1.1 (.ini data fixed)
With the development of compound power technologies, Liandri was able to further its operations to areas previously untouched by traditional mining methods. Remote refueling outposts such as this one, operate without the need for any significant maintenance, and allow skeleton-crewed atmosphere harvesters to range from one station to the next, refueling as they hit their former maximum distances. A single-weapon tournament bracket was considered but the stations are more commonly used as a way to forget about convicts, with the promise of a pardon if they can rack up a thousand kills, and convince a passing freighter to allow these weary mass murderers on board.
A map for a concept map pack. The theme was one weapon per map, with a fitting aesthetic backstory. This was my contribution for the Link Gun - A remote vehicle refueling station on a gaseous planet. This was finished a long time ago, but unreleased while the rest of the pack materialized. I really like the concept and may release a full pack along the same theme. It was also my first attempt at a smaller environment, and while simple, I like how it plays. Enjoyable ranges for the gun, and TDM has the bonus tactics of stacking power. Any feedback is appreciated.
Thanks to Epic for the Unreal series, community support, and amazing editor
Thanks to Tempus for the pack concept (http://tempusgamedesign.webs.com/)
Thank You For Playing