I used this on my GameLobby defaultproperties.
Code:
/** If TRUE, this movie player will be allowed to accept input events. Defaults to TRUE */
bAllowInput = true;
/** If TRUE, this movie player will be allowed to accept focus events. Defaults to TRUE */
bAllowFocus = true;
/** If TRUE, the game will pause while this scene is up */
//bPauseGameWhileActive = true;
/** If TRUE, only the LocalPlayerOwner's input can be directed here */
bOnlyOwnerFocusable = true;
/** If TRUE, this movie player will capture input */
bCaptureInput = true;
/** IF TRUE, this movie player will ignore mouse input */
bIgnoreMouseInput = false;
There is also a dynamic way of pausing the scene, etc.
Code:
SetMovieCanReceiveFocus(bFocus);
SetMovieCanReceiveInput(bInput);
//ConsoleCommand("pause");
PlayerOwner.SetPause(bFocus);
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