Results 1 to 5 of 5

Thread: .ase question

  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2010
    Posts
    89

    Default .ase question

    hello guys!
    i've got a question in blender to udk
    i have tried .psa/.psk script on UDK..it's good
    and i just have tried the .ase exporter by goofoos..which is very good.
    1 question though...can i export character animations using .ase?

  2. #2
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    PSK contains the SkeletalMesh, PSA contains the animations.

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Location
    Cambridge, MA
    Posts
    278

    Default

    .ASE files are only Static Mesh geometry.

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2010
    Posts
    89

    Default

    so .ase is good for exporting buildings?
    so .psk means it's my character and .psa means with animation in my character?
    i was experimenting blender...i exported a mesh without any animation and it came out as a .psk..and when i exported it to UDK...it was in animtree...
    am i doing it right?

  5. #5
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Location
    Cambridge, MA
    Posts
    278

    Default

    Yes, that's right. Even if you don't make animations for it, a .psk skeletal mesh is still useful as a physically-animated object. For example, you could have a chandelier hanging from the ceiling that you knock around, or even a whip (I'd like to see someone do that).


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.