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  1. #1

    Default Help: Mouse Input with Scaleform, stopping camera movement

    Update: Only need help with Stopping camera movement now.

    Althought i could also use help with making my mouse cursor the topmost ui element,

    it is its own seperate GfxMovie , seperate from the gui. It interacts with the Gui but is positioned behind it
    Last edited by Hytek; 10-21-2010 at 03:42 PM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    144

    Default

    I used this on my GameLobby defaultproperties.

    Code:
            /** If TRUE, this movie player will be allowed to accept input events. Defaults to TRUE */
    	bAllowInput = true;
    
    	/** If TRUE, this movie player will be allowed to accept focus events. Defaults to TRUE */
    	bAllowFocus = true;
    
    	/** If TRUE, the game will pause while this scene is up */
    	//bPauseGameWhileActive = true;
    
    	/** If TRUE, only the LocalPlayerOwner's input can be directed here */
    	bOnlyOwnerFocusable = true;
    
    	/** If TRUE, this movie player will capture input */
    	bCaptureInput = true;
    
    	/** IF TRUE, this movie player will ignore mouse input */
    	bIgnoreMouseInput = false;

    There is also a dynamic way of pausing the scene, etc.

    Code:
            SetMovieCanReceiveFocus(bFocus);
    	SetMovieCanReceiveInput(bInput);
    
    	//ConsoleCommand("pause");
    	PlayerOwner.SetPause(bFocus);
    BA (Hons) Games Design.
    C# .NET Programmer, C++ Programmer, 3D Design Artist.

    Project: CQB on IndieDB


 

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