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  1. #1

    Default Blender 2.53 to UDK

    I realized yesterday that there were no good tutorials on how to export static meshes from blender 2.53 to UDK. So I decided to make one for the community!
    Give me your honest feedback! link

    I can create more of these tutorials on how to create an amazing game using completely free software but I am not sure there is a market for it. So if you enjoyed this then send me a message or leave a comment. If there are enough people then I would love to make more!

    Just give me your thoughts!
    Thank you for reading and I hope I was able to help you!

  2. #2
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    Quote Originally Posted by RyanRothweiler View Post
    how to create an amazing game using completely free software but I am not sure there is a market for it.
    How could there NOT be a market for it?


    Very nicely done. Quick and straight to the point, might be a bit fast for someone who has never used Blender before but that's not the point of this tutorial after all because there are many about the basics all over the web.

    The voicing was nice, reminded me a bit of Super3Boy's Blender Tutorials, but it was nice that you didn't improvise the text so there was no stumbling and it was easy to follow the video.
    Maybe a bit too fast for someone who is not so familiar with the English language, but I can't judge that.


    Maybe you should also provide the ASE Import script (yeah, there is no easy way to get something right out of the UDK anymore, but maybe people lost their blend files and want to reimport their exported ASE or something like that ) and even more useful the PSK/PSA Import/Export script by Darknet:
    http://forums.epicgames.com/showthread.php?t=602953
    (it's the RAR under the first blue headline - note that you don't need to put it into the io folder, the basic scripts folder is enough, it just needs to be enabled in the User Preferences). And make a video about SkeletalMeshes from Blender to UDK with simple animation. <3
    Last edited by Crusha K. Rool; 09-06-2010 at 06:33 PM.

  3. #3

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    How could there NOT be a market for it?
    haha true, very true!

    Thank you for the advice! Yes some goals I had when making this was to be quick, simple, easy to understand, yet give everybody the information they need encase they run into errors.

    Maybe a bit too fast for someone who is not so familiar with the English language, but I can't judge that.
    I didn't even think about other languages. Thank you for the insight, it is something I will consider when I make more.

    Maybe you should also provide the ASE Import script
    Yes! You are correct! I have uploaded it and updated the description in my video. Thank you!

    I enjoyed super3boys tutorials but they were always to basic. Like you said, there are a TON of tutorials out there for beginning blender users but not as many for the newest version of blender and nearly none for advanced blender users. I would center mine not on blender but using free tools such as blender, gimp, and udk to create a professional game. I have many ideas for tutorials and articles that I am looking at pursuing. And yes, SkeletalMeshes is on the list
    Last edited by RyanRothweiler; 09-06-2010 at 07:07 PM.

  4. #4
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    And the holy grail of Sculptris.

    Let's hope that it stays free, even under the wings of Pixologic.



    And xNormal and WOTgreal… but those are probably way out of scope.


    EDIT: You link to the Import script doesn't work for me.

  5. #5

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    Yeah sculptris haha Blenders sculpting tools are getting pretty good though! I will have to make a decision soon!

    Oh, I apologize, thank you for the help. Try the link again, it should work now.

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    To the question about exporting multiple materials instead of just a single UV:
    I heard that it was possible with Goofos ASE Exporter. Don't know if the 2.53 script still supports it, but might be worth a try.

    In the old script was it so that you had to create Vertex Groups and then assign a Material (in terms of Blender) to each of these groups. Every Material needs to have a texture.
    If you export it then (they used Goofos ASE Exporter v0.6.10 for this example, get it here, works from Blender 2.44 upwards), you get a channel for each Vertex Group so that you can assign materials to it:

  7. #7

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    hmmm. I couldnt get that script to work in 2.53 though?

  8. #8
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    Yeah, it's surely not sutiable for the 2.5 versions anymore, but the script you used might be derived from the Goofos script, so maybe it works there as well with multpile materials.

  9. #9

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    Oh I see what your saying. It is something I will have to play with. Thank you!
    I am currently working on a tutorial to make professional materials in UDK using Gimp.
    I appreciate your help and feedback very much!

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    Very nice tutorial
    I liked that it was that simple and i had no problems to understand it (i´m german) so i don´t think that there is a need to slow it down for non-english-speakers.

    And of course there is a market for tutorials with free tools

    I would especially be interested in importing skeletal meshes and animations and (if that´s even possible) how to create a flash menu using free tools.

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    My way is:


    Save to wavefront .OBJ
    Then I have a 3D object converter (registered, low price!)
    And by this, I can convert my blender (.wavefront .OBJ) model to about 500 files. I convert to .ase. Then import by UDk. Still have material problems. But I know that I must type in my Model, materials references.

  12. #12
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    It's a nice tutorial, and very well explained. I must also say Blender is looking fantastic now, I had tried it about 3 years ago before moving into my first major modelling package (Cinema 4D), and I hated it. It seriously was as bad as 3DS Max's layout (my opinion), just a clusterf**k of crap. Now it's looking nice and pristine, and best of all, navigable.

    Continue with the good tutorials, you're quite good at them.

  13. #13

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    Thanks guys! I appreciate the positive feedback!

    Thank for Phylik for you insight, I really appreciate it. It is nice to know that even users who know english as a second or third language can even understand me. It widens my audience

    As for skeletal meshes, that could very possibly be my third tutorial.

    And yeah I COMPLETELY agree with you kyle about Blenders improvement. The 2.5 alpha releases are a huge leap for the program. I have been using blender for a long time and I really believe it will become very competitive with the professional softwares. As studios start choosing Blender. It still might take some time. But I know that I would not be in the 3d industry if it wasn't for blender.

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    Hmm, I just did a test on export something with two different UV maps on a single mesh.. looks fine in Blender, but I don't get two material slots in the Unreal Engine (2). Seems like this new script isn't capable of doing that.



  15. #15

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    hmmm. :/ thanks for the info. I will definitely look into that.

  16. #16

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    the tutorial which u have done is great.
    right now i am going to do a game in UDK using Blender.
    i have learn lot from your tutorial.
    but
    if i put IK for the bone. the exporter does not export the animation data
    why this is happening.
    is the export support IK of Blender?
    but the export work great for FK ?
    can u please reply as soon as possible

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    Nice video, now if you could update it to 2.56 Still waiting to see if the ase script for it is being fixed.

  18. #18
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    For the IK bones you need to make sure the armature bone have animations in them. It will ignore object animation. It just need to manual set them. If you have a object that has animation with IK. Set the pose and select the armature object in pose mode and set them there. Note all bones must set their location and rotate for the first frame. To make the export work.


 

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