Results 1 to 16 of 16
  1. #1
    Administrator
    Join Date
    May 2002
    Location
    Location Location
    Posts
    18,381
    Gamer IDs

    Gamertag: Fl4k

    Default Epic Games Releases September 2010 Unreal Development Kit Beta

    Epic Games Releases September 2010 Unreal Development Kit Beta

    CARY, NC (September 23, 2010) –Epic Games, Inc. has released the September 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

    Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

    Are you creating something great with UDK? Drop us a line in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are always welcome.

    We have a new UDK architecture forum. Are you using UDK to create 3D visualizations or simulations? Drop in and meet others who are using Unreal Engine 3 tools for similar purposes. Scaleform UI creation also gained its own forum.

    It’s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.
    This month’s build of UDK features significant additions, including:

    • UDK users now have access to the gameplay profiler tool.
    • Matinee’s movement tracks can now be split into individual translation and rotation components.
    • Users can bulk edit texture properties within the Content Browser.

    Upgrade Notes


    • Due to changes in PhysX you should re-save all of your content.

    UDKGame


    • Fixed leaning during jumps in UDK.
    • Fixed UDKVehicle crash.
    • ‘AllowNVidiaStereo3D’ is false by default for UDK.
    • Switched UDK maps over to use precomputed visibility.
    • Resaved UDK maps for updated PhysX changes.

    Profiling



    Matinee


    • Allow movement tracks to be split so that translation and rotation components can be individually manipulated.
      • Read more:


    http://udn.epicgames.com/Three/MatineeUserGuide.html#Separating Translation and Rotation


    • You can now disable the audio radio filter effect in Matinee Kismet blocks.

    Particle System improvements


    • Now supports multiple ribbons per emitter.
    • New 'RandomSeed' module in Cascade helps particles play back more consistently.
    • Random size and lifetime can now be specified per ribbon in an emitter.
    • Particle spawn rates are now clamped to prevent negative spawn rates.

    Rendering


    • Added ‘ImageGrain’ to ‘UberPostProcess.’
    • Improved post processing.
      • Uses less memory.
      • Better CPU/GPU performance.
      • Improved quality and consistency.
      • New features such as HDR scale and film grain.

    • Optimized distortion pass.
    • Fixed multiple split-screen issues causing color leaking.
    • 'F5' key now enables shader complexity mode by default.

    Animation


    • Added support for rotating Joint Bone to ‘SkelControlLimb.’
    • Animation compression improvements.
      • With automatic or the ‘CompressAnimations’ commandlet.
        • Savings of 30% over the previously compressed size are typical.
        • Can be much higher on some animations or with adjustments to the compression parameters.



    Scaleform GFx


    • Integrated fix for sRGB handling with fonts from Scaleform.
    • GFx now supports Distance Field and RGBA UFonts.
    • Added a sample GFxUI.int to Engine/Localization/INT/.

    DCC Tools (Max/Maya)


    • ActorX for Maya and Max 2011 is now supported.

    PhysX


    • ‘PhysXDestructible’ has been removed.
    • APEX destructibles are replacing them.

    Other Improvements:


    • Workflow enhancements (e.g., find all materials using this texture, support for local collections to the Content Browser).
    • Fixed hitches during gameplay caused by long processing times for zero length linechecks.
    • OBJ mesh export now can generate a diffuse, specular and normal texture from the material.
    • Alternate mesh bone weight import tool has been much improved and supports both low->high and high->low bone count swapping.
    • Streaming texture stat enhancements including the new STAT TEXTUREPOOL command.
    • Landscape editing improvements.
    • The new color picker is now integrated into the mesh paint tool.
    • The mesh paint tool now supports flood fill.
    • Gamma can now be used even if the tonemapper is activated.
    • Texture properties can now be edited in bulk via the Content Browser.

    UDN Pages


    • New

    http://udn.epicgames.com/Three/UDKTr...sAndLogos.html
    http://udn.epicgames.com/Three/Captu...dGameplay.html
    http://udn.epicgames.com/Three/GameS...Reference.html
    http://udn.epicgames.com/Three/Instr...tatistics.html
    http://udn.epicgames.com/Three/HitMask.html

    • Updated

    http://udn.epicgames.com/Three/UDKProgrammingHome.html
    http://udn.epicgames.com/Three/UDKCo...ationHome.html
    http://udn.epicgames.com/Three/UDKLe...ationHome.html
    http://udn.epicgames.com/Three/UDKCommunityLinks.html
    http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
    http://udn.epicgames.com/Three/Devel...ptProject.html
    http://udn.epicgames.com/Three/ContentBlog.html
    http://udn.epicgames.com/Three/AnimS...UserGuide.html
    http://udn.epicgames.com/Three/KismetUserGuide.html
    http://udn.epicgames.com/Three/Asset...ationTool.html
    http://udn.epicgames.com/Three/Mater...UserGuide.html
    http://udn.epicgames.com/Three/PostP...UserGuide.html
    http://udn.epicgames.com/Three/Sound...UserGuide.html
    http://udn.epicgames.com/Three/PhATUserGuide.html
    http://udn.epicgames.com/Three/AnimT...UserGuide.html
    http://udn.epicgames.com/Three/Stati...UserGuide.html
    http://udn.epicgames.com/Three/Mater...UserGuide.html
    http://udn.epicgames.com/Three/Scene...Reference.html
    http://udn.epicgames.com/Three/ColorPicker.html
    http://udn.epicgames.com/Three/ViewportToolbar.html
    http://udn.epicgames.com/Three/SCCIntegration.html
    http://udn.epicgames.com/Three/Impor...hTutorial.html
    http://udn.epicgames.com/Three/Impor...sTutorial.html
    http://udn.epicgames.com/Three/Impor...sTutorial.html
    http://udn.epicgames.com/Three/Expor...sTutorial.html
    http://udn.epicgames.com/Three/Physi...Reference.html
    http://udn.epicgames.com/Three/Scaleform.html
    http://udn.epicgames.com/Three/ScaleformWorkflow.html
    http://udn.epicgames.com/Three/SettingUpVehicles.html
    http://udn.epicgames.com/Three/Vehic...icalGuide.html
    http://udn.epicgames.com/Three/SettingUpWeapons.html
    http://udn.epicgames.com/Three/Weapo...icalGuide.html
    http://udn.epicgames.com/Three/Camer...icalGuide.html
    http://udn.epicgames.com/Three/Preco...isibility.html
    http://udn.epicgames.com/Three/Textu...eflection.html
    http://udn.epicgames.com/Three/SoftMasked.html
    http://udn.epicgames.com/Three/ColorGrading.html
    http://udn.epicgames.com/Three/Unrea...Reference.html
    http://udn.epicgames.com/Three/Comma...Arguments.html
    http://udn.epicgames.com/Three/CommandletList.html
    http://udn.epicgames.com/Three/ActorX.html
    http://udn.epicgames.com/Three/Eat3D.html

