modes: http://www.destructoid.com/hands-on-...e-189143.phtml

    Bulletstorm’s multiplayer gameplay and skillshot system make for an over-the-top experience - setting itself apart from the usual multiplayer shooter experience.

  13. #13
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    so that's a no right Flak?

  14. #14
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    I don't know if this game should have competitive MP..... I think everybody should play the game to see if competitive MP should even be. Some games it feels like a cheap add on to the game just to make money.

  15. #15
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    Quote Originally Posted by DAN8 KFM View Post
    I don't know if this game should have competitive MP..... I think everybody should play the game to see if competitive MP should even be. Some games it feels like a cheap add on to the game just to make money.
    If by "some games" you mean Dark Sector or The Darkness, then yeah, the multiplayer feels like a last minute fix. But this is Epic we are talking about, they are no strangers to fun, competitive multiplayer. Why they choose to leave this is out is beyond me.

  16. #16

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    Quote Originally Posted by Infra` View Post
    From where I'm coming from, I'd much rather a company focus on making solid gameplay. The community can make the ladders, maintain teamspeak/ventrilo servers, create irc channels/pug bots, etc. UT99 even had a built in irc client.

    That's how it was with UT99, with clanbase/mlut off the top of my head.
    This isn't 1999 anymore, times have changed.

    The community should concentrate on enhancing the game, not fixing it to make it playable.

  17. #17
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    Quote Originally Posted by Flak View Post
    Bulletstorm’s multiplayer gameplay and skillshot system make for an over-the-top experience - setting itself apart from the usual multiplayer shooter experience.
    Yeah. We already know it, so please don't repeat line which was already said ten times :P. We are talking here about versus mode's.

    Quote Originally Posted by DAN8 KFM View Post
    I don't know if this game should have competitive MP..... I think everybody should play the game to see if competitive MP should even be. Some games it feels like a cheap add on to the game just to make money.
    If you don't want to play it... just don't play it. Let other players play versus mode if they want to

    I think that Bulletstorm have potential for versus MP, but it's probably impossible to create totally new gametype with totally new maps and keeping everything balanced (In current state leash and flail gun would be overpowered on versus multi)

  18. #18
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    I've added a poll. Lets try to get Epic to listen to us. I fear this game will be dead in a few months after release without a versus mode.

  19. #19
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    Quote Originally Posted by HideInLight View Post
    This isn't 1999 anymore, times have changed.

    The community should concentrate on enhancing the game, not fixing it to make it playable.
    None of my points have anything to do with fixing the game. Have you ever played UTxxxx competitively?

  20. #20
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    Maybe competitive multiplayer could be added through DLC somehow. When I first saw videos on this game, my first thought was that this game was gonna be sick for MP, well it looks like we'll never know...

  21. #21
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    Quote Originally Posted by T00BSAWK View Post
    When I first saw videos on this game, my first thought was that this game was gonna be sick for MP
    Same as me.

  22. #22

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    I don't think a competitive multiplayer would work or suit this game. At all.


    We have UDK. We have skilled UDK/UE3 users. Why isn't the community trying to make their own new oldschool arena shooter with competitive play?

  23. #23
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    This is great news. It means they can focus on a compelling story mode and deep co-op modes. And probably spend less time dealing with cheaters after release!
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  24. #24
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    Quote Originally Posted by azurescorch View Post
    I don't think a competitive multiplayer would work or suit this game. At all.


    We have UDK. We have skilled UDK/UE3 users. Why isn't the community trying to make their own new oldschool arena shooter with competitive play?
    Well... Most of talented people already work somewhere else, or are working on their own projects/scenes. It would be very hard to create team with enough talented people who want's to create that kind of game. But it doesn't matter. We have Quake Live, we have first Unreal Tournament, we have Painkiller, we have Warsow (don't mistake with Warsaw ), but we don't have any MP FPS with such great interaction with environment, objects and other players. Creating all this system would be too hard for modders. We could add gametype for Bullestorm, but i doubt that PCF will give us access to editor (Anarchy and Echoes aren't gametype which need to have maps created by community, so i won't expect editor), we can only hope that we find unlocked editor on wikileaks

  25. #25

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    Quote Originally Posted by Fartuess View Post
    Well... Most of talented people already work somewhere else, or are working on their own projects/scenes. It would be very hard to create team with enough talented people who want's to create that kind of game. But it doesn't matter. We have Quake Live, we have first Unreal Tournament, we have Painkiller, we have Warsow (don't mistake with Warsaw ), but we don't have any MP FPS with such great interaction with environment, objects and other players. Creating all this system would be too hard for modders. We could add gametype for Bullestorm, but i doubt that PCF will give us access to editor (Anarchy and Echoes aren't gametype which need to have maps created by community, so i won't expect editor), we can only hope that we find unlocked editor on wikileaks

    UDK has Unreal's base movement system which could be modded a little (we already have a dodge-jump mutator for ut3 which could be ported).
    We don't need fancy maps. Look at the HOLP maps, they're fantastic looking and some of them play a dozen time's better than standard maps.

