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  1. #4
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Location
    Gauteng,South Africa
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    155

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    Quote Originally Posted by GreatEmerald View Post
    You need to find which UPK the mesh is saved to and then open said UPK with uModel. No ther way is possible, since static meshes are not BSP.
    Well I have successfully copied and pasted static meshes from the UED for UT2K4 and pasted it in UED for UT2k3 and saved without any problems.I have had some problems with copying bsp from UT1999 to UT2K4 though.Firstly since I can't open UT3 nor the the editor for UT3 therefore I cannot open the map with the static meshes in to find the package with the static mesh and materials in as my pc is messed up so badly and the onboard graphics card doesn't support nor can it run UT3 at all.

    Besides I don't have a 3D model app to access the .pskx files and save them as .ase files to import into unrealed v3.0 for UT2k4 nor the texs as well. Someone has to do that for me.
    Last edited by maxdamage; 12-10-2010 at 05:02 PM.


 

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