    Community Links
    UDK Forums: www.udk.com/forums
    UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
    UDK on Facebook: www.facebook.com/pages/UDK/183744733429

    Epic Games on Twitter: www.twitter.com/EpicGames
    © 2010, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, Unreal Editor, Unreal Engine, AnimSet Editor, Unreal Content Browser, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
    ###
    Last edited by Flak; 09-24-2010 at 01:23 PM.
    Community Coordinator
    Epic Games, Inc.

  2. #2
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Australia
    Posts
    63
    Gamer IDs

    Gamertag: Mastur Betor

    Default

    1st reply....downloading it now... wonder how well Apex Destruction is going to turn out?

  3. #3
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    Wow, finally I know what the GameplayEventWriter class is for.. thought it was supposed to log stats for use in such stats...

  4. #4
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    Poland, Żyrardów
    Posts
    213
    Gamer IDs

    PSN ID: makipolska

    Default

    PhysXDestructible removed? Why?

  5. #5
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    Quote Originally Posted by MaKiPL View Post
    PhysXDestructible removed? Why?
    Because it completely relies on APEX now:
    http://www.youtube.com/watch?v=8JtAdTon0JA
    http://developer.nvidia.com/object/a...struction.html
    Last edited by Crusha K. Rool; 09-24-2010 at 11:42 AM.

  6. #6
    Iron Guard
    Join Date
    Jan 2009
    Posts
    743

    Default

    Skelmesh hitmasks and a play session heatmap thingie? Oh my, thankyou, Epic!

  7. #7
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    New South Wales, Australia
    Posts
    271

    Default

    APEX seems to look too clean, like the broken pieces seem to look too uniformly square, although that said I haven't had a chance to stuff around with it yet so I could be wrong.

    Edit:

    That said, it is an amazing update, and just in time too, I was getting worried we werent going to have one.
    Last edited by Kyle_Katarn; 09-24-2010 at 12:31 PM.

  8. #8
    Iron Guard
    Join Date
    Jan 2010
    Location
    Ottawa, Canada
    Posts
    777

    Default

    Woots, another impressive update. I wonder how long this slow leak of greatness can continue

  9. #9
    MSgt. Shooter Person
    Join Date
    Aug 2010
    Posts
    467

    Default

    Oh, man, I think I might work for you. You know, get my game dev skills up and work for Epic. I respect Epic games over all other studios, and I respect all here on this forum. Epic is truly living up to their name. Keep sending those awesome beta builds.

    Kinos

  10. #10
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    LA
    Posts
    251

    Default

    very nice update! Glade to see the particles update and changes. and Thanks for the recording docs.
    -- Dave

    UDK Game Dev Blog
    http://agentfxudk.blogspot.com/
    Main VFX Blog
    www.agentfx.com

  11. #11

    Default

    yesss another update Thanks epic!
    So whats the deal with PhysX? Did it just get removed or placed with APEX?

  12. #12
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Australia
    Posts
    63
    Gamer IDs

    Gamertag: Mastur Betor

    Default

    I have a problem when starting UDK it stops at this point......

    .

    I've re-uploaded it several times and it still keeps happening at the same point.

  13. #13
    Iron Guard
    Join Date
    Jul 2010
    Location
    Texas
    Posts
    722

    Default

    Mayhaps it's just a compatibility thing with the new version, or somehow bugged.

    I've deleted my shadercache files before, and the UDK auto-rebuilt them... Although it took a few hours.

    You might try that. Make a backup of your shadercache-PC-D3D-SM3.upk file (In case this doesn't work), delete it, then load UDK editor. I'm guessing that it'll re-build it.

  14. #14
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Stafford, UK
    Posts
    351

    Default

    Any word on Uscript changes? cos there were plenty of undocumented ones in the last few releases before i copy over all my scripts. Also i agree, Apex looks too clean and uniform, would be better if it was more similar to Fracture meshes (from a dev point of view)

  15. #15
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Australia
    Posts
    63
    Gamer IDs

    Gamertag: Mastur Betor

    Default

    I get this now upon install....



    This is frustrating.

  16. #16
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    187

    Default

    Alright, installed and double checked, so far it runs without any problem (as usual). Another update well done Epic. Kudos.

    Saw the Apex videos, looks pretty sweet but like other said, too clean (square boxes in most of the videos except one with realtime demo and ragdoll dumies crashing into walls, which was amazing).

    So judging from the ragdoll video, I'd say that the other blocky demos were done in a hurry or to just simple demonstrate the tools/Apex.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.