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Thread: Bullet tail

  1. #41
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    114

    Default

    Quote Originally Posted by Apple-Guy View Post
    Sry for the bump, but how do you set the particle to be the bullet?

    Thx in advance

    Apple-Guy
    I am not quite understand what you mean sorry.

  2. #42

    Default

    Quote Originally Posted by tomneo2004 View Post
    I am not quite understand what you mean sorry.
    never mind, figured it out, wanted to know how to assign the particle to the bullet, so that the particle follows the bullet trail, it's just in the properties of your firingmode or one of those definitions ^^ (silly me ^^)


    Greetz Apple-Guy

  3. #43

    Default

    Hi, Great video! I followed your instructions and found that my FX emits but is stationary. it doesn't travel along the path. do you know if there's anything extra i need to do set the fx to travel along the path rather than emit and stay stationary?

    thanks in advance

  4. #44
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Posts
    110

    Default

    Hey sorry to bump this, but how can I attach the bullet trail effect to the weapon so that it's get displayed when firing ? I have carrefully watch all properties of UTWeapon but I couldn't find it !


 
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