    Heck, if you was to pull all of the best UT3 custom cotent, tweak it, and throw it together you could have a half decent UT-alternative right there.

    As for quakelive, it's just quake3. and I'm not fond of ut99. I want new games, not to be playing games from 1999 in 2010. I mean I love Sonic-2 but I don't want to play it for 10000 hours. I was tempted by warsow a while back but I asked around and the general response was "meh".

  26. #26

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    Quote Originally Posted by Fartuess View Post
    We could add gametype for Bullestorm, but i doubt that PCF will give us access to editor (Anarchy and Echoes aren't gametype which need to have maps created by community, so i won't expect editor), we can only hope that we find unlocked editor on wikileaks

    If PCF was to allow modding and editing I would love them forever and ever. I didn't learn how to map edit until ut3 got to it's current state. It's unmotivating to finish maps when you know only 2 or 3 people will play them.

  27. #27
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    Quote Originally Posted by azurescorch View Post
    UDK has Unreal's base movement system which could be modded a little (we already have a dodge-jump mutator for ut3 which could be ported).
    Creating mutator is million times easier than creating whole skillshot system from scratch. Modders can't do it, can't create skillshot based versus multiplayer FPS just basing on UDK.

  28. #28

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    Quote Originally Posted by Fartuess View Post
    Creating mutator is million times easier than creating whole skillshot system from scratch. Modders can't do it, can't create skillshot based versus multiplayer FPS just basing on UDK.
    Oh. We misunderstood each other it appears.
    I was talking about a whole new MP arena shooter being made in UDK, akin to ut. Not a bulletstorm clone.

  29. #29
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    LOL here is an idea, put players on an arena, floating in the mid air, when there are 2 or more players, spawn more "floating arena", and spawn same amount of guys to each arena, and see who can "bust out" the best "skillshot" combo, and points, after a few spawns... winners (like first, second, third) can be chosen. There, competitive, with out being "hurt by a 12 years old brat". To make "Floating Arena" mode REALLY in depth, each arena (around the edges?) spawns weapons, and in the selections, a sniper, so that players who CAN finish off "his share" can then "KILL STEAL" others'!!!!~ (of corse, we don't want to "get hurt by a 12 years old jerk", so FF (pvp) is off

    we should make a new post for new MP idea... shoo.. I'll make one!~

  30. #30
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    Quote Originally Posted by azurescorch View Post
    Oh. We misunderstood each other it appears.
    I was talking about a whole new MP arena shooter being made in UDK, akin to ut. Not a bulletstorm clone.
    And i said that we have already some of normal (if we can name them like that ) arena FPS. Bulletsorm IMO have potential for competitive matches, and it shouldn't be wasted.

  31. #31
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    No Vs mutliplayer, no buy. Such a dumb decision, the game looks awesome and potentially a ton of fun in multiplayer.

  32. #32
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    ^ that's what they said about bioshock and assassin's creed. look at where that went.

  33. #33
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    Quote Originally Posted by Sevryn08 View Post
    ^ that's what they said about bioshock and assassin's creed. look at where that went.
    The sales figures for single player games pale in comparison like Multiplayer focused titles like Call of Duty. Black Ops made more money than Jame's Cameron's Avatar in the first month of release. Sad truth is single player games don't turn up enormous profits anymore.
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  34. #34
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    Quote Originally Posted by Sevryn08 View Post
    ^ that's what they said about bioshock and assassin's creed. look at where that went.
    Well... I said that bioshock mulit won't be succesfull, same about AC:B, but now i'm saying that bullestorm should have versus multi

  35. #35
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    Gears of War is Epic's main multiplayer series. and you know, from the gameplay I've seen I don't think competitive multiplayer could work. If it could I'm positive Epic would have done it.
    Games come and go... but Gears of War is forever.


 

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