Yeah, but just to underline it: The visuals don't have to be bad. Plenty of community mappers have proven this by creating a clean look keeping the gameplay intact so that there were no obstacles and you could easily spot players which was still very pretty and on current graphics standards. However, they should definitely focus more on the gameplay aspect rather than graphics, I would love to see an improved UT3 gameplay. The idea of mixing UT2004 and UT99 gameplay to create a mix that appeals to most players, was quite interesting, but something went wrong in the realization, I think they just messed up the gravity feeling and walking speed. You felt like a moving bag of bricks when you were jumping and dodging and your walking speed made it appear even slower, a higher walking speed and the dodging system of UT is where the fun's at! The faster, the better (personal opinion).