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  1. #81
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    Gamertag: ambershee

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    That's a nice article - satisfies my passing interest. Much appreciated !
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  2. #82

  3. #83

    Default

    Any "Articles" on that Car Paint Shader ?

  4. #84

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    Im working on my new web page. And the ocean paper is ready for the public!
    http://davidmiranda.me/

  5. #85
    MSgt. Shooter Person
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    Gamertag: loCAST

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    @leviatan1001 Man your works are great! Especially I like the specular ones! Very realistic and beautiful! And I guess - DX9? If so it's even greater than people expect because it brings almost the same quality as DX11 does but no so many people use DX11 hardware yet, so they would appreciate that (me too ) So would you release your shaders/ codes etc. or it's kinda 'trade secret'?
    No cheating - just fair play!

  6. #86

    Default

    Using several methods learned and custom designed ones I got this master cloth shader:

    Cloth

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    By tweaking parameters you can go from towel to silk looking.
    Last edited by leviatan1001; 12-22-2011 at 03:19 AM.

  7. #87

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    Translucency

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  8. #88
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    Your translucency blows mine out of the water. I've had all manner of issues with mine, such as how to go about grabbing the right information (I pass almost everything in as parameters via script at present). I wouldn't mind having a chat about the implementation at some point (in about two weeks - I'm in Cambodia right now). I had intended to build a little Dx11 demogame that revolved around playing with lights and a decent scattering model for translucent materials (like jade) was something I have been trying to obtain!
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  9. #89

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    Dont get impressed! The method is completely wrong, hehe. Thickness is stored in a texture, but not in the correct way, which is explained by this diagram:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Its impossible to that in UDK. So I just rendered a local thickness map.

    Anyway, some smart shots here:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  10. #90
    MSgt. Shooter Person
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    absolutely beautiful, I would love to work with that shader for my marble sculpture models... I would hope you would make some of these available to the community in the future.

  11. #91

  12. #92

  13. #93

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    nice..you are unreal shader masterchief
    now only if we could see a videos instead of pictures

  14. #94
    MSgt. Shooter Person
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    Would love to see how you set up some of the materials! especially the glass stuff!

  15. #95

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    Organic Light Transmission + Convoluted reflections


  16. #96
    MSgt. Shooter Person
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    love your water scene, looking damn hot
    Project Manager
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  17. #97

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    Really nice work, Leviatan! For your anamorphic lens flare, did you create that within the lens flare editor or is that some kind of post processing effect? Thanks!

  18. #98

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    Post process. I recommend not doing that xD

  19. #99
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    Just got a chance to read the whole thread.

    Excellent stuff, leviatan! Really great. Shows just how far you can push UDK as a renderer.

  20. #100

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    Is it possible to post the code to do this stuff in a zip file?

  21. #101

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    Great work ! On the transmission shader did you modify the way that udk handle the shadows ?

  22. #102

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    Quote Originally Posted by TheMetaMorphe View Post
    Great work ! On the transmission shader did you modify the way that udk handle the shadows ?
    Thanks,
    No, thats impossible for me

  23. #103
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    Any chance you can put tutorials up for these materials, or download links or something?

    It's all very well showing off what you can achieve, but not much help to those trying to achieve it! Teach what you know o'great shader wizard!

    EDIT: Just visited your site, you are an artistic genius sir. And you scripted some of these Shaders in raw HLSL? How do you even begin to learn to do that, let alone do it to achieve desired results..?!
    Last edited by TJ_MkII; 09-01-2012 at 05:37 PM.
    Developer for TheSomme
    Game Design, Level Design, Audio Creation, Materials, Particle Systems, Textures, 3D Modelling, Asset Management, Game Play Design, & even a bit of Unreal Script!


 
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