Results 1 to 9 of 9
  1. #1

    Question Knowledge needed for an in-house project.

    Hello all,

    My name is steven porter, I have a team of 5 developers/designers. (we are looking for more)

    We were looking at using UDK to develop an online game until I spotted that the max player count is 64. My team and I are looking for an engine that would be server based and hold anywhere from 1 - 2000 players. Also the terrain would need to be deformable in-game by the players e.g. using a spade to dig a trench or a pickaxe to create a cave.

    Can anybody lend a hand either with the project or by pointing us in the right direction?

    Many regards from myself and the team.

  2. #2
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
    Posts
    3,555

    Default

    That sort of stuff isn't currently possible with UDK. Ideally you will want to license the engine to roll some of your own technology.

  3. #3

    Default

    thanks for the reply,

    you think if i license the engine that we could implement the tech that we need?

    If it is possible to implement something like 'GeoMod' and have the engine support up to 2000 players, then we are going to need a dedicated programmer/coder.

    Before this happens I will need to know if it is actually possible to do these things without having to "rewrite/code" the engine.
    Can anybody shed some light on this matter?

    Regards,

    The team.

  4. #4
    Iron Guard
    Join Date
    Mar 2010
    Location
    Netherlands
    Posts
    770

    Default

    Well, I can tell you for sure that such functionality won't be possible without programming.

  5. #5

    Default

    Quote Originally Posted by mktwo View Post
    Well, I can tell you for sure that such functionality won't be possible without programming.
    I understand that some programming will be needed, I was just looking to avoid having to rewrite a huge chunk of the engine.

    What I really need is big yes and a nod from somebody who can see the direction we're heading in, because if this engine can't support 250-2000 players even with reprogramming then we will have to look at other possibilities.

    Thank you for your input.

  6. #6

    Default

    Does anybody know where to start with something this big, will the UDK give me the source code for the engine so I can start programming, or will I need something else?

    Regards.

  7. #7
    Redeemer
    Join Date
    Nov 2009
    Location
    Help-me!
    Posts
    1,256

    Default

    You will probably need a source licensee.
    That will give you access to all UDK code, so yes, you will be able to do what you want.

    In another hand, you can keep the 64 player count without problems.
    The server can be written in any language you want and each player connects to it.
    You could use a .dll or tcplink for this.

    Good luck with your project.
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  8. #8

    Default

    ok i think the idea is there with UDK, we could start off with 64 players, get the ball rolling and then look in to expanding it to mmo size.
    what do you think about the terrain editing part, is this possible at this time?

    Thanks.

  9. #9
    Redeemer
    Join Date
    Nov 2009
    Location
    Help-me!
    Posts
    1,256

    Default

    Quote Originally Posted by SnowmanDev View Post
    ok i think the idea is there with UDK, we could start off with 64 players, get the ball rolling and then look in to expanding it to mmo size.
    what do you think about the terrain editing part, is this possible at this time?

    Thanks.
    Dunno about the terrain edit.
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.