Name: MutantUT3
Version: Beta1.2.2
Compatibility: UT3 Version 2.1 and later
Description: One player is a mutant with almost unlimited ammo, the advantages of speed and invisibility
over the ordinary players. His goal is to kill as many "hunters" as possible. The player who kills the mutant becomes a mutant and the object of the hunt himself.
Comments: Mutant Gamemode from UT2004. Converted original scripts from UT2004 as base for this mod
Credits: UT2004 Developer
Homepage: None
Download:
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Current Version: MutantUT3 Beta1.2.3
Development Server
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MutantUT3 Base Version: MutantUT3 BASE (Contains only files that are unlikely to change in the near future.
Recommended but not needed to play on the development server)
Development Version: MutantUT3 Beta1.2.3 ( can be played on 85.214.148.59:7777; mode can be voted if it is not running; Server can only be joined via console)
Hello i am trying to convert the ut2004 mutant gamemode to ut3 since the only mode/mutator i found seems to be dead. I took the 2004 source files and tried to make them work in UT3. The result can be tested via the download link.
I know that it still needs some work in order to get the full fun back into this gamemode, but since i am new to unreal script it might take a while to get things fixed. I still hope you can enjoy this beta version of MutantUT3
Screenshots:
Installation:
Unzip the UTGame folder in the archive to this directory:
My documents\My Games\Unreal Tournament 3\
TODO
=======================
- ways to find the mutant (maybe a radar like in 2004)
- things i dont know yet
KNOWN BUGS IN THE NEWEST VERSION
(not things that are still missing)
=======================
- Bots sometimes don't find the way to their target and are getting stuck
while looking at the floor (seem to happen if a bot is the mutant)
- On dedicated server the Mutant becomes green instead of invisible after the first
mapchange (due to duplicate NetIndex). Therefor I removed the invisibility until I can fixed this problem.
- RPG Lock-On on non-Mutant player
CHANGELOG Beta1.2.2 to Beta1.2.3
=======================
- Removed remaining powerup overlays/post processing effects after becoming the Mutant
- Removed push back from friendly fire
+ Added an additional aura for the Mutant for better visibility
+ Added spawn protection after becoming the Mutant
- Reduced default Agi multiplier from 1.5 to 1.3 (can still be changed via config)
- Reduced default Bottom Feeder kill points from 5 to 3 (can still be changed via config)
+ Added debug mode (enabled by default) to disable Invisibility (shouldn't be disabled for now)
CHANGELOG Beta1.2.1 to Beta1.2.2
=======================
+ Added randomize Mutant weapon option
- Edited bots behavior. Still not perfect but better than before
+ Added UT2004 Mutant announcer
- Removed Mutant invisibility (due to some bug with duplicate NetIndex which I can't fix)
+ Added "Mutant" sign above the Mutant's head
- Adjusted Mutant's armor values due to removal of the invisibility
- Mutant gets more health and armor for games with more than four players
- Reduced font size of Mutant messages
CHANGELOG Beta1.2 to Beta1.2.1
=======================
+ Added the ability to configure certain aspects of the game via commandline or ini file.
See UTMutantUT3.ini for more infos
- Fixed Mutant dual enforcer not showing
- Changed Mutant armor from Vest=50 Thighpad=50 to Vest=80 Helmet=20
+ Added Scoreboardindicator for Mutant and Bottom Feeder
CHANGELOG Beta1.1 to Beta1.2
=======================
+ Added the text "Bottom Feeder" above the Bottom Feeders head (replaces the glow)
- Fixed Mutant dropping Mutant weapons on death
- Fixed player keeping powerups after becoming the Mutant
- Removed shieldbelt glow overlay after becoming the Mutant
CHANGELOG Beta1 to Beta1.1
=======================
- Fixed bot behavior. Bots now only shoot the Mutant (or everyone if Mutant/Bottom Feeder)








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umm... i broke it... :P



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