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  1. #1

    Default Right placement wile importing

    Hi everybody !

    I have an interior scene inside a 3d max - walls, doors, furniture etc

    So i can export all of them via "ase" format into udk , but is it possible
    to place all of them exactly in the same place inside udk scene as they be in max scene ?

  2. #2
    Redeemer
    Join Date
    Apr 2010
    Location
    Middle East - Kingdom of Bahrain
    Posts
    1,261

    Default

    Never ever use ASE for exporting entire scenes. Use the FBX format. It'll save each object seperately within one file. When you import in UDK, you'll see that each object in your max scene will become a seperate static mesh. Now, drag and drop all of them randomly in the scene, do a marquee selection to select all, hit F4, under the movement category set the Location to 0,0,0. You're done.
    Hamad Al-Hasan
    Gameplay Programmer / Technical Artist
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  3. #3

    Default !

    Thank you, great !))


 

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