hello guys!
i've got a question in blender to udk
i have tried .psa/.psk script on UDK..it's good
and i just have tried the .ase exporter by goofoos..which is very good.
1 question though...can i export character animations using .ase?
hello guys!
i've got a question in blender to udk
i have tried .psa/.psk script on UDK..it's good
and i just have tried the .ase exporter by goofoos..which is very good.
1 question though...can i export character animations using .ase?
PSK contains the SkeletalMesh, PSA contains the animations.
.ASE files are only Static Mesh geometry.
so .ase is good for exporting buildings?
so .psk means it's my character and .psa means with animation in my character?
i was experimenting blender...i exported a mesh without any animation and it came out as a .psk..and when i exported it to UDK...it was in animtree...
am i doing it right?
Yes, that's right. Even if you don't make animations for it, a .psk skeletal mesh is still useful as a physically-animated object. For example, you could have a chandelier hanging from the ceiling that you knock around, or even a whip (I'd like to see someone do that).
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