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Thread: Dog Rig

  1. #1
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    Default Dog Rig

    Hey guys,
    For a uni module I have to rig a dog model for UT3, and sadly I have practically no experience with advanced rigging....All that I have used is the skin modifer ha



    Heres my current progress. Sadly the tripple IK leg is broken and the IK solver spine doesnt work either so I will have to re do them



    I plan on using dynamic bones to simulate skin jiggle around the neck area, to use a joystick for both the neck and tounge aswell.

    All in all theres still an awful lot of work to do here :\
    Cheers

  2. #2
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    I have been trying to sort out these darrn legs. I have been following Paul Neales tripple IK leg tutorail. Ive gone over it that many time that ive literally memorized it. Im doing everything right , but for some reason when I select the the second HI chain and select and change the solver plan to IK goal it rotates the bones 90 degrees. I re made the leg afew times and it did the same thing :S



    I mirrored the leg and set and linked everything again , made new HI solvers etc and that seemed to fix it. But then when I tried mirroring it back it gets the problem again :S

    Any suggestions as to where im going wrong or a work around for this???

    p.s this is only happeining on the back legs and not on the front legs :s

  3. #3
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    I managed to sort out this problem by duplicating the working leg through the layer manager. It seems to work fine now.

    I have also created the spline IK spine , neck , and tail as suggested.

    They seem to work fine but the bones stretch at the moment which is something that I will have to sort out aswell



    I have also created some muscles aswell. They are not attatched yet. Im not quite sure what stage I should attatch them at :s



    Next I am going to set up an IK FK blend for the legs and set up some foot rolls etc

  4. #4
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    Today I have been setting up the primary and secondary foot controls and I have ran into afew problems.



    Excuse the rubbish paint over lol

    When I try duplicating the foot bone to apply a wire parameter to it , the bone flips :s , might this be becasuse the bone beneath has had its postition frozen :s

    Also, once I apply the toe bend to the front left leg the bone starts in that posititon. However once adjusting the sliders it will move fine :s

    If anyone can help me out here that would be really appreciated

    Thanks

  5. #5
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    I havea managed to sort out the legs in terms of the linking and foot rolls along with the eye controls as well as the COG.

    I have ran into a couple of problems that are driving me insane though

    The first is the Spline IK spine.



    I cant seem to stop the bones from stretching when I move the controlers. In the bone edit tool stretch is turned off :S

    The second is the IK/FK blend for the legs.
    Im really not sure how to go about it as I have already contrained each of the driver bones to solvers and helpers :s



    I have constrained the ik / fk bones to the driver bones and they seem to literally just follow them rather than blen :s

    Any suggestions on these issues will be greatly appreciated
    Thanks


 

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